Insurgency

Insurgency

TakBar_b5
38 Comments
Poopenshnapples 22 Feb, 2018 @ 2:32pm 
Great map, Thank You!
I have a small nav edit if you would like it. (CT spawn bots run into fence and stay there)
Kamui 12 Nov, 2016 @ 7:45pm 
Well designed map, Me and two other friends of mine completed it last night. The only problem we had were the bot spawns where bots didn't seem to come out if ever to defend. At the first point(And during the counterattack portion of the point) They work hard to fight back, But after that the bots seem to stop.

Every other point after the points first, The bots aren't very aggressive.on the final point or are scarce, Only 3~4 bots came out during the counter attack. I think there may be a pathing issue.
[FfF] KALASH NICOLE 6 Sep, 2016 @ 11:27am 
Hello, could you release a version of this map in full day instead of sunset ?
This_Idiot_Games 20 Mar, 2016 @ 8:56am 
Really good map, just bot spawns are problematic.
Sparkie951 29 Nov, 2015 @ 7:09pm 
The map is great and well laid out, except after about checkpoint E you really have to go a long way back to find any bots... Need a closer spawn point... No other issues noted, thanks for sharing this map with us.
Wesley Nipples 2 Nov, 2015 @ 7:23pm 
Aly & Fila. 10/10
bifbologna_ROoF 22 Oct, 2015 @ 11:09pm 
Our group ran TakBar on your server a few nights ago. Overall, great map and everybody enjoyed it. There was an issue during one round though. The bots all seemed to get stuck on the second floor of one of the buildings between Checkpoints B and C. Screenshot here...

http://i.imgur.com/VrEp2uw.png

You should be able to make out the guns protruding through the second floor wall. If you can't quite see it, let me know and I can post video of it.

Some of the guys killed the bots in the room and then we capped C. During the counter attack, the bots got stuck in the same place again. We cleared the room once more and then moved on to D. After that every else was fine.
Plastique45 - Legend 18 Oct, 2015 @ 4:51pm 
This map is phenomenal! I'm having an annoying bug with it though, everytime I look southwest, the background texture pops in front of everything, even bots. This used to be a problem for me on Mrket too before NWI fixed it in it's last update. Could you please check it out?
Xorr 7 Oct, 2015 @ 1:39pm 
Thanks for updating, great map! :steamhappy:
Last time I played (b5), there were no bots attacking, between F and G.
Daimyo 7 Oct, 2015 @ 11:35am 
@IceBoxOwl Great job, thanks! Ill upload to server and report back
IceBoxOwl  [author] 3 Oct, 2015 @ 9:42am 
@Daimyo The bot spawn on the last point should be fixed now. I also added in more bot spawn points just incase.
@Arc I hopefully fixed the custom audio issue, and a few of the hitbox issues with stairs and debri pile near A(Hopefully!).
@Humble Noob, I increased the capture zones of all points but 2nd to last in checkpoint by 30%. I also fixed Security spawnzone holes.
Arc 2 Oct, 2015 @ 8:47am 
@Daimyo: The number (or area) of bot spawns are in hands of map author.
@IceBoxOwl: I have a request, at least 32 bot spawns (as the number is most common for custom servers).
< blank > 1 Oct, 2015 @ 11:48pm 
Hot damn, son. Looks really good.
Daimyo 1 Oct, 2015 @ 8:29pm 
@Arc, I only use 24 bots max(with respawn script to mimic 90+). Im pretty sure thats on the lower side though for default bots alive at once. Anyways I removed from server rotation til its fixed. Good map otherwise.
Arc 1 Oct, 2015 @ 2:44am 
@Daimyo: BOTs spawns on point even for Charlie, that's because there is not enough place for high number of bots.
Daimyo 30 Sep, 2015 @ 9:33pm 
Apparently for checkpoint coop, the finale spawn is bugged and insurgents spawn on the point itself.
IceBoxOwl  [author] 30 Sep, 2015 @ 4:32pm 
@Arc: I might be able to do something about it, I'll wait to do the next update once you show me the holes. Thanks!
Arc 30 Sep, 2015 @ 1:37am 
I'll retest your new version asap, also i found some holes in the map so i'll do test run and screenshot them all !

Also i noticed some missing hitboxes on some staircases (screenshots later), hitbox on the concrete debris are on the side and on the bottom way bigger than actual model (again, screenshots later), idk if you can do anything about it anyways :-/
IceBoxOwl  [author] 29 Sep, 2015 @ 6:31pm 
@Arc: I'm not sure why that is. I've attempted to re-create the problem on several computers from the steam workshop files, but no luck. I'll try adding a few more DSP Settings into my soundscape file and see if that might help.
@Humble Noob: Awesome! Thanks for pointing this stuff out. One of the revisions I inscreased the capture zones by quite a bit, so I'll try that out on my next build and fix the jump leaks.

Expect an update in 24hrs from now, trying to figure out the Sound issue Arc has pointed out.
Arc 29 Sep, 2015 @ 4:23am 
For some reason we need snd_restart in order to make custom sounds on your map working.
[FfF]G4RY BoURB!3R 29 Sep, 2015 @ 2:04am 
Thanks you ! instaled on my server :)
IceBoxOwl  [author] 28 Sep, 2015 @ 7:43pm 
@Gary: I've made the name change, thanks for pointing out all the bugs for me Gary.
@Arc: Thats good to know, thanks for the info!
[FfF]G4RY BoURB!3R 28 Sep, 2015 @ 2:08pm 
@IceBoxOwl : Thanks you , i wait for the update
Arc 28 Sep, 2015 @ 12:28pm 
@IceBoxOwl: It is until valve fix ISteamUGC so our programmer can implement that to the server :D
IceBoxOwl  [author] 28 Sep, 2015 @ 11:51am 
Hey Gary, I'll change the name to b4. I had no idea this was an issue.

@Arc I'll remember that next time ;)
@prevent thanks for the comment
AkH prevent ت 27 Sep, 2015 @ 6:12pm 
Wow. Amazing job on this map.
Arc 27 Sep, 2015 @ 4:06am 
Woo hoo, new map and nobody invited me to test it ? what a shame :-P
[FfF]G4RY BoURB!3R 26 Sep, 2015 @ 11:59pm 
Hello ,
Do you have update the map and no update the name to takbar_b4 ?
Dont forget linux server cant host workshop map , if you update your map you need to change the name !
If you dont do this they cause a error for players download a previous version on a server ...
Thanks you
Yeah, Bello? (Andy) 26 Sep, 2015 @ 4:24pm 
Noice. Will be using on my custom server.
IceBoxOwl  [author] 26 Sep, 2015 @ 10:24am 
Thanks for the feedback everyone! I've gone ahead and increased the capture zone sizes, and fixed Point D on Push.
[FfF]G4RY BoURB!3R 25 Sep, 2015 @ 6:10pm 
Very good map !! please make your capture zone more bigger !
Mamba 25 Sep, 2015 @ 11:19am 
Nice mix of combat areas, great detail, good job!
Reed 25 Sep, 2015 @ 5:38am 
very nice
Sparkie951 24 Sep, 2015 @ 6:08pm 
Very nice map... Added it to the Savannah Group Servers. I am sure it will get a good workout. Keep up the good work, and look forward to seeing more of your maps.
IceBoxOwl  [author] 24 Sep, 2015 @ 3:09pm 
Hi humble noob, thanks for the feedback. I'll try and get these fixed up tonight, and post a new compile tomorrow
[FfF]G4RY BoURB!3R 24 Sep, 2015 @ 1:20am 
WoW ! this map look very good ! , I add to my server too now !
Good work , Thanks you !
Lua 23 Sep, 2015 @ 8:44pm 
Looking great, i'll put this map ASAP into our servers :D:
Thanks!