Cities: Skylines

Cities: Skylines

Canal Block 16x4
144 Comments
GCVos  [author] 7 Dec, 2022 @ 12:01pm 
Nope, these work without any DLCs. ;)
Pesce_Plinio 6 Dec, 2022 @ 11:14am 
Or any other dlc
Pesce_Plinio 6 Dec, 2022 @ 11:14am 
Do these canals require the plazas and promenades DLC to work?
MisterHamstring 1 May, 2021 @ 1:11am 
More to come? That was 5 years ago...
BGC Gaming 5 May, 2020 @ 12:50am 
a MaN hAs FaLLeN iNtO ThE RiVeR iN lEGo CiTy
CAVOK79 21 Dec, 2018 @ 4:47am 
how do you stop cars from parking on the sidewalks ??
matskrab 24 Jun, 2018 @ 12:44pm 
how do you use them?
Peter Peanuts 9 Jul, 2017 @ 3:02am 
The water looks so ugly I can't use. Needs better water!
IceJunky 20 Dec, 2016 @ 1:28pm 
Much better than the canals the game provides
michelwitte 21 Oct, 2016 @ 3:33pm 
These channels are the same as you were in SC4? They are very similar.
Thank you.
Shodai 4 Sep, 2016 @ 10:00am 
Grrreeeaatt ! keep doing good work sir ! :steamhappy:
SonOfNitrous 10 Jun, 2016 @ 5:35pm 
Could you make a version to use with Water Resource?) Since we have floating boats it could be a real step forward and it would look just amazing. :steamhappy:
Or a separate assets like walls... don't want to be offencive with request, but canals looks so cool - texture, small piers... just atmosphere they bring that I just can't stand not to ask =)
GCVos  [author] 22 Dec, 2015 @ 5:05pm 
Thank you! By direction do you mean what side attaches to roads? In that case no, that can't be changed unless I were to change the whole asset.
benzoll 13 Dec, 2015 @ 10:07pm 
I used combined with "8x4 block" and "restaurant plaza".
A question: is no option to choose the direction of the "16x4 block" to put?
benzoll 13 Dec, 2015 @ 9:52pm 
Great item. Beautifies the city. Water well achieved, it is real. :steammocking:
GCVos  [author] 13 Dec, 2015 @ 12:37pm 
Sorry, what do you mean by no water? The water is just a static texture.
Meister Schildkroete 13 Dec, 2015 @ 12:24pm 
hey, the canals looks great, but after a while there is no more water into it? you know the reason or even a solution?
GCVos  [author] 18 Nov, 2015 @ 4:29am 
Thanks! 4x4 is kind of like that, though it doesn't have the basement entrances.
Arie 11 Nov, 2015 @ 5:06am 
This looks really great, will try out all the different combinations in my next city.
Any chance you can make werf-kelder style canals like in Utrecht?
Would be nice to make my own versions of both Amsterdam and Utrecht
Badger 10 Nov, 2015 @ 4:01pm 
Thanks for replying - I did have a look around for a mod, but didn't see anything specific. I can live with the seagulls anyway, if it means having these beautiful canals in my city. I really love them - thank you!
GCVos  [author] 10 Nov, 2015 @ 1:47pm 
Thank you :) There was a mod for it but I don't know if it still works in 1.2.2...
Badger 9 Nov, 2015 @ 8:27pm 
These canals are gorgeous, but they seem attract large numbers of seagulls which make annoying sounds - does anyone know how to get rid of them?
GCVos  [author] 3 Nov, 2015 @ 3:44am 
Tried that early on, didn't work because the terrain doesn't clip cleanly between two assets.
BLACKadderMOUSE 2 Nov, 2015 @ 9:18pm 
you should make some of these without the bridges at the ends so we can make longer, continuous canals
Breeze 9 Oct, 2015 @ 5:44pm 
+ More boats + UI Priority
Thank you
X )
Alexz 8 Oct, 2015 @ 10:19am 
yes it appeared again, thanks a lot!
GCVos  [author] 8 Oct, 2015 @ 6:35am 
Should be in the back of your menu now
Alexz 8 Oct, 2015 @ 6:06am 
In my game, the parks that I built previously still exist but I can't build new ones now...
GCVos  [author] 6 Oct, 2015 @ 12:23am 
Meanwhile, this may be a possible fix.
First unsub an resub to everything, wait for the files to download.
Then...
1) Load the corrupted savegame.
2) Pause the game.
3) Save the game again.
4) Load the new save.
Let me know if that fixes it.
GCVos  [author] 6 Oct, 2015 @ 12:06am 
That's very bad news because that's a game breaking error. Can you confirm the assets work or don't work on a new map? And for anybody else reading this, please confirm if the update worked for you.
QU4DRATIC 5 Oct, 2015 @ 10:28pm 
your asset crashed my game after you updated it on 5 Oct. :(. I cant load my saves.
Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 5 Oct, 2015 @ 4:17pm 
Thanks for the info, GCVos.
GCVos  [author] 5 Oct, 2015 @ 6:17am 
You don't need the Canal Walls, no, I just added them for reference as they were highly requested. You have to hook up a pipeline underneath the canals (this is to mimmick how canals become dirty and need to be cleaned up).
josefrogo 4 Oct, 2015 @ 2:12pm 
how to subscript to all elements at once?
Teaniks 4 Oct, 2015 @ 11:15am 
Great lookin asset! How do you solve to problem message about the canal smells like sewage?
Azertin03 4 Oct, 2015 @ 10:51am 
Wow , c'est comme être a Venise ou Paris , même si Paris = Pollution
mofenu 4 Oct, 2015 @ 8:29am 
real nice asset ...
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 4 Oct, 2015 @ 4:41am 
I noticed that you put the Canal Walls as a requirement for this Mod. Do you really have to have them? Will the original work just as well without it?
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 4 Oct, 2015 @ 4:35am 
Now just imagine this Mod lined with this one I've found today?:Top_Secret:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=529585878
letter0479 4 Oct, 2015 @ 12:15am 
감사합니다~
Snipe0Matick 3 Oct, 2015 @ 8:54pm 
WOW EPIC :steamhappy:
GCVos  [author] 3 Oct, 2015 @ 2:53pm 
I'm a Dutchie too :D I know exactly what you mean and I'm about to share the first walls! Thank you!
mastergenius 3 Oct, 2015 @ 8:03am 
O, ps, one only has to know the width of the shiproute to be able to do this. Ofcourse one could always opt to make himself (or create a downloadable version) a socalled intersection of a few roads parallel the exact width of the shiproute.........perhaps an intersection asset of curved roads again with the same width.
Then all one has to do is what you said already: terraform it somewhat, put in a waterspawner (or hook it up to some existing watersource like river). Et Voila............

Now wish i knew how to create my own buildings, hahaha. Im not a blender or 3d kinda person. More a gameplayer with imagination.

Cheers and looking forward to whatever you create next. Up to now all beautiful stuff in my opinion.
mastergenius 3 Oct, 2015 @ 7:51am 
Thx for the clarification of what you meant with the square tile. Im dutch and had a bit of difficulty understanding what you meant.
Anyway, your canal asset/mod/addon or whatever is very nice for decoration for sure.
But i took the liberty to expand my own idea somewhat and have made a simple example presented here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=519714512
(yes, that is also a sneaky way to get some more people on my created maps >;) Not that they are the best, but not bad either i think)

Anyway, i dont mean this to disrespect your creation, it is a very nice creation and i am using it for the smaller canals we have here which it is perfect for. So by all means continu producing nice stuff.
GCVos  [author] 3 Oct, 2015 @ 7:36am 
Thanks for the ideas, it actually really helps when other people think into it as well! I have been working on separate canal walls for the water simulation. They do in fact use roads as guides after which you can terraform and flood the area in between. They will be uploaded pretty soon so people can build their own waterways. :)

About the tiles I was talking to Doggydog about square water tiles with the same static texture.
mastergenius 3 Oct, 2015 @ 6:25am 
crap, i shouldnt have given others that idea, hahaha. I should have made an example for others to use...........

Just kidding. Hope i brought some people to some nice ideas as that is what is nice too in my opinion.
mastergenius 3 Oct, 2015 @ 6:23am 
Infact, with some imagination (lots) one could use the castle wall or some other wall addon/asset......... and the terraform tool............. and make themselves a canal which is much wider, walled with brick walls or at least assets that look like brick walls......... and have ships go through.

You just terraform in a nice canal, using a straight road as guide............ then one could put a road on the bottom, (or use walls assets that can be placed anywhere without road if they exist, not sure)........ put them walls in place........ fill it up with a waterspawner or 2, or a wateroutlet station, and draw in a ship path with another nice mod which makes it possible to adjust the shiproutes ingame.

Just an idea.
mastergenius 3 Oct, 2015 @ 6:19am 
GCVos, not sure what you mean by Standalone water tiles............... but with the terraform tool which also lets you put waterspawners everywhere you like, it aint that difficult to create a pond, with a dike around it for instance. Any shape you want.

There are also wateroutlets that can be used to fill such a pond.

Either way, pretty nice addon you made. These canals are in the city i live in too. There is even a small river flowing under the city i live in, called the Dieze...... it was build over the river basically. Maybe with some imagination (like the pillars/collide mod) one can build buildings over these canals and have something similar to what we have here in 's- Hertogenbosch.
Dinek05 3 Oct, 2015 @ 2:44am 
very preety
GCVos  [author] 2 Oct, 2015 @ 5:23pm 
No it's just a static texture ;)