Cities: Skylines

Cities: Skylines

[AD] genesteeler's Grain Depot
60 Comments
jLaFlare 12 Apr, 2024 @ 1:48pm 
Fails to load in 2024 also if anyone is looking.
pbilk 18 Sep, 2022 @ 10:17pm 
Very nice but failing to load and I won't install Larger Footprints. I fear that it will have too many incompatibilities.
AtoshDustosh 17 Aug, 2022 @ 5:47am 
So many dependencies ...
Savoic 20 Oct, 2018 @ 2:41pm 
Very nice model. Very nice.
tonycoolbek 16 Jul, 2018 @ 9:08am 
Anyway to make this work without the broken footprints mod?
Totof947 29 Mar, 2018 @ 11:06am 
Good work !! Possible to have it in a functionnal cargo station plz ?? ;)
DRen72 17 Jan, 2018 @ 7:01am 
Any chance we will see this updated to be a cargo station?
MuscleBurn 9 Sep, 2017 @ 3:42am 
unsubbed
夕黒燐火 7 Sep, 2017 @ 7:07am 
Yep loading screen mod tells me he failed to load the asset
bones86 27 Jul, 2017 @ 7:09am 
dont download will freeze game intro
JM20topgamer 18 Jun, 2017 @ 12:34pm 
Failed to load
Kebab  [author] 23 Feb, 2017 @ 3:35am 
yeah some day i will :)
Producer K 12 Feb, 2017 @ 10:42am 
... get in touch with boformer or Penguin...
CertainDeath 19 Dec, 2016 @ 9:35am 
now the game has a intern support for sub buildings.
maybe its now easier to implement it?
Sir Joseph Stevens 19 Dec, 2016 @ 5:13am 
What a great looking asset! Shame it's broken :( hope you or someone else can fix it :)
CertainDeath 2 Sep, 2016 @ 3:47pm 
its a pity, that it is not working with sub building enabler. it looks perfect. maybe sometimes
Smokytoks 24 Mar, 2016 @ 12:10pm 
Sad ='(
Have you tried to get in touch with boformer or Penguin ?
Kebab  [author] 24 Mar, 2016 @ 11:50am 
I tried a few months ago, but I did not understand how the mod works
Smokytoks 24 Mar, 2016 @ 11:41am 
Great asset !
But since "Larger Footprints" is no longer supported, would you consider updating this asset to use "Sub-Building Enabler" instead ?
Thumbs up anyway, mate !
Realname 24 Mar, 2016 @ 6:24am 
Glitches OUT when u scroll out! FIX the lot pls. Amazing building btw.
B1G_DAWG 27 Feb, 2016 @ 12:27am 
Buggy.
Custom Assets: 526512390.genesteeler's Grain Depot_Data: Invalid dimensions (Max sizes: 16x8, 15x9, 14x11, 13x12, 12x13, 11x14, 9x15, 8x16)
owman1 20 Jan, 2016 @ 6:02am 
Does this still work?
[EXD] Vermeer 4 Jan, 2016 @ 11:23am 
Yes m8. I did. Still gave me the error..
boformer 3 Jan, 2016 @ 2:42pm 
@Vermeer Did you install and enable Larger Footprints??? You have to.
Kebab  [author] 3 Jan, 2016 @ 12:06pm 
I will update it soon, this month I expect
[EXD] Vermeer 2 Jan, 2016 @ 2:29am 
I think s: it keeps telling me the asset is broken :(
boformer 27 Dec, 2015 @ 1:54pm 
I guess Larger Footprints.
Kebab  [author] 27 Dec, 2015 @ 12:04pm 
what are the old mods you talking about ?
[EXD] Vermeer 24 Dec, 2015 @ 4:20am 
Can you please make this again, without the old mods? I can't get it to work and it looks awesome.
Kebab  [author] 20 Nov, 2015 @ 5:58am 
oh ok thanks ! :)
boformer 19 Nov, 2015 @ 2:57pm 
"deprecated" just means that I will no longer support it. It is not recommended to create new assets with the old mod.
Farago 19 Nov, 2015 @ 1:43pm 
Yes it works as before.
I thought there is a way to split up this building but as long as larger footprints works there is no reason to do so.
Kebab  [author] 19 Nov, 2015 @ 1:08pm 
@boformer oh, so the larger footprints mod is deprecated but still works fine ?
boformer 19 Nov, 2015 @ 2:28am 
Hey, wait. Larger footprints is still required for this asset.

Sub buildings enabler is a completely different System
Kebab  [author] 13 Nov, 2015 @ 11:59am 
done ;)
Farago 13 Nov, 2015 @ 9:39am 
Please change the dependencies.
Larger Footprints is deprecated and boformers sub building enabler is the sucessor.
Kebab  [author] 2 Oct, 2015 @ 9:00am 
@Mopey Mage yes this is one of the reasons why I started creating assets. This game misses large plants, factories and so. I have planned to make a blastfurnace and a large 1900-brick-style old factory :)
otter 2 Oct, 2015 @ 8:15am 
Hello, thanks for the grain silos! I LOVE that you actually put an industrial railway into it, like in real life. It makes me sad that coal / nuclear power plants in Cities: Skylines don't have trains.. every power plant in real life has train access!
Kebab  [author] 1 Oct, 2015 @ 9:46am 
Thanks mister :) and yes join this group guyz !
Leandro 1 Oct, 2015 @ 7:25am 
Pretty nice Louis ;)
hey folks, join in this group: https://www.facebook.com/groups/SkylinesNation/
Kebab  [author] 1 Oct, 2015 @ 2:49am 
Glad you appreciate it! Enjoy :)
Uber-n00bie 30 Sep, 2015 @ 2:26pm 
Looks fantastic. Thank you for taking the time to get this looking so nice. :)
nosh 30 Sep, 2015 @ 11:35am 
xD Nevermind, wouldn't have come up with that anyways... lol
Kebab  [author] 30 Sep, 2015 @ 11:21am 
@cpt_nosh Hey thanks for the time you spent for helping me. I solved the issue by myself (and helped by boldlybuilding). It was that the building was not cnnected to electricity. But since it is based on a power plant template, it was not complaining about having zero power. I just changed the specs to have it producing 1 MW and now it's coruscant ! Enjoy it :)
nosh 30 Sep, 2015 @ 12:06am 
Thanks, the map so far looks ok to me... It's very odd that it works in the Asset editor and not ingame afterwards. Might have something to do with larger footprints mod then? Did you have this model before After Dark and updated it? If yes, try if it works ingame after you saved it in the asset editor. I'll snoop around a bit and see if I can find something out about this. It's a nice building! ^^
Kebab  [author] 29 Sep, 2015 @ 12:29pm 
@static sure ahah thanks :)
static 29 Sep, 2015 @ 11:58am 
We've been sorely needing more grain elevators in our cities. Nice job on this!
Kebab  [author] 29 Sep, 2015 @ 10:12am 
@cpt_nosh here is the illumination map http://imgur.com/2lkxV5l
Kebab  [author] 29 Sep, 2015 @ 10:08am 
thanks ! :)
Sir Eridal the Great 29 Sep, 2015 @ 9:32am 
Followed your progress on Facebook group, good work man!!!

:headcrab: