Source Filmmaker

Source Filmmaker

The Twins (Terraria)
65 Comments
TheAeronShowOfficial 19 Apr, 2024 @ 12:25pm 
This looks like the zapper from gimkit
starfranny17 12 Feb, 2024 @ 1:12am 
dont even see the addon its a flop
ajhammack9007 2 Apr, 2023 @ 12:17pm 
Thanks for the reply I actually figured it out on my own I had forgotten to check what color the lazer end was by default so I've remedied it. I would have said earlier but it was very late for me and I was starting to shut down. Thank you very much though for taking time to answer me regardless.
Astute  [author] 2 Apr, 2023 @ 10:04am 
The laser cannon for Retinazer uses a texture to color the red part. Changing the $color2 value will simply tint the red color of the texture. Red + blue = purple, in this context. You'll want to look for "boss_twins_lazer_cannon.vtf" in your workshop folder for SFM. You'll have to manually edit the texture to swap it to a blue color.

If you are unfamiliar with the texture editing process: you can accomplish this by using VTFEdit to convert the texture to an editable image, and then use an image editor to shift the red color to whatever you desire (probably using a option like "Adjust Hue"). You'll have to repack that image into a .vtf using VTFEdit, and then change the boss_twins_lazer_cannon.vmt to reference your new texture. Alternatively, you can use SFM's Override Materials option and set your own texture override within SFM.
ajhammack9007 1 Apr, 2023 @ 11:37pm 
Hey Astute I wanted to use the twins for a robotic eye and it works great but I wanted to change the red tip of the laser cannon to something else say blue but it's turning pinkish. I went into the VMT files and I thought I changed what I needed to make it work but no apparently not. Could you please inform me what I would have to alter to do this so I can make it whatever color I wanted? Thanks in advance and also thanks for the awesome models!
Astute  [author] 31 Jul, 2022 @ 8:51pm 
Without an example image, it's difficult to know what the issue might be. I assume you're referring to jagged pixel edges. If I had to guess, it's not that the model has become low poly, but rather a lack of post process.

1. You have no depth of field on your camera, or you haven't setup depth of field properly. Here's a guide on using depth of field to blur your image and remove the jaggedness.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=123134497

2. You're attempting to create the same blooming light effect like the images above, but you are using the Export Poster option, which does not support bloom. I would recommend exporting to clipboard and resizing your image in your preferred image editor. Export Poster has been broken for some time.

3. If you want large amounts of blur/smoothing, you may want to animate the laser moving across the scene and then turning on motion blur on your camera. Motion blur blurs the model between frames of animation.
Jerdna_Stark 31 Jul, 2022 @ 10:41am 
Hello there!

I am experiencing a problem when exporting a poster where the beam appears very low poly, like it was drawn in Paint. Does anybody know how to fix it?
Owls 27 May, 2020 @ 10:27am 
i just noticed that one of the twins looks like a death star
Doctor Polski 8 Jun, 2018 @ 2:35pm 
It actually worked. Again, thanks for the help :steamhappy:.
Doctor Polski 8 Jun, 2018 @ 2:21pm 
Ok, thanks for the help.
Astute  [author] 8 Jun, 2018 @ 2:20pm 
It's been a long time since I've debugged SFM issues. My only thing I can think of is unsubbing, deleting the offending model from your workshop folders, and then resubbing.
Doctor Polski 8 Jun, 2018 @ 2:16pm 
Unfortunely, your boss_twins model is apearing as a error and says there is no model for me while the boss_twins_damaged model is good. Is there anything I can do?
Astute  [author] 15 Jan, 2018 @ 10:27am 
The original reason the weapons were separated was due to a more innocent thinking earlier in my workshopping career. I left them as examples so that other people could build their own weapons for this boss and plug them in(_chaingun, _rocket, etc). Of course, that never happened, at least, not to my knowledge.

However, I do not understand what advantage having the lazer and flamer as bodygroups would afford compared to what is currently available. Is there some scenario where you need bodygroups for that(like a specific shot)? I'm merely curious.

As far as changing this model, it's unlikely I'll be able to at the moment. I've currently quit the workshop, and I have no idea when I'll be returning.
Spark 15 Jan, 2018 @ 10:09am 
Can the Laser/Flamer be bodygroups? If not, thats fine.
NOTA444 20 Dec, 2017 @ 10:46pm 
i love how retinazer has in inside to it, and the added robot details on the inside of the twins. great work!
Astute  [author] 13 Feb, 2017 @ 12:11am 
Strange, check your usermod folder, under "models\terr\models\bosses\". There should be a boss_twins.mdl model there. If not, you may need to redownload or verify.
STANG 13 Feb, 2017 @ 12:03am 
It says error
STANG 13 Feb, 2017 @ 12:02am 
opps sorry. Wrong name, I just can't use ratinazer
Astute  [author] 12 Feb, 2017 @ 11:59pm 
Depends on what you are looking for:

Retinazer and Spazmatism undamaged use "boss_twins.mdl" as their base model, and plug in "boss_twins_lazer.mdl" for Retinazer, or "boss_twins_flamer.mdl" for Spazmatism.

If you want a damaged teethy Spazmatism, you use "boss_twins_damaged.mdl" with "boss_twins_flamer.mdl" or "boss_twins_flamer_damaged_back.mdl" for his weapon.
Astute  [author] 15 Jan, 2017 @ 11:56am 
Are you using the $color2 parameter? I don't have SFM in front of me at the moment, but you could try this if you haven't already.

>Override Materials on the beam.
>Add a $color2 parameter of type "color" to your material.
>Change the color.

I'm pretty sure they work using color2. If that doesn't work, I'll check the submission to see how I set those up.
J.C.S 15 Jan, 2017 @ 8:49am 
I tried coloring the beam, but it didn't work out. Can someone tell me how to color the beam correctly?
[DFS]SciMan3010 7 Nov, 2016 @ 10:35am 
do you know what would be cool ? The wall of flesh.
Jay T. Dawgzone 27 Sep, 2016 @ 7:08pm 
make brain of cthulhu!
Astute  [author] 18 Aug, 2016 @ 3:43pm 
No prob, it happens. Have fun with them!
Amber Slime 18 Aug, 2016 @ 3:37pm 
wait wait, nevermind.. i spawned them in the wrong shot...
Astute  [author] 18 Aug, 2016 @ 1:19pm 
I'm not sure, I'll have to test them to see if they are still working properly in SFM. I'll try to get back to you soon on the issue.
Amber Slime 18 Aug, 2016 @ 1:10pm 
I can't see them when i spawn them in... help?
Megio 31 Jul, 2016 @ 7:53am 
nice models
Gumbus McBumbus 27 May, 2016 @ 6:20am 
Me and my sister managed to kill this team of pain on our first try. I think she was using a palladium blade and a gun. I was wearing palladium armor and had true nights edge. We were both suprised we killed them without having to summon new ones. she then made me make her a hallowed weapon and only used it for a day before selling it.
✹zlotej≡kontrola☥ 28 Mar, 2016 @ 7:52am 
best terraria models
Starkiller? Is that you?
Chase Gamer 11 Jan, 2016 @ 12:02pm 
very nice job, I don't even use sfm but reading the description was fun, I think you did great thinking outside the box and doing something different. I liked the idea of them being fighters pilotted by a person.
JS-LTROA 14 Dec, 2015 @ 2:15pm 
@Astute Alright, i'll be looking forward to see how well the guide turns out! :resmile: (sorry if that sounds mean) I know about the guide i've played terraria (sorry if thats sounds mean to)
burntfrenchfries 13 Dec, 2015 @ 8:19pm 
i want moon lord
Astute  [author] 13 Dec, 2015 @ 8:15pm 
@[ΟπΡ]TF2_the_scout, I currently have plans to make a Guide. A player character would naturally be an extension of that, so I wouldn't mind making a customizable player later. At the moment, I'm working on other projects, but I am doing research into character models on the side.
JS-LTROA 13 Dec, 2015 @ 7:12pm 
un-edited
JS-LTROA 13 Dec, 2015 @ 7:11pm 
Would you try to make the player from terraria?
burntfrenchfries 3 Nov, 2015 @ 8:14pm 
moon lord next
Pank 25 Oct, 2015 @ 7:15am 
The Lazer is a pretty good use for a lightsaber thanks/
Mega Cat 9 Oct, 2015 @ 10:18am 
i have a request: Golem
ShadowDodger 7 Oct, 2015 @ 12:25am 
Oh okay:steamsalty:
Astute  [author] 5 Oct, 2015 @ 12:18pm 
@zaruay, The GMod version is listed in the "Links" section at the bottom of the description above.
Desay1 5 Oct, 2015 @ 10:33am 
Love it.
ShadowDodger 5 Oct, 2015 @ 5:27am 
Can you make model of twins, from this addon, To Gmod?
Milquetoast 4 Oct, 2015 @ 11:23am 
HOW?
Blinks menacingly 4 Oct, 2015 @ 3:19am 
Man, I love the idea of it being a spacecraft, and the pics are so well made
Ash 4 Oct, 2015 @ 1:39am 
Where is that green fire you used for a Spazmatism screen, I cannot find it
Izzy 3 Oct, 2015 @ 5:36pm 
You are amazing bro, keep up the work! try next making Slime King
DocktorMedic 3 Oct, 2015 @ 5:15pm 
These are awesome! (so are you!) If you can,could you make the Moon Lord Himself? If not,I understand! :3
Shroober-1 3 Oct, 2015 @ 10:27am 
nice job. Gives me an idea for an sfm...