Xenonauts

Xenonauts

Full Soviet Weapons Extension Pack
126 Comments
WeenoTM 21 Dec, 2023 @ 12:23pm 
I keep hearing that the sprites are supposed to change to actually show an ak but all the sprites are still the m16. Help?
Michael 20 Jul, 2023 @ 2:25am 
amazing
Sneep Snorp 20 Mar, 2023 @ 6:44pm 
Do people consider this mod well balanced? it looks cool but with the different stats I didnt want it to make the game potentially way easier, shouldnt be a huge issue tho cuz like ballistic weapons will rather quickly be out scaled
Hate Bear 2 Jun, 2020 @ 10:35pm 
It's kind of strange and doesn't seem that realistic. The AKs should have lower penetration and higher damage versus unarmored or lightly armored targets, for example. If there were weapon malfunctions and the like in-game, the AK would also have almost no propensity to malfunction, ever, while the M-16s of the era would malfunction sometimes in wetter climes and be plagued in the desert.
TheArchitect 2 Jan, 2020 @ 11:44am 
This mod replaced my M-16 with the AK-47. All other NATO weapons are left untouched though
Melkor 26 Sep, 2019 @ 8:54am 
Hello, maybe you should fix your description about Soviet and Nato weapons having the same stats since Dragunov, Soviet sniper, has totally different stats and gameplay compared to stock sniper of Nato.
ItchyDani3l 25 Jul, 2019 @ 6:23pm 
I like the cosmetics from this mod, and the ability to still use NATO weapons, but WHY did you change the stats for the weapons?

It's true that AK magazines carry 30 rounds. But not all M16 magazines carry 20 rounds, and very few FN FAL magazines carry 10 rounds. And needless to say, belt-fed machine guns don't carry 30 round belts, and shotgun shells aren't packed with 3 pellets.

The point is, the stats were abstracted to make reloading an actual thing that happened, and they didn't really need to be changed.

The AK having the same capacity as the machine guns is kind of stupid.
Sitenl 19 Feb, 2019 @ 3:32am 
The alternate installing method link isn't working. 404.
Monarchist 29 Jan, 2019 @ 2:50pm 
@I Swear I'm Not Drunk vss is good but SVDragunov is DA BEST, DA KING!
Sigismund762 21 Jan, 2019 @ 5:04pm 
VSS!!!!!
kejim 31 Jul, 2018 @ 8:29am 
This is a cool mod, but the descripton isn't accurate at all. I don't mind soviet weapons having different stats, but the mod description openly states the opposite.
Vincent 7 Jul, 2018 @ 9:44am 
i install the mod, but somehow it replace my m16 with ak47, do you know how to fix or is there a mistake in my part?
Milocat 17 Jan, 2018 @ 8:29pm 
First off: I love this mod. Thank you all very much for your efforts, these weapons are very fun to play with.

Just a thought--I could have sworn that I saw somewhere in the description that the KS-23 was included in this mod when I downloaded it. Now I'm not sure where I got that idea from.

I'm sure you two are probably done adding things to this mod, but I can't shake the idea that that would be a fun weapon to use in the game. It would offer a different shotgun option from the standard with its own stats and Soviet flair. And it fits the timeline.

Just a thought.
xenohunter  [author] 29 Sep, 2017 @ 5:54am 
However it is possible to use AKM/AK-47 sprites for AK-74 as well. At the moment we simply use default assault rifle sprites for it.
xenohunter  [author] 29 Sep, 2017 @ 5:49am 
Unfortunatly the sprites need to be generated for each weapon and armour combination. One need to edit every single frame of the animation sprites and there are tons of them. If one could only get access to the orignal 3d models and animation data it would be possible to generate new sprites much easier.
Goblin 14 Aug, 2017 @ 12:48am 
it's unfortunate that this doesn't change the sprites in game also
pkobe17 11 Jul, 2017 @ 9:24pm 
@Vazl Thanks!
Vazl 11 Jul, 2017 @ 5:44pm 
@Allen Wrench -- Go ahead :)
xenohunter  [author] 10 Nov, 2016 @ 2:42pm 
Sorry for the late answer. But I think it should work because it does not replace existing weapons.
clacey17 21 Oct, 2016 @ 12:24pm 
do i have to restart my game to get this mod to work?
Quizorp 25 Jun, 2016 @ 5:32pm 
How do I equip them on my soliders?
GFNeves 19 Jun, 2016 @ 2:03pm 
Mikiztli: Sorry for the absurdly late response, had quite a few problems with my pc in these last 6 months. Enjoying the mod, but found only the AK-47 is using the AK soldier frames, the 74 using the standard frame. Just a minor detail really, I was hoping you could just send basic instructions on how to fix it on my end.
shadowofneptune 4 May, 2016 @ 8:33pm 
The AK-74 IRL only has a few improvements over the AKM, so that's probably intentional.
BionicCinamun 6 Mar, 2016 @ 10:01am 
I am loving this mod so far. Was it intended to have the AK-74 be strictly better than the base AR? As far as I can tell, it has identical stats besides the larger mag cap.

Otherwise, it is pretty cool. The SVD is kind of odd though, putting out one shot that pretty much always hits makes it feel dirty.
Vazl 4 Feb, 2016 @ 12:22pm 
Jrgl_Cuchallain: This mod and the German Weapons Pack work splendid together.
Jrgl 4 Feb, 2016 @ 8:14am 
Did you ever get around to making the guns in this unique?

I'd like to start a new game sometime soon and this combined with the German weapons would be good.
Vazl 20 Dec, 2015 @ 8:19am 
GFNeves: The AK47 and -74 uses the AK soldier frames, yeah
GFNeves 20 Dec, 2015 @ 7:11am 
Does this mod changes the sprites to match the weapons? At least adding the AK sprite that already comes with the game files?
Darth Jimmi 14 Dec, 2015 @ 11:17am 
Looks nice, but how do i get access to them? Same thing for the German weapon pack?
Louis II de Bourbon 9 Dec, 2015 @ 3:26am 
So, there is not shotgun for soviets like the reality ? good.
And, why don't a change a little the stats of the soviets and americans weapons ? Make americans more accuracy but less powerful and soviets less accurate but more powerful. I think that could be really fun.
Udon De Noodle 26 Nov, 2015 @ 4:54pm 
FOR MOTHER RUSSIA :steamhappy:
KEPETZ 10 Nov, 2015 @ 1:17pm 
you know how in game you can check the stats of each weapon by holding the mouse over the weapon. the weapons were all available to me, but trying to see the stats so i can compare to the other existing weapons, all i would get is an empty box with just the file name for where that data is kept. but it seems to be working now, i can see the stats of the weapons you've made before i equip them.
Vazl 9 Nov, 2015 @ 9:42pm 
Strange_Aeons: I'm not sure what you mean. Can you explain what you mean?
Liliana 31 Oct, 2015 @ 2:34pm 
Oh, right- I didn't actually notice that. I'll post a more fleshed out one into the mod suggestion thread.
xenohunter  [author] 31 Oct, 2015 @ 8:22am 
we will take this into account, Wrex. I would suggest it is better to post all the ideas in the thread "Suggestions to make this mod more unique". Im currently thinking about how to make the two rifles AK-74 and M16 more unique in comparion to one another.
Liliana 30 Oct, 2015 @ 7:13pm 
have you considered making the default M16 lighter? That would both mirror reality, and give it's own niche.
76561198073578616 25 Oct, 2015 @ 10:21am 
The SVD...from what I know from playing various games is a sniper rifle,I think it fits...smaller mag,hits harder,takes more TU's to fire,sounds good to me.
xenohunter  [author] 25 Oct, 2015 @ 8:56am 
sorry I meant not all but most of ..
xenohunter  [author] 25 Oct, 2015 @ 8:52am 
What do you think about the SVD becoming a sniper rifle dealing more damage/mitigation at the cost of more TU required. Maybe a shot could cost all of the bearers TUs, thus he won't be able to shot when moving. (something like the sniper rifles worked in XCOM 2012
76561198073578616 25 Oct, 2015 @ 8:00am 
#Xenohunter
I get the concept you are trying to achieve,and I respect that...Honestly the look of the guns got me to download the mod anyway.Happy to hear you are trying to make each gun unique...Honestly I haven't responded before because like I said in my first comment...I don't know crap about guns,so I couldn't personally help you...
xenohunter  [author] 25 Oct, 2015 @ 7:32am 
Backdude, the game is not that accurate and does not propertly reflect the real stats of the weapons. My initial goal was not to provide unique weapons anyway - just to allow soviet soldiers use their beloved arms (with equivalent stats as the nato ones). This will change soon however ...
xenohunter  [author] 25 Oct, 2015 @ 7:21am 
We are now balancing this mod to make all weapons it contains more unique - there will be cons and pros for all the weapons, the same we do for German weapons. Howerver it will take some time. Also I would like to improve the visual quality and add some more suitable sound for soviet weapons.
xenohunter  [author] 17 Oct, 2015 @ 3:19pm 
We could talk about rebalancing this mod or maybe the default ballistic weapons, just make some suggestions, Backdude. We can always improve things.
xenohunter  [author] 17 Oct, 2015 @ 3:16pm 
that's true. I tried to avoid this problem with the new GermanWeaponsPack. But there are people of course who would like to equip nato soldiers with nato weapons and soviet with soviet weapons respectively
76561198073578616 17 Oct, 2015 @ 3:14pm 
Any chance the weapons in this modpack will actually get unique stats and not a clip difference from the NATO ones?Cause I checked the Sniper's and MG...those things are not even worth carrying into {LINK REMOVED} of the smaller mag,If they would for example...Hit harder,yeah they would be worth it,but as of now,they are just decor...Take this from a guy that knows nothing about Russian guns,and if they even hit harder then NATO ones.
xenohunter  [author] 13 Oct, 2015 @ 10:33am 
I am close to finish my German weapons pack. This will include HK G3 (battlerifle), HK MP5 (submachine gun) and MG3 (machinegun). The weapons should be more different than the other equivalents available for now. If someone has interesting wishes it could be discussed at the forum above.

timpen 12 Oct, 2015 @ 6:15am 
Thank you, you are doing a great job with this Mod.
xenohunter  [author] 12 Oct, 2015 @ 5:25am 
Ok, I'll check some armour mods later (Garrison Mod, Aegis Armour). I'll expand the patch by adding the missing soldier_spectre.xml files for all possible armour/weapon combinations.
timpen 12 Oct, 2015 @ 5:08am 
Having played some more, it may well be the Garrison Mod that is causing the problems, as thats has new armour as well...i am also getting blank faces on some portrait's which may be nothing to do with your mod causing the trouble.....also seems to be the laser shotgun which is mainly missing spirtes.
xenohunter  [author] 12 Oct, 2015 @ 1:26am 
I'd like to know, which armour the sprite problem did occur with. Did it happen with any armour from 'Cybernetic Armour' mod or with the Aegis Armour. The patch I've previously created does not affect the Aegis Armour. Maybe I should extend the patch to do that.