Space Engineers

Space Engineers

TuuvasShuttle
8 Comments
p3st|cIdE 22 Dec, 2016 @ 9:33am 
Yep. I played the hell out of it way back before planets. I keep thinking one day they will make vanilla survival fun!
Tuuvas  [author] 22 Dec, 2016 @ 8:03am 
Haha, reading through your comments was already making me think "Damn, that sounds like a separate game n-" *reads your 'own game with it' part* "- ah there it is lol".

The closest I've gotten to getting Large and Small grids to work together is by using connectors and/or rotor base/head mixes which allowed locking of the two grids. And even then, that was only recently possible thanks to cross-grid locking. But nowadays, one requirement I have of all my builds is they should be easy enough to build off of a projection and some kind of welder bed setup - which is currently not possible due to large/small projector blocks only projecting their respective grids.

But I'm glad I was able to trigger a bit of nostalgia for you lol. Seeing a comment on this old guy TuuvasShuttle brings back old memories for me too... like pre-planets features... pre-nerf "Thrusters" since they weren't being called ions yet... etc. Man SE has come a long way eh?
p3st|cIdE 22 Dec, 2016 @ 5:02am 
Anyway I put a lot of work long ago into making a modular large ship deep space explorer with mix & match bolt-on sections (with walkable airtight connections between section modules!) and I'm sure it's broken now. This reminded me of the past.
p3st|cIdE 22 Dec, 2016 @ 4:59am 
I can do most of that work even in vanilla. But if I ever get that working, I'm not publishing in on workshop in Space Engineers, I'm making my own game with it. :)
p3st|cIdE 22 Dec, 2016 @ 4:57am 
I'm pretty sure that, armed with an SVD matrix decomposition function, I can work out the math that would allow direct control with no drift even with offset thrusters, with arbitrary attached rigid bodies, something Keen hasn't ever attempted. Basically into robotics at that point.
p3st|cIdE 22 Dec, 2016 @ 4:53am 
Hey I am working on a solution to that as we speak. I'm tired of not being able to mix & match small & large ship parts without drift so bad it's unusable, so I'm making a script that allows full cockpit control of any thruster or gyro anywhere attached in any way, rotated any way. Uses advanced inertial dampening to prevent drift... that is the part that is still under development. :) The controls work already. Had to use Digi's Control Module to obtain player controls. If I can ever do that in vanilla, watch out world!
Tuuvas  [author] 21 Dec, 2016 @ 11:48pm 
@p3st|cIdE Thanks man. Yeah, back when I first came up with this shuttle, I had tried merging large ship drills to it as a mining module - needless to say, I was very disappoint with the results.
p3st|cIdE 21 Dec, 2016 @ 9:04pm 
I like the modular ship concept. Too bad mergeblocks won't merge between large & smallships.