Team Fortress 2

Team Fortress 2

MvM Yucatan
110 Comments
Café Bienestar 24 Jun @ 9:38am 
add this one for the future mvm update ... (?
>>=Gὁﹾᴥﹾodog--> 5 Jan @ 11:28am 
Turn around.
Master_Builder_Max 10 Feb, 2024 @ 12:00pm 
why is it so hard to press the button near the boxs
HEAVEN AND HELLO 24 Oct, 2023 @ 11:20pm 
Can you add the summer tag so that valve would add it for one of the future summer updates?
Mr. Enderman 22 12 Jun, 2022 @ 6:50pm 
can you make an rc6 version
Battle Engineer 21 Aug, 2019 @ 12:01am 
all button locations found (check discussions)
mccrii 13 Aug, 2019 @ 11:21pm 
theres no floor under the door of the upgrade station in the front lines
Lysithea 11 May, 2019 @ 1:14pm 
I found a bug: there's a pillar that you can build on, and putting a sentry up there will cause sentry busters to detonate in their spawn.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1738734295
Luni 7 May, 2019 @ 7:37pm 
I still cant find the buttons
FelipeGames2000 11 Mar, 2019 @ 12:36pm 
There's a door that can be oppened by pressing hidden buttons. I know the location of one of them, still looking for the other 2
Freshest squid-kid 28 Jul, 2018 @ 8:28pm 
how do i get into the map? i downloaded it but i dont have any clue how to play it
ERROR 30 Jun, 2018 @ 7:47am 
I tried my hardest but I cant seem to be able to find a way inside the easter egg room :/
1776legality 23 Sep, 2017 @ 5:55pm 
so good but how do i use it and what map does it replace
Rane 20 Jul, 2017 @ 12:23pm 
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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Sakirarose 20 Mar, 2017 @ 10:06am 
thanks for this map really! :}
MaxTherion 9 Mar, 2017 @ 7:38pm 
Why i can play it? yes, im subscribed, the map was downloaded but... help :p
maDEMOman 15 Feb, 2017 @ 3:46am 
hahahaha. its like you think MVMs getting updated ahhaahahhahahahaha
HERR MAUS 4 Feb, 2017 @ 5:12am 
best map forever
Bully_Hunter.48 18 Dec, 2016 @ 7:32pm 
This would awesome if added in jungle update
mkhl 17 Sep, 2016 @ 7:59am 
any deicated servers
Snow  [author] 7 Sep, 2016 @ 12:38pm 
You're welcome :-)
lucia 7 Sep, 2016 @ 10:44am 
Thanks, i will sure be crediting you, it should come out this year.
Snow  [author] 7 Sep, 2016 @ 10:36am 
@๖ۣۜluciส็™ ˙͜ >˙ Sure go ahead. You can use them all if you want
lucia 7 Sep, 2016 @ 10:15am 
Hey there,
I am working on my own MVM map atm, and i would like to ask to haev permission to use your custom robot icons.
I used Vide to open your map and get some of the icons out of it. I could use some, like the pickaxe soldiers, or the loose cannon one. Am i allowed to use those?
Carbon 19 Jul, 2016 @ 8:55pm 
Snow use the mvm airraid siren for the nuke sound before it goes off then a exposion sound from a cart in payload
iamjasonbunch 11 Jul, 2016 @ 9:08am 
Feel free to add me to discuss more details. I was aware trees were borrowed from pl_borneo as I read it in the release notes, but perhaps the criticism is that the trees should not be placed right in front of where the bots drop (eliminating being able to use the high vantage point of the structure behind it). In addition, a common issue with all new MvM maps is the bot drop location. Setting up each point/gate/playing field is one of the most critical aspects to a good MvM map. On this map there are several comments related to this such as being able to hide in the trees is kind of strange, not being able to place a dispenser too close to the rocks or tree, or being able to place a sentry on top of the rock on the right side are just among the few oddities. The second component I think is most critical is the bot path, and this map did a great job at that. Third most critical are the population files, and this can have a million opinions but I enjoyed all of them up to expert.
Snow  [author] 11 Jul, 2016 @ 8:36am 
Fuck. Haven't seen that glitch before. Thanks for mentioning it. I compiled the next version already so it won't be in that version yet, but the version after that will have this thing fixed.
Again thank you for reporting. This is helpful.
And than,k you for the feedback too. I'm indeed adding more detail to the front part already as it felt too empty for me as well.
The trees however... they're the same models as pl_borneo... but maybe it's the liughting that does this. I'll have to look into it.

I appreciate your support, mate!
iamjasonbunch 10 Jul, 2016 @ 5:28pm 
There is a bomb glitch in the front of the map where the bomb can get caught under the mound where the bots drop. This glitch can be in the following screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=722059795
Once the bomb is glitched it remains under the ground and cannot be picked up for the remainder of the wave. This map is nice, but I personally think that the entire front part of the map should be removed and condense the map. I have played this map quite a bit with friends and even completed expert. I'm also not a big fan of the trees in the playing field of any TF2 map. Trees seem to get too photorealistic when created and take away from the TF2's simple world rendering standard. They obtruct a lot of the playing field and make the game play up front a bit odd. Keeping them aside might be a better option. It feels like the front part of the map didnt get as much as attention as the rest of the map which is beautiful. Keep up the good work.
gaelcoral 7 Jul, 2016 @ 2:20pm 
like!
Snow  [author] 19 Jun, 2016 @ 2:52pm 
As an Easter Egg in the map, I made a nuclear bomb. But I have to fiddle around with it some more because it's not exactly what I want it to look like.
https://www.youtube.com/watch?v=oy6YawVz1vg
Prab 1 May, 2016 @ 7:41pm 
I want to be see it in the game!
Wheeze 28 Apr, 2016 @ 10:07am 
Great design! Would love to see it in the game!
DocRich 24 Apr, 2016 @ 2:58pm 
The funny thing is that i come from Yucatan! lol
MellyHeals+ 11 Apr, 2016 @ 10:19am 
DJ PON3 !!!!
๖Rutledge 11 Apr, 2016 @ 10:18am 
OCTAVIA!!!!!!!
Puffy 11 Apr, 2016 @ 10:05am 
Please let this happen, i think alot of tf2 players have been waiting for some new mvm content
I'm Issin and HAPPY 4TH OF JULY! 10 Apr, 2016 @ 12:58pm 
Mayann vs Machine. Anyways, great map.
cat playing wii 6 Apr, 2016 @ 1:06pm 
I've actually and been to the Yucatan penninsula and Chichen Itza before, and I have to say, this does justice (besides the mountains, but they make it look better than it would without mountians.)
Dropkick 6 Apr, 2016 @ 10:33am 
There should be a Mann Up wave with Demomen (Hand-Held Trench Mortar)
and the last wave should have a Giant soldier with a Crit boosted PillBox.
Frankloun 6 Apr, 2016 @ 12:26am 
volvo pls add Mayann
Snow  [author] 5 Apr, 2016 @ 9:39am 
By popular demand, I removed the Andes part in the description.
Rocko 24 Mar, 2016 @ 1:42pm 
Beautiful.
La Valquiria 10 Feb, 2016 @ 6:21pm 
I was going to prise this map, then I read the description.
Andronicus 31 Jan, 2016 @ 2:57pm 
When i subscribe to this, The .bsp will not download for me. Steam says it will but it isnt acutally downloaded. Anywhere else I am able to donwload it?
Dacreepyguy 16 Dec, 2015 @ 8:41pm 
Please change the Description, The name is a reference of the mexican state Yucatán, and that's a bit far from the Andes, that's all, the rest of the whole thing it's amazing!
Café Bienestar 8 Dec, 2015 @ 7:06pm 
porfin ya era hora algo inspirado en México!!!
:percy:
Kerbe 14 Oct, 2015 @ 4:48pm 
yo vivo en Yucatán, ala madre los putos bots se me aparecen en la ventana y me largo a la chingada
Hebs 12 Oct, 2015 @ 11:29am 
yucatan ahuevo putos a la verga viva mexico, pinche donald trump me la pela el hijo de su puta madre
Mudhorn 10 Oct, 2015 @ 10:07pm 
But good map though :D