Portal 2

Portal 2

Stack
25 Comments
hub 7 May, 2021 @ 7:07am 
:cupup:
quat  [author] 10 Jan, 2019 @ 5:04pm 
Hmm, that's weird...

You should play Unstack instead anyways; it's the same puzzle with a better layout and - I suppose - no button glitch? I forget if that actually affects the puzzle, or if being able to get to the exit means that opening it is trivial. Some people were telling me that the exit buttons don't afect the puzzle in Unstack. Hmm.
LeeSpork 10 Jan, 2019 @ 2:56pm 
For me the exit door was open when neither of the buttons were being pressed?
lapicidas 25 Jun, 2018 @ 9:26pm 
Cool map, thumbs up!
bullfrog 11 Jun, 2017 @ 10:41pm 
Great puzzle. Played 'Unstack' before this one; both good, but personally I preferred the other one.
quat  [author] 28 May, 2017 @ 11:59am 
Highly recommend u guys play this version instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=934935398
MalbaCato 28 May, 2017 @ 10:09am 
Solved it, that was great . After understanding from the other comments that my solution at the end wasn't a bug or something - that was a genius part BTW , I have only one thing to note.
That is, as far as I remember, placing two cubes one on another lets you jump over the red lasers without dying. Put above it another laser, so it's clearly not the solution, because I did die to it twice, while trying to do that . Also, that would be really nice if moving a cube through the laser was a part of the solution.

Anyway, loved the 'you did everything right, except one thing, now do it again' moments, which happened to me at least 20 times , but the very long faith-plate ride was very boring and by the time I got to the top, I often forgot what I wanted to do, having to remember ~12 exact steps.:steamsad:
Villy Værgeløs 25 May, 2017 @ 2:35am 
I got stuck :(
quat  [author] 17 May, 2017 @ 5:40am 
Thanks. I don't like this one as much, I'm thinking about remaking it with a less awkward layout soon
Dr. Strangelove 17 May, 2017 @ 3:25am 
I like your puzzles and this one too, but I am not sure I approve of the move of lifting the cube remotely with a light bridge which can be considered somewhat glitchy (not physically coherent). Others may of course disagree, but I think it's worth at least warning players that "unusual physics" is involved. I don't know if it would be possible to accomplish that move with a funnell instead without spoiling the puzzle, but I do know that the logic in itself was sufficiently challenging without that. Asides from that, great design, I particularly liked the move to get the relfector cube upstairs, it is not obvious to see due to the psychological reluctance of loosing your portal linkage .
[studiotanuki] мikiωay 31 Mar, 2016 @ 3:17pm 
Great, I thought my brain was gonna explode...
dire.fcs 14 Dec, 2015 @ 8:33pm 
Great puzzle, (and I have to agree with toncica in almost every point).
Almisuifre 27 Oct, 2015 @ 5:46am 
quaternary said : "the blue version of the funnel (...) might be preventing something I forgot about"
I guess you gave this orange funnel a "blue" fonction in case player drag the cube from the bridge-button to the grating without thinking of sinking it no ? ;)
kimist108 24 Oct, 2015 @ 7:27pm 
Ouch. Ouch. Ouch. Brain burn-out. Loved the ah-ha moment.
Almisuifre 24 Oct, 2015 @ 8:23am 
Nice puzzle !
The anti-trap system is first confusing, I thought I had to use it as an intended path, because of the tutorial room (once crossed, it wasn't confusing anymore). The reversible funnel (in front of the stairs) misdirected me, I think the same as toncica : a "pull only" will turns the puzzle cleaner. This said, well done :)
toncica 14 Oct, 2015 @ 7:52pm 
I think the horizontal funnel does not need a connection at all. You use the orange funnel but never the blue funnel. In this context the staircase does play an important role, it says:"Welcome, come on enter the funnel and embark on a puzzle solving journey."
I guess I'd endure the faith plate rollercoaster one more time with a deep sigh... while dreaming of exciting ways to travel UP. :)
quat  [author] 14 Oct, 2015 @ 7:23pm 
Do you want me to remove it or make it enable/disable? It's used in my solution, a lot, so if you want to remove it, gee, let me know your solution right away. And if you want me to make it enable/disable rather than normal/reverse, I'll see. Because I think you're right, the blue version of the funnel isn't used (but it might be preventing something I forgot about).

As for the stairs, they make it vertically centered on the wall, I don't like having the funnel scraping against the floor. Just an aesthetic choice and that aspect better not have misled you.

Oh and the faith plate rollercoaster is ♥ing hilarious and you'll have to pry it from my cold dead hands. Maybe I'll speed it up, idk.
toncica 14 Oct, 2015 @ 7:13pm 
Yes, the blue funnel as in funnel pointing at a white surface, and the staircase directly below said surface.
quat  [author] 14 Oct, 2015 @ 6:47pm 
The staircase at the bottom? isn't supposed to be misdirection, it's just supposed to be a substitute goo pit (because two goo pits at different height levels makes PTI go to the ugly water)

The blue funnel, as in, the funnel pointing at a white surface? Probably a holdover from the old solution that I had when I was working on the puzzle, i'll take a look tomorrow
toncica 14 Oct, 2015 @ 6:27pm 
It has been a while since I played this map, apparently there have been no updates so my comment should be valid. The puzzle - very clever, love it! But there were a couple things that frustrated me. First, the faith plates. I knew that it's a reset mechanism but does it really need to be this many faith plates? The answer is no, two or max three faith plates, or else it gets instantly boring. Could be done with a funnel too. For a moment I felt flooded with disgust when I thought I was on a rollercoaster map.

Then, the staircase and the blue funnel have no function at all. For a very very long time I tried to put these to use, without success of course. That's plain misdirection of the wrong kind in my opinion. Take these things away and you still have a very clever puzzle.
quat  [author] 13 Oct, 2015 @ 1:33pm 
As always, thanks for the detailed comments, Ivo! :D Really appreciated.

Yeah, I really don't like making anti-trap situations either tbh. ButI knew I'd get yelled at if I left out the plates, so I begrudgingly put them in I suppose :steamfacepalm:

About having to backtrack: Yeah I'm just not good at designing puzzles that don't do that D: The main reason you have to backtrack so far is because the position of the cubes is almost as important as your portal linkage in this puzzle, if that makes sense. I didn't want you to move a cube somewhere, then go off of the faith plates and take advantage of that cube's new position somehow.

And I don't blame you for having to watch a video :S The light bridge thing at the end is obscure. Thanks for playing ~
| \_/ () 13 Oct, 2015 @ 12:54pm 
The idea of this puzzle is almost genius.

What I have against the map is that instead of the faith plates it was easier for me to use quickload and quicksave. That sucks out the point of the intro room which encourages you to use them. But being able to turn back without F6 and F7 is essential for any puzzle though so it's not a "flaw" you can fix.
The other thing is that (maybe it's because of the competition rules but) It's not verry fun when you make progress in a puzzle and later it turns out this progress doesn't matter and you have to start all over and do the same thing but with a tiny difference. It's fun to do one thing then a second, then a third and if there's something wrong to start from the beginning >>of the third thing<<, not from the beginning of the puzzle.

Other than that the puzzle is great. I couldn't manage to solve the whole thing on my own and looked for a hint in RectorRocks' video which gave me the feeling of being stupid - the good kind though ;)
The MAD Fool 5 Oct, 2015 @ 5:17pm 
A very nice 1st entry into the competition! Nice job!
quat  [author] 4 Oct, 2015 @ 10:06am 
YES that's it !!! :D
Rector 3 Oct, 2015 @ 11:40pm 
I tried to find ways to break it but they all end nowhere. Well done! :steamhappy:

My solution . Is that more of the intended solution?