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They work great together.
Server name + IP adress
R-GEN T-50, H-20, XP-10 PVP [CZ/SK/EU] 163.172.22.237:19016
The Center map , all engrams can be unlocked, Boosted player stats (for example 1 point to weight = +100),
Default Offline raid protector with 30 mins cooldown, Faster Incubating/growing/raising/imprinting baby dinos
Player max level 199, Wild dinos max level 150,
Tamed dino max level 373 (if its caught 150wild and with 100% taming bonus)
baby dino can be higher
Tame Manticore and Wyvern with the usual taming method
-thanks to this mod Scorched Earth Tabula Rasa
Mods :
Admin Bomb, 3's Loot crates, Resource Stack, Epic flame colors, GlassMetal, Stackable Foundations, Scorched Earth Tabula Rasa
steam group : https://steamhost.cn/steamcommunity_com/groups/RGEN
I really got used to it, i stuff it full once, use it and then i move on with other stuff... :D
i am sorry for the confusion. It works great.
Don't I have to change the game.ini for that?
I have no idea why it won't work for me.
I can spawn objects from other mods.
Love the mod Mezzo. I came over from the recycler but after a bit, I couldn't handle the one inventory space anymore. This works perfect for my server's needs ^^.
@shanej: It should work like that. Is the engram showing up?
@multikill: Mod sollte ohne Probleme laufen, auch ohne Update!
but i am not getting anything. Any guess what i am doing wrong?
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Deconstructor_C",EngramHidden=false,EngramPointsCost=6,EngramLevelRequirement=30,RemoveEngramPreReq=false)
Now since a lot of people are already using this, i will look to update at least to my latest local version soon. Since you mentioned those specific blueprints, i think it would be a good idea, to leave them in as an exception.
To get the ModID of any mod, right click on the mods page and select "Copy Page-URL", you will get an url in your clipboard: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=529465417
id=ModID
you should add the info. to the description above.
I do have one reservation about it. The skin choice just feels out of place to me. I imagine there are others who love it of course and I certainly wouldn't ask that you change just on account of me. Oddly enough I wouldn't mind if this one used the regular smithy skin, perhaps with some color changes or something similar.
Thank you for the work.
The problem why this is not "fully" released and still WIP is that i currently can not get the items initial durability, so i can't really prevent people salvaging low durability items. Im not sure if i uploaded the version that takes item quality into account already but im probably not going to update this mod until the variable gets exposed in the devkit and i can get this working as i intended with the resources you get back depending on the item durability left.
Until then feel free to use this, there should not be any problems with it(although i really didn't test in it a long time).
more information would be appriciated, i am trying the mod anyways.
might consider adding stuff from other mods and integrating with other mods...
this would be easiest for everyone if you did mod checks using callbacks to the game mod directory or the game directly to see which mods are installed, and integrate with those once game world is loaded/reloaded.
this can be done natively with UE4 plus, but i am not sure what limitations are with the ark toolset.
Running stable private server.
Can buy the engram
Can build the item
Cannot place it
Collision check works ok (goes pink when trying to shove it thru a wall etc)
Ground/Floor check work warns when trying to place directly on ground
Tried placing on ceiling piece used as flooring
Tried placing directly onto foundation
First click lock green sillouette in place for walkaround check
Second click gives no go thump effect item doesnt place
Tried placing directly from inventory with "Use Item" button
Tried placing off hotkey slot.
I do have a list of other mods loaded but all are fully stackable clean mods that have never conflicted with each other (will give list if you request)
Otherwise any ideas?
Is this mod still a work in progress, and is there any reason to think this mod will cause any problems in the future?
Wouldn't matter much if I just had to remove this mod in the future, but if it affected the gamestate in any other way I might be concerned.
Thanks.