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Nice work !
Oh yeah and thanks for wanting to learn and update things along, some builders just don't care.
I wasn't aware about how "floors" work either indeed. I assumed that these values were only used for the "no tall building" district policy.
I've so much things to learn.... and to update now .... x)
I know it should be lit up as a whole, but yet, i haven't found any solutions to make it look good this way (I mean without turning the whole building into the sun). So for now i really prefer the current solution even if it's not 100% logic; but yeah i feel like i'm missing something.
So what greyscale value would you give to the whole glass structure ? (I've tried several, but i've never been satisfied, so i went for the current solution)
No need to be rude !
Roughly, these are the only options i am aware of for the light map :
- Always lit with the diffuse color with values from 0 to 120 : Will be lit by day for some reason, and it will look awful.
- A value from 128 to 255, so it'll be either entirely lit or not all; sometimes being more luminous than the sun.
- This way with different lighting values for each window, which i really prefer over the previous solutions. Moreover, i think, it does look cool and it could even be "logic" assuming there are curtains behind the windows. ;)
So, how would you do it ? Am i missing something ?