Cities: Skylines

Cities: Skylines

Maisons Du Monde [LDC Lvl 3]
15 Comments
Namspopof 20 Oct, 2015 @ 8:06am 
Beau boulot !
Nice work !
crakken 5 Oct, 2015 @ 7:07am 
Merci beaucoup
tony_r_68 (Zed68) 4 Oct, 2015 @ 2:44pm 
Si mais on est pas en france ici :D
[XF]inoxe06 4 Oct, 2015 @ 2:24pm 
vs parlez pas francais tous les deux?
MrMaison 4 Oct, 2015 @ 2:11pm 
I want my cut from this business every week!.......seriously, nice job and I hope you work everything out. We all have much to learn with this game.
tony_r_68 (Zed68) 4 Oct, 2015 @ 1:46pm 
You're welcome... hey you can't guess everything at once, and the info we have on certain points is not very precise. I don't know if you go to some forums but you can find a lot of help and precisions about building there.

Oh yeah and thanks for wanting to learn and update things along, some builders just don't care.
Khopa  [author] 4 Oct, 2015 @ 1:39pm 
Thanks a lot for your help !
I wasn't aware about how "floors" work either indeed. I assumed that these values were only used for the "no tall building" district policy.

I've so much things to learn.... and to update now .... x)
tony_r_68 (Zed68) 4 Oct, 2015 @ 12:21pm 
Look at the night screenshots here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=424592849 the curtains effect is made like I explained you
Khopa  [author] 4 Oct, 2015 @ 12:21pm 
Thanks, i will try that. :)
tony_r_68 (Zed68) 4 Oct, 2015 @ 12:18pm 
As it's a commercial, it might not get lit during the whole night... I'd go between 192 and 255, maybe in the middle (224 ?). At some points it will be lit very strongly of course, but not all the time. If you want a softer effect you can use blurred pictures mapped onto the whole surfaces and lowering the value down about 15 or 20 (so the map would go from 204 to 224). just map it as a whole surface (except from the windows structure of course).
Khopa  [author] 4 Oct, 2015 @ 12:01pm 
I didn't took it bad, and that's why i was asking for your advices as i'm indeed interested in making it look better.

I know it should be lit up as a whole, but yet, i haven't found any solutions to make it look good this way (I mean without turning the whole building into the sun). So for now i really prefer the current solution even if it's not 100% logic; but yeah i feel like i'm missing something.

So what greyscale value would you give to the whole glass structure ? (I've tried several, but i've never been satisfied, so i went for the current solution)
tony_r_68 (Zed68) 4 Oct, 2015 @ 11:48am 
I don't think I was rude... anyway. I'm not talking about the light system but about the way you mapped the building for nightlights. Do you really think there are little windows there ? The building is actually a glass structure, it should light up as a whole. Do as you want, it's your building, but as you made it it makes no sense (and it's quite sad that you took it bad, I just wanted you to make it better.).
Khopa  [author] 4 Oct, 2015 @ 11:43am 
@Zed68
No need to be rude !
Roughly, these are the only options i am aware of for the light map :

- Always lit with the diffuse color with values from 0 to 120 : Will be lit by day for some reason, and it will look awful.
- A value from 128 to 255, so it'll be either entirely lit or not all; sometimes being more luminous than the sun.
- This way with different lighting values for each window, which i really prefer over the previous solutions. Moreover, i think, it does look cool and it could even be "logic" assuming there are curtains behind the windows. ;)

So, how would you do it ? Am i missing something ?
tony_r_68 (Zed68) 4 Oct, 2015 @ 10:48am 
I'm sorry... but just look at the nightlights and think for a second. Logic ?