Portal 2

Portal 2

Brand New
13 Comments
hub 27 Aug, 2020 @ 11:44am 
:maglike:
johannes 27 Sep, 2019 @ 11:53am 
Clever map. I liked it.
cochetmichel49 2 Feb, 2017 @ 2:39am 
Nice ! Thanks
Free Beer  [author] 31 Oct, 2015 @ 11:05am 
thanks!
dcook 31 Oct, 2015 @ 5:34am 
another nice one... think the "loop" could have been a bit longer, but I got it to work on the 1st try.. :-)
Free Beer  [author] 18 Oct, 2015 @ 9:42am 
Thanks @jgualtney!
jgaultney 18 Oct, 2015 @ 7:47am 
Three maps, three good puzzles! You're off to a great start and I look forward to the next one.
Followed. :p2cube:
Free Beer  [author] 10 Oct, 2015 @ 8:11pm 
haha i think the same two people must be giving me negative ratings on all my maps.
Skyferret 9 Oct, 2015 @ 10:15pm 
Not enough, or over the top in style. There's 2 ways of looking at this. Clean or over-grown. Reconstruct can be a bit in between. Clean style is somewhat of a sterile environment. It doesn't always have a lot of visual clutter. However, your color scheme may play a role. It's mainly how you subjugate certain things. Over-grown is where you can go too far over the top. You may have seen some maps where they put too much foliage in it. This leads to visual clutter. But like I said, regardless of theme, it's how you subjugate certain things.
Free Beer  [author] 9 Oct, 2015 @ 8:31pm 
@Brave thanks for playing! I always look forward to your maps!
@Jade BGE I'm glad you liked it.
@Skyferret thanks again for your input. I'm still trying to find my style and I'm at that place where I wonder if it's over the top or not enough or if not enough is the right amount or over the top is the right amount. I wish I could get more input.

I've been going back playing my favorite maps trying to get some sense of balance but it's hard to tell. Like anything else i know it just comes with experience.

Thanks again for all your input!
Skyferret 9 Oct, 2015 @ 5:37pm 
A few seconds of thinking till that "ah ha" moment.

A couple of minor things. It seems env_cubemap is missing. It might have something to do with exporting a PTI map. The open ceiling could use more dilapidated frame-work. It would look good with env_projectedtexture. But this would mean you'd have to delete the one from inside the observation room because you can only use one at a time.
Jade BGE 9 Oct, 2015 @ 1:03pm 
Nicely done. Thanks
Brave 9 Oct, 2015 @ 10:48am 
Easy and fun!