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One of the best voice acted scenarios I've played.
Very well put together mission, always love when mechanised units are involved.
Vehicle travel scripting is smooth as, well done! Enjoyed the little cinematic trips in between.
And of course the finale... Top notch.
Same remark as @abc_000 : need ennemy infantry attack when the chopper extracts the truck at the end ..
Suggestion: somme enemy infantry should attack when the chopper extracts the truck
Thanks for you job!
point 3: the firebase. as a final objective of the town, the enemy are out in the open on a football field, why do they do nothing in said field? the cemetary [where we attacked them from] held the higher ground, why was a recon squad or fireteam not deployed to overwatch the village and prevent my assault to the higher ground?
point 4: the supply truck ai/ squad extract further acted in isolation, shouldnt they defend windows and hold the line more effectively than hiding in villages?
overall: very cinematic and I like the mounting of the tank for further instructions and the combined infantry role and the freedom to choose the assault path. however, i was dissapointed in the enemy strength, initiative and squad-play. why are they seemingly non-reactive?
i enjoyed the cinematic feel and voice-overs! keep up the excellent production, but make sure the opponent are competent :)
this leads to point 1: the enemy doesnt really re-act, either they were placed on their own with no squad group to follow and"search and destroy" or guard or something. for elite urban CSAT units, they were not a very strong force.
upon reaching the fire-base, i note my fellow infantry squads seem to have halted.
point 2: why does our firendly tank halt in the middle of the town and not follow the road and support us? why does my fellow squads of alpha not keep on moving and assault the firebase.
Is it possible to fix?
Keep them coming mate, thanks !
The battle tank has a too limited offensive role during the mission.
DANGER! Spoiler!
https://youtu.be/N3zuZTXn0uc