Arma 3
SRT - Switch 625
63 Comments
Komodo 28 Jun, 2024 @ 3:25pm 
9 years later this is still fun AND working, ty
[MO] Martin 3 Feb, 2024 @ 4:12pm 
Very nice Mission,- thanks! :steamthumbsup::NATO:
Liberty_Valance 8 Nov, 2023 @ 2:05pm 
good scenario; thanks
nash 27 Aug, 2022 @ 2:35pm 
Hello fellow Def Leppard enjoyer
francho 20 Oct, 2020 @ 3:42pm 
Buena mision, Gracias por tu trabajo, saludos. :steamhappy:
Ikue30 22 Jul, 2020 @ 11:21am 
Very great mission! but little short!!! want more!
Chance Callahan 17 Mar, 2020 @ 7:14am 
great mission!
VedKay 11 Jan, 2020 @ 1:06am 
Absolutely tip top mission!
One of the best voice acted scenarios I've played.
Very well put together mission, always love when mechanised units are involved.
Vehicle travel scripting is smooth as, well done! Enjoyed the little cinematic trips in between.
And of course the finale... Top notch.
:NATO:
SG1-YODA 26 Sep, 2019 @ 9:46am 
j'adore le final ..., l'hélico qui embarque le camion . Merci , belle mission.
Weparo "Draugen" 27 Mar, 2019 @ 10:47am 
Very well made, I loved the voice acting! Looking forward to seeing more content of this kind.
Hansen.H 14 Dec, 2018 @ 6:26am 
Cool mission, thanks
inncubus 12 Jun, 2018 @ 6:08pm 
Really well put together in every way. Very thoughtfully built. Cheers:)
GoingKinkajou2 24 Aug, 2017 @ 9:48am 
Really good short mission.
Lexx 16 Jul, 2017 @ 1:14pm 
I've tried like 10 sp missions right now and this is the only one that wasn't shit. Only thing odd was the 0-0-1 for savegame, as I was able to save as usual. Doesn't really seem to serve a purpose.
Ianassa 19 Jun, 2017 @ 1:48pm 
Great quick mission, very professionally made! Only think I found odd was that the AI didn't man any of their vehicles, would have added slighly more challenge. But still definatelly one of my favourites!
LuckyLynx 28 Nov, 2016 @ 11:45am 
agree with the other comments..great quick mission! at the supply truck, the AI werent very reactive..i was able to pretty much walk up behind them and shoot..maybe crank up Ai skills, or even add the AI mod for realism and such...would make this an even sweeter mission...and challenging..:) great overall...enjoyed it :)
jib 63 15 Nov, 2016 @ 5:26pm 
a very nice little mission! great job. Thx.:steamhappy:
Rich Grant 4 Aug, 2016 @ 10:20pm 
Very nice mission thx M8.
Arapaho 22 Jun, 2016 @ 3:49pm 
Good mission. Everytime I make the AI fly a heli they are slow and take forever to extract vehicles. How did you make it were they didnt take forever?
GriZZly 15 May, 2016 @ 3:27am 
Really good short mission sir :)
Same remark as @abc_000 : need ennemy infantry attack when the chopper extracts the truck at the end ..
Gabriel K 9 May, 2016 @ 2:25pm 
Very good/Muy buena - thanks/gracias
abc_000 25 Apr, 2016 @ 2:45am 
Very immersive and enjoyable scenario.
Suggestion: somme enemy infantry should attack when the chopper extracts the truck
Thanks for you job!:steamhappy:
dc1034 12 Apr, 2016 @ 6:24pm 
I liked it a lot. Good immersion. I wanted to call in a 9 line when my AI guys got hit!
steele 20 Feb, 2016 @ 12:41pm 

point 3: the firebase. as a final objective of the town, the enemy are out in the open on a football field, why do they do nothing in said field? the cemetary [where we attacked them from] held the higher ground, why was a recon squad or fireteam not deployed to overwatch the village and prevent my assault to the higher ground?

point 4: the supply truck ai/ squad extract further acted in isolation, shouldnt they defend windows and hold the line more effectively than hiding in villages?

overall: very cinematic and I like the mounting of the tank for further instructions and the combined infantry role and the freedom to choose the assault path. however, i was dissapointed in the enemy strength, initiative and squad-play. why are they seemingly non-reactive?

i enjoyed the cinematic feel and voice-overs! keep up the excellent production, but make sure the opponent are competent :)
steele 20 Feb, 2016 @ 12:41pm 
Review: a great short simple mission. interesting scene play and scripting by the mission designer with the cinematic huron and the two soldiers by the house when we first arrive on the scene. I like the option of choosing where to go when leading my squad. instead of assaulting down into the village, I turned right and hit the highway, then followed it to the church. we encoutnered only a handful of infantry on their own.

this leads to point 1: the enemy doesnt really re-act, either they were placed on their own with no squad group to follow and"search and destroy" or guard or something. for elite urban CSAT units, they were not a very strong force.

upon reaching the fire-base, i note my fellow infantry squads seem to have halted.
point 2: why does our firendly tank halt in the middle of the town and not follow the road and support us? why does my fellow squads of alpha not keep on moving and assault the firebase.


Joe O'Brien 11 Feb, 2016 @ 10:45am 
A squad-sized element of artillerymen should have counter-attacked a larger force of infantry with tank support? You have a point that those guys don't seem prepared for a fight, given that the town is being attacked, but I don't think those particular dudes should have gone kamikaze. Besides, having them stay in that spot is more appropriate mission design for the player's six-man squad. You'd probably lose even more men if you were fighting off counterattacks.
fasad 5 Jan, 2016 @ 1:36am 
Also, the enemy AI should be a bit more active, they just stand and wait to die in turn. The enemy from the far side of town should have launched a counter attack.
fasad 5 Jan, 2016 @ 1:34am 
Qutie a nice mission, but the player's objectives are a lot for a squad of only six. This makes it difficult to get through the mission without losing most of your men. It would be better if the other friendly AI infantry groups and vehicles were a bit more active in engaging the enemy.

maddog854 31 Dec, 2015 @ 8:24pm 
VERY GOOD
KenniT 22 Dec, 2015 @ 9:19am 
Tasks disappear when squadleader dies.
Is it possible to fix?
CHINOX 17 Dec, 2015 @ 10:45am 
Cool mission, I don't agree that it's too hard in SP, just have to use the cover and your team mates to flank the enemies. Lots of action, especially in the last area to clear.
Keep them coming mate, thanks !
Theschaszdaddy9 7 Dec, 2015 @ 12:25pm 
too hard for single player and should have added arsenal but very good
djol 20 Nov, 2015 @ 1:32pm 
Good. I enjoyed it. Thanks.
LeGuipo 15 Nov, 2015 @ 8:25am 
One of the best voice acting out there.
The battle tank has a too limited offensive role during the mission.
Mad_Cheese 5 Nov, 2015 @ 9:39am 
i second that. very good!!
A1onSo 3 Nov, 2015 @ 7:46am 
Very good !!
Epotro 1 Nov, 2015 @ 6:11pm 
This by far is one of my favorite scenario! good job
Liberty_Valance 31 Oct, 2015 @ 7:25am 
very good ! thanks
Legionär Sachse 26 Oct, 2015 @ 7:08am 
Great Mission, nice to play, exciting and tactical at the same time.
DANGER! Spoiler!
https://youtu.be/N3zuZTXn0uc
mikewhelan 24 Oct, 2015 @ 4:14pm 
nice litttle mission ... keep up the good work!
adam520 24 Oct, 2015 @ 7:43am 
It is a good mission. Like a real life operation.
И!EDERHALTER 19 Oct, 2015 @ 11:13am 
excellent job done for create this mission ++ many thanks
R3vo 18 Oct, 2015 @ 4:33am 
Great mission and excellent voice acting.
GoPr0ne 15 Oct, 2015 @ 11:35pm 
Excellent mission. Very well done. Only wish it was longer!!!
Willow 15 Oct, 2015 @ 5:12pm 
Wonderfully crafted mission! Lot's of action and also manages to show off content and mechanics from the DLCs. Nice work!
Mooslet 14 Oct, 2015 @ 1:42pm 
A nuuuu cheeki breeki i v damke
Winslow2 13 Oct, 2015 @ 11:11am 
By chance is the mission named after Def Leppard's song Switch 625?
ebarstad 13 Oct, 2015 @ 10:20am 
Nice mission! Thanks for sharing.
Daisy Gowan Ditchburn 12 Oct, 2015 @ 10:53pm 
nice mission. flows really well
Sean 12 Oct, 2015 @ 3:39pm 
Great Job