Total War: ATTILA

Total War: ATTILA

Dom's x1.5 Unit Size
30 Comments
FelipeBurgos 15 Jan @ 9:17pm 
vanilla size units for era chapter mod pliss
Meraun 19 Dec, 2024 @ 3:50am 
Does it work with AUM?
Sacripanta Bestial  [author] 8 Oct, 2023 @ 12:12pm 
@Mikhelas not that I know of, but feel free to make it compatible or to ask someone to make it. I would work on it if I was not being killed by work :D
Mikhelas 2 Oct, 2023 @ 5:16am 
maybe stupid question, is it compatible with 1212 ad?
Tobiasz 17 Feb, 2018 @ 7:32am 
Starting units in GC don't seem to be affected same as garrisons. Does it change later or will it stay that way?
grey 30 Aug, 2017 @ 5:21am 
does last roman works yet, or Age of C?
oNe & oNLy Rammstein 26 Jan, 2017 @ 4:57am 
I don’t know if it intentional but artillery has double unit size instead of x1,5. The Artillery pieces are the normal 4, which is still perfect since they are more effective with higher numbers. I played 12 hours with 5 different factions so far.

I noticed positively that if you upgrade a unit it gets the updated unit size even if it is a (160) men starting unit. Let me know what you need tested.
oNe & oNLy Rammstein 25 Jan, 2017 @ 3:12am 
All ships are normal size but with a x1.5 its ok, all transport units are one 2 ships but work fine.
Fights in cities are still fast enough, with x2 it takes a little to long on choke points. Not one crash in 6 hours so far :steamhappy::)
oNe & oNLy Rammstein 24 Jan, 2017 @ 7:28am 
no crahes or problems so far, many germanic and roman units checked in GC. I still need to see ships, as Im far from the sea.
oNe & oNLy Rammstein 24 Jan, 2017 @ 4:33am 
Ill do it
Sacripanta Bestial  [author] 14 Jan, 2017 @ 12:59pm 
Guys, I need some help getting the mod fixed, I need someone to test them for me
colemarine07 29 Dec, 2016 @ 9:46am 
tried it multiple times cant get any of the new recruits to be the 1.5X size but cav units are bigger and merc's ? really like the larger unit idea any help?
halo_xe 21 Oct, 2016 @ 7:21pm 
Is this one compatible with the radious mods too?
Snafu 27 Aug, 2016 @ 10:15am 
would love to use this mod, but were you ever able to make it compatible with The Last Roman DLC?
Bdk 13 Jun, 2016 @ 9:22pm 
is there a mod that doubles Cavalry, i already have a 2x more unit mod but only doubles cav by 14 people. so its there only a mod just for duobling cavalry????????
🐾Humulus🐾 5 Jun, 2016 @ 12:41am 
Is it possible to also adjust the amount of your starting troops? Now the starting troops have still 160 men...
Rich Brian 4 May, 2016 @ 3:42pm 
Compaitable with Fall of the Eagle?
Sacripanta Bestial  [author] 28 Jan, 2016 @ 3:41pm 
Thank you! They dance everything. Already found a place to live, a little bit expensive but the owner will help me get a job.
Marshal Lannes 28 Jan, 2016 @ 1:45am 
Thanks Dom Gabriel. Good luck in Rio. Do they dance the salsa or the tango? :)
Sacripanta Bestial  [author] 26 Jan, 2016 @ 5:25am 
Hello Lannes. Thank you for the kindness and the warning. I'm moving now to Rio because of college and searching for a place to live, so I can't use my PC now. As soon as I turn it on I will fix the issue.
Marshal Lannes 24 Jan, 2016 @ 11:07am 
Hi Dom Gabriel, thanks for your work. These three do not come up as 1.5 at all: cha_fra_spatamen, fra_flemish_crossbowmen & cha_fra_flemish_pikemen.
Sacripanta Bestial  [author] 27 Dec, 2015 @ 9:43am 
Yes, but only to new recruits. The ones you start with are going to be vanilla size
DarKnightsfall 27 Dec, 2015 @ 8:20am 
does this mod affect the campiiagn and garrison units?
Korpen 14 Oct, 2015 @ 4:21am 
I suck at math. And didn't even know it had with math to do. Only that x1.5 is x1.5 more units than vanilla. ^^
Sacripanta Bestial  [author] 13 Oct, 2015 @ 6:23pm 
As this is a x1.5, it will be 30 less... 40 less for x2 mod and 80 less for x4 mod, so on...
Korpen 13 Oct, 2015 @ 6:18pm 
That sounds very nice! Will it be with the same kind of difference like in vanilla? IIRC it was 20 less unit for archers.
Sacripanta Bestial  [author] 13 Oct, 2015 @ 6:04pm 
@Holmes - I was thinking about doind that anyway, I will apply that to all the mods, making the missile infantry fewer than melee infantry.
Korpen 13 Oct, 2015 @ 5:57pm 
Is it possible if you decrease the archers? Like in vanilla, they're fewer than melee infantry is. That would be nice.
Sacripanta Bestial  [author] 5 Oct, 2015 @ 6:54am 
@vonVince I will eventually do that, but first I will make compatible versions of this one and the x2 for Radious and somo other mods. It will be per demand! And thank you!
vonVince 5 Oct, 2015 @ 1:41am 
Nice! Please try to get this mod applied to the unaffected units also :)