Portal 2

Portal 2

Reality Defined: Time Control Chambers
66 Comments
-GB  [author] 29 Mar, 2022 @ 9:02am 
@Krosp I'm kinda working on somewhat of a Portal mod and I've been wanting to incorporate this mechanic. Thanks for your feedback!
Krosp 27 Mar, 2022 @ 6:05pm 
It's impossible to describe how good these puzzles are. There should be a mod based around this mechanic, if there isn't one already.
-GB  [author] 13 Jun, 2021 @ 10:40am 
@aden8r Thanks for playing! Sorry to say that I'm unsure what causes this bug, I've had a lot of trouble with the tool that imports the custom models.
aden8r 2 Jun, 2021 @ 7:31am 
I decided to play the map again and the pause button appeared this time.
aden8r 1 Jun, 2021 @ 10:36am 
Instead of a blue button, all I see for the pause button is just nothing. I can only find pause buttons with nearby signage indicating it. Being unable to find the pause button leads to being basically unable to finish the second room without the walkthrough.
-GB  [author] 1 May, 2018 @ 2:29am 
@jandlml thanks!
jandlml 30 Apr, 2018 @ 10:42pm 
love the concept,really enjoyed plaaying this map
-GB  [author] 4 Mar, 2018 @ 12:59pm 
@piotr_mil glad you liked it!
piotr_mil 2 Mar, 2018 @ 6:14am 
Well, my wish came true, since this chamber was absoutely amazing. The ability to stop time really puts a new dimension to these puzzles.
-GB  [author] 15 Nov, 2016 @ 5:19am 
Thanks a lot!
dire.fcs 14 Nov, 2016 @ 6:04pm 
Nice work and great concept|
ƒlechette 10 Sep, 2016 @ 7:48pm 
Cool.
julia_was_here 12 Dec, 2015 @ 2:33pm 
I liked the easter eggs; I found a secret button that gave you a potatOS gun, and also found a hole in a wall you shouldn't be able to get to, which was notable because it had plants and a white light, so it let you escape Aperture and then the chamber ended :D
-GB  [author] 12 Nov, 2015 @ 7:19am 
Glad you enjoyed it! :D
But if there will be another map, I probably won't be the one who's gonna build it.
Evitro 11 Nov, 2015 @ 9:27pm 
Woah
WOAH




Just had to put emphasis on the woah.
That map was absolutely incredible! It's easily one of my favourite workshop maps. Make more! Make a mod! Agghhh I loved it.
10/10 would get caught in an aperture science approved time bend again.
-GB  [author] 29 Oct, 2015 @ 3:31am 
Will try it out some time, thanks!
The Sojourner 29 Oct, 2015 @ 12:15am 
Have you tried this ? It might help get the publishing tool back on track for you with any luck :p2aperture:
-GB  [author] 27 Oct, 2015 @ 7:22am 
@p0rtalmaster Thanks a lot!
We had quite a lot of improvements to introduce, but it seems that workshop maps can't be updated anymore. Sad face.
The Sojourner 26 Oct, 2015 @ 12:26pm 
...and this map actually has a few stray issues:
> The level fade in gets to be kinda tedious having to do it every time (it's recommended to use an env_fade instead...or if you already have one to change its settings).
> In the next map I played there was extra bloom effect (forgetting to reset something, perhaps?)

Maybe one of these days I'll figure out how to access the secret :)
The Sojourner 26 Oct, 2015 @ 12:19pm 
Great work, team :p2cube:
-GB  [author] 16 Oct, 2015 @ 4:42am 
Thanks!
bonkrood 15 Oct, 2015 @ 2:55pm 
Great set of puzzels, really fun to try something new. :)
-GB  [author] 11 Oct, 2015 @ 8:36pm 
@Ace Ryder
I've tried to pick some fog settings, but nothing seemed to fit. But I'm still looking into it.
Thanks!
n/a 11 Oct, 2015 @ 2:21pm 
Really good time puzzles, the only thing I would recommend would be a proper env_fog_controller, to create a more ambient atmosphere.
Raptor 11 Oct, 2015 @ 12:53pm 
#wildgooserspeeder you need 2 cubes.
-GB  [author] 11 Oct, 2015 @ 3:49am 
Good luck with that!
t0nyMa 11 Oct, 2015 @ 2:28am 
wow, freeze time? cool.
Gawdzilla 11 Oct, 2015 @ 12:41am 
Got through the main tests and now I'm working on getting the second laser blocked for the 2nd ending.
-GB  [author] 10 Oct, 2015 @ 8:45pm 
Alrighty, thanks for feedback!
wildgoosespeeder 10 Oct, 2015 @ 8:44pm 
It's not clear then. You need to work on either clarity or just not having that second one, wherever it is.
-GB  [author] 10 Oct, 2015 @ 8:42pm 
There are two lasers needed to be interrupted in order for it to shut down.
wildgoosespeeder 10 Oct, 2015 @ 7:55pm 
I don't think the laser block before the elevator ride before the map ends works. Nothing seems to change. I would think the laser fields would shut down but it doesn't.
-GB  [author] 9 Oct, 2015 @ 10:40pm 
Good luck! You will know it when you'll find it :D
Raptor 9 Oct, 2015 @ 2:01pm 
im trying to get secret
Raptor 9 Oct, 2015 @ 2:01pm 
10/10 trying to get secret
-GB  [author] 8 Oct, 2015 @ 9:23am 
Updated. Pause signage is now affected by bloom and no more ways to get stuck in a panel.
-GB  [author] 7 Oct, 2015 @ 10:43am 
@Unowninator Oh whoops. Much obliged, will be fixed!
Unowninator 7 Oct, 2015 @ 10:40am 
Thanks, but I actually figured it out before I read your post :p

But you should know that I got stuck in a wall right here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=531317470
-GB  [author] 7 Oct, 2015 @ 10:29am 
Pause the cube between the dropper and the hole, jump down the hole out of the ramp, hit the cube mid air to gain more falling distance and unpause while falling. You should fly out of the ramp with the cube behind you and easily reach the exit point.
I'll probably record a full playthrough later on.
-GB  [author] 7 Oct, 2015 @ 10:04am 
Updated. No more glowy or leaky stuff :)
-GB  [author] 7 Oct, 2015 @ 9:40am 
@kwinten Any time!
kwinten 7 Oct, 2015 @ 9:37am 
Ok I will do that, thank you !
-GB  [author] 7 Oct, 2015 @ 9:36am 
@kwinten
If you wanna use that content in your maps, ask
https://steamhost.cn/steamcommunity_com/profiles/76561197994202252/
kwinten 7 Oct, 2015 @ 9:24am 
Ok good !
My question was about pause button skin and pause overlay : Is it possible to have them to build our own map ? thanks
-GB  [author] 7 Oct, 2015 @ 9:21am 
@kwinten I'll be deploying an update in an hour or so (still rendering), it will fix the issue.
kwinten 7 Oct, 2015 @ 9:19am 
@GameBurger, ,I know the problem with pakrat yeah ... Recompile the map with missing textures .. Is this possible to have them please ?
-GB  [author] 7 Oct, 2015 @ 8:30am 
@Unowninator
The button looks surprisingly cool to me actually xD Thanks for the screen!
And if the puzzle didn't suit you - no worries, that is your opinion :)
Even if you miss pausing the cube right at the right position, it should be teleported automatically to aid you, maybe you're still not doing it the intended way? But you're always free to give it another try anytime.
Thanks for playing nonetheless!
Unowninator 7 Oct, 2015 @ 8:14am 
Sorry, but I just can't get the timing right in the 2nd room. I'm afraid I'll have to give this a thumbs down unless something can be done. :(
-GB  [author] 7 Oct, 2015 @ 7:06am 
If anyone who encounters the glowing button instead of a regular blue one could take a screenshot of it, would be much appreciated!