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- General: Various issues and optimizations.
- Updated: Insignia and texture issues finally fixed with ArmA3 2.10
- Updated: Applied ADF 2.28 framework.
- Fixed: Invulnerable vehicle gunners.
- Updated: Performance improvements.
- Updated: 2sierra_readme.pdf ReadMe document.
- Updated: Applied ADF 2.22 framework.
- Fixed: Attempt to fix the occasional invincibility of OpFor.
- Updated: 2sierra_readme.pdf ReadMe document.
- Updated: Applied ADF 2.19 framework.
I received several reports that OpFor is very difficult to kill and sometimes require 10+ hits for them to go down. From a mission maker point of view this seems due to a change in config of body armor etc. Since my missions do not alter any unit config, the only other possible explication was the skill set changes. Although it does not seems logical, it is the only setting that is applied in both Two Sierra and Wolfpack missions that alter behaviour of OpFor. I have removed any skill set/behaviour changes and kept everything as Vanilla as possible.
Please let me know if this clears-up the invincibility issue of OpFor units.
Added: Mod compatibility (RHS/Project Opfor/3CB Factions/CUP/CFP) for BluFor & OpFor
Fixed: Vehicle service points working as they should
Updated: Spawn on demand. Now via framework function.
Updated: Dynamic civilians uses mods if available (Project Opfor/3CB Factions/CUP/CFP)
Updated: 2sierra_readme.pdf ReadMe document.
Updated: Applied ADF 2.15 framework.
OPTIONAL OPFOR/BLUFOR MODS
Since version 1.09, the Two Sierra campaign supports mods for BluFor and OpFor units and vehicles. The mods are optional. The campaign functions fully with just BIS Vanilla assets (plus CUP Maps).
If mods are loaded on the server but you wish to play using BIS Vanilla assets only then modded gameplay can be switched off in the mission parameters at mission start.
From Armaholic or the BIS Forum threads you can download the zipfile which contains a ' 2sierra_readme.pdf ' document with mission information, client/server information, training information, etc., media files and briefing files.
1.05 is a major update. All missions have been updated. Changes:
* fixed: various script issues.
* fixed: rpt spamming of various functions
* added: mission balancer: less players = less opfor and v.v.
* added: 2 additional jip slots (instead of 3 hc slots now only 1 hc slot).
* updated: mission objective test scripts (mots.sqf)
* updated: ai skill is controlled by asr-ai/vcomai/bcombat if enabled
* updated: mission files updated in line with 3den.
* updated: code base. completely re-written in line with arma 3 1.82.
* updated: multiplayer optimization.
* updated: applied ADF 2.03 framework.