X Rebirth

X Rebirth

MynoCorp Basic Player Shipyards
19 Comments
Dogbix 10 Oct, 2024 @ 12:54am 
Just to say thank you :steamthumbsup:, and for others thinking about using this mod, it has been working fine in 4.30 with all the DLC's, after a 100's of hours of play this year :beeped:
eMYNOCK  [author] 18 Mar, 2021 @ 9:34am 
Lets say under normal circumstances a Player won't ever own a Shipyard... that means there is no Mission to equip the Drones.

I personally don't know how to write such Missions, so i have to trust the Players to be curious and eventually just try to Equip everything possible on their Assets. ;)
🎮 PalkoVvodets 🔑 18 Mar, 2021 @ 8:56am 
yeah, it was construction URV problem. Thank you! :steamhappy: Its strange but there is nowhere info about drones required. Not even at base "player shipyards" mod page.
eMYNOCK  [author] 18 Mar, 2021 @ 2:44am 
I honestly have no idea, the Shipyard behavior it self is equal to the Vanilla behavior there should be no difference.

Have you checked that you have installed enough Construction URVs onto your Yards? This could be a reason.
🎮 PalkoVvodets 🔑 17 Mar, 2021 @ 5:14pm 
Is there any reason why ship construction takes different time for same ships but for different docks?
Shipyards from this mod and submods like HQ takes a lot of time to build even smallest ships. If I order ship from NPC shipyard it will be ready in around 1-3 mins with SETA. Same ship via player owned shipyard builds in around 30-40 mins wih SETA.
First I thought that is a feature. But then I decided to build 2 equal ships from 2 "L" docks of the same shipyard. And first one was completed at the moment when second only passed 30% mark. All resources was fullfilled. Noone trade with shipyard in case of buying goods. That shipyard only consume wares. Also all resources was "white" colored, mean all was enough.
So why it could be that ship building so slow?
janda 18 Jan, 2018 @ 2:48pm 
the third issue doesnt happen on a new game, so i guess its a patching issues of the pre-mod shipyards. hopefully it has no effect
janda 18 Jan, 2018 @ 5:03am 
I fixed "shipyard_3_macro" already.

I also fixed the second issue when selling multiple ships at once at an NPC shipyard (you got the money but kept the ships). I guess its not related to another mod...

I have a third issue which i was not able to fix yet
eMYNOCK  [author] 17 Jan, 2018 @ 7:36pm 
the "shipyard_3_macro" are harmless leftovers from the Original Mod

what the other error is, no clue.. don't have this in mer game.

could be an interference with an other mod, sorry.
janda 17 Jan, 2018 @ 12:13pm 
I also get these when sell more than one ship at once:
[] 225599.97 Error in MD cue md.NPC_Shiptrader.SectionHandler<inst:10001e2>: Property lookup failed: $soldship.isclass
* Expression: $soldship.isclass.{class.ship_l} or $soldship.isclass.{class.ship_xl}

could be mod incompatibilities, of course
janda 17 Jan, 2018 @ 10:37am 
Any idea what that could be?
[] 0.00 Cannot find macro XML file from index 'struct_bt_dv_shipyard_3_macro' in file 'index\macros'
eMYNOCK  [author] 16 Jan, 2018 @ 4:37am 
Well... i use all my mods in my own current Game...

Because of that i keep all my Mods Updated if they require an Update.

Short answer: Yes

Long Answer:

If not stated otherwise, all my Mods Work in the Currents Game Version. :steamhappy:
janda 16 Jan, 2018 @ 4:22am 
Does this work with 4.3?
eMYNOCK  [author] 14 May, 2017 @ 12:45am 
Danke, danke, für die Mod Shiffe habe ich leider keine Genehmigung bekommen.

Der Werft Mod kann aber bedenkenlos gegen den anderen Ausgetauscht werden.
locutus87 13 May, 2017 @ 9:07pm 
Super gemacht. Leider fehlen bei mir in den selbstgebauten Schiffswerften die anderen Mod-Schiffe. Diese gibt es nur bei den Fraktionen. :-(



Well done. Unfortunately, the other mod ships are missing in my self-built shipyards. These are only available in the political groups. :-(
Grandsome 29 May, 2016 @ 3:32pm 
I'll try to do that!
eMYNOCK  [author] 29 May, 2016 @ 2:28pm 
Well, you can simply use Black Rains Shipyard Mod as template for that.
Grandsome 29 May, 2016 @ 10:29am 
Great mod! Though I'd like to ask how I can bring back the small shipyards from the original mod. I'm also planning on modding the buildable shipyards into BTOs to reduce the clutter.
eMYNOCK  [author] 12 Apr, 2016 @ 3:23am 
Yes, simply all Ships and the Small Shipyards are Removed.

But it is the same Code.
kohaneye 11 Apr, 2016 @ 8:03pm 
When you say "simplified" did you remove any of Black Rain's Ships?