Space Engineers

Space Engineers

Corner Lights
332 kommentarer
bn_Doug_Tha_Thug 7. apr. kl. 7:25 
Thank you for making this and sharing it.
Cc8tv 17. feb. 2024 kl. 2:08 
they are using interior walls
Kim Kong Koon 14. nov. 2023 kl. 10:46 
what block are you using for the walls in the photos?
Rhasmoth 7. sep. 2022 kl. 10:09 
Wanted to thank you for keeping this mod online. :) Depending on the build, I definitely prefer the angular designs here for that industrial look.

@BLM's Strongest Warrior: There are a few shader mods out there, but if you're interested at all in plug-ins, look up the SE Plug-In Loader and they have a full post-processing editor plug that allows you to change saturation, bloom, and tons of other values to get exactly what you want.
BLM's Strongest Warrior 9. okt. 2021 kl. 11:12 
How did you get your lighting in game like this? If its reshade, please tell me what your settings are.
Upsilonic 13. feb. 2021 kl. 16:33 
Vanilla update doesn't have the quad lights. Keeping this.
Jarle 12. feb. 2021 kl. 12:42 
Can you maybe -rep my profile? xd
Tera 5. juli 2018 kl. 9:22 
i still love your design and im keeping it <3
Kyros 29. jan. 2018 kl. 14:39 
best :steamhappy:
Ren 15. nov. 2017 kl. 18:43 
These are obsolite now...so...
space_artist_4real 14. aug. 2017 kl. 6:58 
Is there a way to fix the new corner light lighting system?

Before, the whole surface of the corner light was luminous. Now, it's only a circle (of radius determined by the light radius setting) that is lighted on the surface of the corner light block. IT'S UGLY! Apart from the said luminous circle, the surface is 100% dull... and that makes me ill.

If someone knows of a way to make the whole surface of the corner light to light up (without expanding the light radius in the block's settings), please let me know.
GrowingSage 11. juni 2017 kl. 6:27 
Now that something very similar is in vanilla, is there some way I can replace these in an existing world with the vanilla ones, other than doing so manually by hand?
delleds 27. mar. 2017 kl. 21:40 
Do these lights have the finicky placement of the vanilla ones?
Nikolas March 23. mar. 2017 kl. 5:53 
still useful for the old compatibility version of the game :)
Vex 22. feb. 2017 kl. 17:43 
kewl mod also hai!
GenBlackDragon 22. feb. 2017 kl. 17:01 
Keen should include the triple and quad ones too. Also an |_ shape would be useful.
TwitchingPsycho 9. feb. 2017 kl. 4:59 
Ok, cool. sorry for any misunderstanding tho. But so many good mods have parished. We all know how it is. And lets face it, SE without some of the mods out there is like 20% of a game. xD
Arindel  [ophavsmand] 9. feb. 2017 kl. 4:37 
In addition because Keen changed subtypes.

Honestly, I don't mind if people do variations or modifications to corner lights models, be them the old or newer models versions of the game. People can do that if they want. I actually would like people to make variations or modifications of the mod if they want to.

It's something else when a mod is identical to another though. I'll change the description, hopefully people won't be as confused.
TwitchingPsycho 9. feb. 2017 kl. 3:45 
Btw, is it a replacer or does it add to them in addition to the now new vanilla models, because i changed the subtype to have both variations.
TwitchingPsycho 9. feb. 2017 kl. 3:42 
No problem, no foul intended. Im taking it down.
I will however make my point clear in regards of "Copy pasting someone else's work is just not right", "old corner lights models are preserved here and this won't change." and "This mod is still usable for DX9 Legacy branch of the game.".
If its integrated by Keen at any point of time, it is their asset now, if the source files are in the SDK of Space Engineers it is open for any and all manipulation and public posting unless directly stated otherwise by Keen. For instance, so many mods that were born from Darths fighter cockpit did not require permission because it was not his anymore. Did i make myself clear on that part?
Arindel  [ophavsmand] 9. feb. 2017 kl. 3:05 
You have to take it down. Copy pasting someone else's work (even with very minor modifications) is just not right. My mod still fully works as before, can be used in tandem with keen's models together even. I get that you want to preserve old models, but old corner lights models are preserved here and this won't change.
TwitchingPsycho 9. feb. 2017 kl. 1:29 
Please advise:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=858381908&tscn=1486631771

Im using current Keens models and textures that are for dx11 and PBR ready. A fellow community member brought it to my antention that im stealing your mod. I am regarding to your "Notice" description that its a legacy model, i also take it its Keens now, which by all means can be modded and posted by anyone. But still, i want to make sure what actions to take, mention and link you and this mod in my description or take my mod down? I got no problems to take my mod down tho, but id advise you to keep yours up to date than for current dx11 and PBR. Amazing mod btw! And congratz on integration.
space_artist_4real 1. feb. 2017 kl. 13:55 
yay :)
Arindel  [ophavsmand] 30. jan. 2017 kl. 18:01 
@space_artist_4real:
Don't worry, this stays as is.
space_artist_4real 30. jan. 2017 kl. 12:06 
Pls keep it I hate the new look of them it destroyed my tron-looking stuff!
Blackwool 26. jan. 2017 kl. 10:49 
just gg
better idea ever (one of at least)
Valtros 23. jan. 2017 kl. 5:17 
Holy **** ... This has been one of my absolute favorite mods. It blows me away to see they implemented this in the game. Congratulations!
Dismo 22. jan. 2017 kl. 11:03 
可以,很强
Spyro_2010 14. jan. 2017 kl. 12:27 
Nice! They implemented it, well done dude, well done... :steamhappy:
alpha_omega 10. jan. 2017 kl. 11:08 
Congrats on making it into the official game! Great work!
Asher 6. jan. 2017 kl. 18:13 
nice job getting it vanilla game :D
Greystar 1. jan. 2017 kl. 18:41 
Unsubbing but only because it is now stock.
Imp 31. dec. 2016 kl. 12:18 
sorry but im just unsubbing, because i dont need this since it is official
ApertureAwesome 30. dec. 2016 kl. 17:31 
I saw this in the first "official" map they made and got confused.

Great work you made it into the game
Arindel  [ophavsmand] 23. dec. 2016 kl. 4:16 
Thank you, everyone!
Siloxis 23. dec. 2016 kl. 3:20 
Pretty awesome and well earned. Congrats for being "installed" :D
Red-Fox 14. dec. 2016 kl. 10:11 
Congratulations on being put into the game, good job lad!
Dark_453 13. dec. 2016 kl. 23:48 
Congratz man, Well Done.. and Honesly I hope Keen See The Light on a few more mods... "LADDERS" hint hint....
Arindel  [ophavsmand] 12. dec. 2016 kl. 15:12 
Thank you!
MoonlitShade 12. dec. 2016 kl. 14:35 
Every modder's dream, to make it to the base game! Congrats Arindel!
Absolarix 11. dec. 2016 kl. 3:10 
Don't delete these from the workshop. Leave them up for compatibility reasons so that people can go back and change things around until the stable version with these blocks comes out.
Golden Dragon 10. dec. 2016 kl. 2:58 
I hate keen... It's integrate only 1 and 2 variants... Not 3 and 4 :(
Frog Oil Saleswoman 10. dec. 2016 kl. 2:54 
o7 Job well done, you magnificent Engineer.
JohnnyRebBaron 9. dec. 2016 kl. 11:36 
thank you i just unsubscribed since i dont need it anymore concrats on getting it in the base game
Arindel  [ophavsmand] 9. dec. 2016 kl. 4:19 
Thank you!
PicDude 9. dec. 2016 kl. 3:45 
Hey I just wanted to say congrats on getting your mod into the game! :D I just watched the video and was surprised when I saw it.
Arindel  [ophavsmand] 8. dec. 2016 kl. 14:27 
Probably, assuming they changed some internal stuff. Can't say for sure as I'm still downloading the big update.
Cynical Nerdist 8. dec. 2016 kl. 14:25 
Also, does this mean if I unsubscribe from this mod, I will lose them in my blueprints on ships I saved them with?
Arindel  [ophavsmand] 8. dec. 2016 kl. 14:23 
Thank you!
Cynical Nerdist 8. dec. 2016 kl. 14:23 
Congrats on becoming part of the official game! :D