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@BLM's Strongest Warrior: There are a few shader mods out there, but if you're interested at all in plug-ins, look up the SE Plug-In Loader and they have a full post-processing editor plug that allows you to change saturation, bloom, and tons of other values to get exactly what you want.
Before, the whole surface of the corner light was luminous. Now, it's only a circle (of radius determined by the light radius setting) that is lighted on the surface of the corner light block. IT'S UGLY! Apart from the said luminous circle, the surface is 100% dull... and that makes me ill.
If someone knows of a way to make the whole surface of the corner light to light up (without expanding the light radius in the block's settings), please let me know.
Honestly, I don't mind if people do variations or modifications to corner lights models, be them the old or newer models versions of the game. People can do that if they want. I actually would like people to make variations or modifications of the mod if they want to.
It's something else when a mod is identical to another though. I'll change the description, hopefully people won't be as confused.
I will however make my point clear in regards of "Copy pasting someone else's work is just not right", "old corner lights models are preserved here and this won't change." and "This mod is still usable for DX9 Legacy branch of the game.".
If its integrated by Keen at any point of time, it is their asset now, if the source files are in the SDK of Space Engineers it is open for any and all manipulation and public posting unless directly stated otherwise by Keen. For instance, so many mods that were born from Darths fighter cockpit did not require permission because it was not his anymore. Did i make myself clear on that part?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=858381908&tscn=1486631771
Im using current Keens models and textures that are for dx11 and PBR ready. A fellow community member brought it to my antention that im stealing your mod. I am regarding to your "Notice" description that its a legacy model, i also take it its Keens now, which by all means can be modded and posted by anyone. But still, i want to make sure what actions to take, mention and link you and this mod in my description or take my mod down? I got no problems to take my mod down tho, but id advise you to keep yours up to date than for current dx11 and PBR. Amazing mod btw! And congratz on integration.
Don't worry, this stays as is.
better idea ever (one of at least)
Great work you made it into the game