Space Engineers

Space Engineers

Corner Lights
332 Comments
bn_Doug_Tha_Thug 7 Apr @ 7:25am 
Thank you for making this and sharing it.
Cc8tv 17 Feb, 2024 @ 2:08am 
they are using interior walls
Kim Kong Koon 14 Nov, 2023 @ 10:46am 
what block are you using for the walls in the photos?
Rhasmoth 7 Sep, 2022 @ 10:09am 
Wanted to thank you for keeping this mod online. :) Depending on the build, I definitely prefer the angular designs here for that industrial look.

@BLM's Strongest Warrior: There are a few shader mods out there, but if you're interested at all in plug-ins, look up the SE Plug-In Loader and they have a full post-processing editor plug that allows you to change saturation, bloom, and tons of other values to get exactly what you want.
BLM's Strongest Warrior 9 Oct, 2021 @ 11:12am 
How did you get your lighting in game like this? If its reshade, please tell me what your settings are.
Upsilonic 13 Feb, 2021 @ 4:33pm 
Vanilla update doesn't have the quad lights. Keeping this.
Jarle 12 Feb, 2021 @ 12:42pm 
Can you maybe -rep my profile? xd
Tera 5 Jul, 2018 @ 9:22am 
i still love your design and im keeping it <3
Kyros 29 Jan, 2018 @ 2:39pm 
best :steamhappy:
Ren 15 Nov, 2017 @ 6:43pm 
These are obsolite now...so...
space_artist_4real 14 Aug, 2017 @ 6:58am 
Is there a way to fix the new corner light lighting system?

Before, the whole surface of the corner light was luminous. Now, it's only a circle (of radius determined by the light radius setting) that is lighted on the surface of the corner light block. IT'S UGLY! Apart from the said luminous circle, the surface is 100% dull... and that makes me ill.

If someone knows of a way to make the whole surface of the corner light to light up (without expanding the light radius in the block's settings), please let me know.
GrowingSage 11 Jun, 2017 @ 6:27am 
Now that something very similar is in vanilla, is there some way I can replace these in an existing world with the vanilla ones, other than doing so manually by hand?
delleds 27 Mar, 2017 @ 9:40pm 
Do these lights have the finicky placement of the vanilla ones?
Nikolas March 23 Mar, 2017 @ 5:53am 
still useful for the old compatibility version of the game :)
Vex 22 Feb, 2017 @ 5:43pm 
kewl mod also hai!
GenBlackDragon 22 Feb, 2017 @ 5:01pm 
Keen should include the triple and quad ones too. Also an |_ shape would be useful.
TwitchingPsycho 9 Feb, 2017 @ 4:59am 
Ok, cool. sorry for any misunderstanding tho. But so many good mods have parished. We all know how it is. And lets face it, SE without some of the mods out there is like 20% of a game. xD
Arindel  [author] 9 Feb, 2017 @ 4:37am 
In addition because Keen changed subtypes.

Honestly, I don't mind if people do variations or modifications to corner lights models, be them the old or newer models versions of the game. People can do that if they want. I actually would like people to make variations or modifications of the mod if they want to.

It's something else when a mod is identical to another though. I'll change the description, hopefully people won't be as confused.
TwitchingPsycho 9 Feb, 2017 @ 3:45am 
Btw, is it a replacer or does it add to them in addition to the now new vanilla models, because i changed the subtype to have both variations.
TwitchingPsycho 9 Feb, 2017 @ 3:42am 
No problem, no foul intended. Im taking it down.
I will however make my point clear in regards of "Copy pasting someone else's work is just not right", "old corner lights models are preserved here and this won't change." and "This mod is still usable for DX9 Legacy branch of the game.".
If its integrated by Keen at any point of time, it is their asset now, if the source files are in the SDK of Space Engineers it is open for any and all manipulation and public posting unless directly stated otherwise by Keen. For instance, so many mods that were born from Darths fighter cockpit did not require permission because it was not his anymore. Did i make myself clear on that part?
Arindel  [author] 9 Feb, 2017 @ 3:05am 
You have to take it down. Copy pasting someone else's work (even with very minor modifications) is just not right. My mod still fully works as before, can be used in tandem with keen's models together even. I get that you want to preserve old models, but old corner lights models are preserved here and this won't change.
TwitchingPsycho 9 Feb, 2017 @ 1:29am 
Please advise:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=858381908&tscn=1486631771

Im using current Keens models and textures that are for dx11 and PBR ready. A fellow community member brought it to my antention that im stealing your mod. I am regarding to your "Notice" description that its a legacy model, i also take it its Keens now, which by all means can be modded and posted by anyone. But still, i want to make sure what actions to take, mention and link you and this mod in my description or take my mod down? I got no problems to take my mod down tho, but id advise you to keep yours up to date than for current dx11 and PBR. Amazing mod btw! And congratz on integration.
space_artist_4real 1 Feb, 2017 @ 1:55pm 
yay :)
Arindel  [author] 30 Jan, 2017 @ 6:01pm 
@space_artist_4real:
Don't worry, this stays as is.
space_artist_4real 30 Jan, 2017 @ 12:06pm 
Pls keep it I hate the new look of them it destroyed my tron-looking stuff!
Blackwool 26 Jan, 2017 @ 10:49am 
just gg
better idea ever (one of at least)
Valtros 23 Jan, 2017 @ 5:17am 
Holy **** ... This has been one of my absolute favorite mods. It blows me away to see they implemented this in the game. Congratulations!
Dismo 22 Jan, 2017 @ 11:03am 
可以,很强
Spyro_2010 14 Jan, 2017 @ 12:27pm 
Nice! They implemented it, well done dude, well done... :steamhappy:
alpha_omega 10 Jan, 2017 @ 11:08am 
Congrats on making it into the official game! Great work!
Asher 6 Jan, 2017 @ 6:13pm 
nice job getting it vanilla game :D
Greystar 1 Jan, 2017 @ 6:41pm 
Unsubbing but only because it is now stock.
Imp 31 Dec, 2016 @ 12:18pm 
sorry but im just unsubbing, because i dont need this since it is official
ApertureAwesome 30 Dec, 2016 @ 5:31pm 
I saw this in the first "official" map they made and got confused.

Great work you made it into the game
Arindel  [author] 23 Dec, 2016 @ 4:16am 
Thank you, everyone!
Siloxis 23 Dec, 2016 @ 3:20am 
Pretty awesome and well earned. Congrats for being "installed" :D
Red-Fox 14 Dec, 2016 @ 10:11am 
Congratulations on being put into the game, good job lad!
Dark_453 13 Dec, 2016 @ 11:48pm 
Congratz man, Well Done.. and Honesly I hope Keen See The Light on a few more mods... "LADDERS" hint hint....
Arindel  [author] 12 Dec, 2016 @ 3:12pm 
Thank you!
MoonlitShade 12 Dec, 2016 @ 2:35pm 
Every modder's dream, to make it to the base game! Congrats Arindel!
Absolarix 11 Dec, 2016 @ 3:10am 
Don't delete these from the workshop. Leave them up for compatibility reasons so that people can go back and change things around until the stable version with these blocks comes out.
Golden Dragon 10 Dec, 2016 @ 2:58am 
I hate keen... It's integrate only 1 and 2 variants... Not 3 and 4 :(
Frog Oil Saleswoman 10 Dec, 2016 @ 2:54am 
o7 Job well done, you magnificent Engineer.
JohnnyRebBaron 9 Dec, 2016 @ 11:36am 
thank you i just unsubscribed since i dont need it anymore concrats on getting it in the base game
Arindel  [author] 9 Dec, 2016 @ 4:19am 
Thank you!
PicDude 9 Dec, 2016 @ 3:45am 
Hey I just wanted to say congrats on getting your mod into the game! :D I just watched the video and was surprised when I saw it.
Arindel  [author] 8 Dec, 2016 @ 2:27pm 
Probably, assuming they changed some internal stuff. Can't say for sure as I'm still downloading the big update.
Cynical Nerdist 8 Dec, 2016 @ 2:25pm 
Also, does this mean if I unsubscribe from this mod, I will lose them in my blueprints on ships I saved them with?
Arindel  [author] 8 Dec, 2016 @ 2:23pm 
Thank you!
Cynical Nerdist 8 Dec, 2016 @ 2:23pm 
Congrats on becoming part of the official game! :D