Portal 2

Portal 2

Transfer
41 Comments
SpielSatzFail 26 Apr, 2023 @ 12:58pm 
Thumbs up. Nice custom design.
If this was the first time I played Transfer, it would have taken more time than the standard version I guess. This one looks more natural and less "guided" (I mean the visual hints like what tiles to use are gone).
waghihgaghhhhn 2 Oct, 2021 @ 5:55am 
nice map.
c4shurik 11 Sep, 2021 @ 10:30am 
Nice!
hub 3 May, 2021 @ 5:54am 
:cupup:
Dark Rozen 19 Dec, 2020 @ 5:01pm 
Fun
Gabriel Bacon 23 May, 2020 @ 10:45pm 
Really cool little gem of a puzzle.
canticle 7 Dec, 2019 @ 9:55pm 
Enjoyable. Nice moment when you finally see how to bridge over to the exit and then switch the laser
henpitts 28 Oct, 2018 @ 11:19am 
No problem. No flinging. No setting cube on light bridge.
bullfrog 20 Oct, 2017 @ 2:22am 
Nice puzzle, fairly simple but good fun and great design.
tu7650x 25 Jan, 2016 @ 3:06pm 
Beautiful, well built map and interesting fun puzzle. Good work Ciirulean!!
dven1 2 Jan, 2016 @ 4:26am 
Very enjoyable puzzle that I must admit I probably wouldn't have gotten as soon as I did if I hadn't played so many like it previously. I really liked that when I screwed up and didn't get the aim of the second exit-opening cube just right I was able to "fix" it without starting all over again. Kudos on this one, it was lots of fun, looked good and made me think. What more could one ask?
Ciirulean  [author] 15 Nov, 2015 @ 11:59am 
Esports.
Petutski 28 Oct, 2015 @ 6:58pm 
Very nice clever map! Lots of logic and just a little lightbridge ninja. Thanks!
dire.fcs 28 Oct, 2015 @ 4:47pm 
Nice simple laser map; I liked the sound too.
| \_/ () 22 Oct, 2015 @ 10:32am 
Nice map! The puzzle doesn't offer anything new but it gets bonus points from me for having many portalable surfaces. Visually it's nice too but the icing on the cake for me is the music - so great! :)
quatrus 18 Oct, 2015 @ 7:47am 
Nice map- relatively easy solution - only difficulty was setting the cube to hit the door opening laser catcher?....thanks for creating.
s36e175 17 Oct, 2015 @ 12:54pm 
Not sure if intended. Placed the two cubes in line with the laser, one reflecting the laser trigger for the lightbridge, the other pointing at the white surface. Lined up the LB (orange portal out) with the top laser door trigger and jumped onto it to get to the door. Then dropped the LB trigger cube into a hole, then which left the other cube (which I had placed inline) to trigger the door laser by opening a blue portal on the white surface in front of it.[/spolier]
Ciirulean  [author] 17 Oct, 2015 @ 12:16am 
That isn't the intended solution, but props for creativity.
Angry Beagle 17 Oct, 2015 @ 12:09am 
If placing the cube on the lightbridge and letting it fall on the laser is the inteded way to solve this you might want to lower the ledge a little bit. Cubes have physics and they roll and it's frustrating having to do something unreliable all over again.
dmuk 14 Oct, 2015 @ 10:34pm 
Good one; took little head-scratching to figure out the proper sequence..
ViiNTAGE 14 Oct, 2015 @ 10:14am 
Hey I did a blind playthrough or your map I hope you enjoy! Feel free to recommend me other maps of yours to play :)

https://www.youtube.com/watch?v=hnEIMeIgsUM
TG 14 Oct, 2015 @ 8:28am 
Nice puzzle, had me thinking a bit.
Design wise, for destroyed chamber the light was a little too hard.
And lacked some detail, but it's nice for first interaction.
The music was a bit weird, for this theme.
jandlml 13 Oct, 2015 @ 8:37pm 
good puzzle
SlayerOne 13 Oct, 2015 @ 3:30pm 
i liked it... took a few minutes to work out this one
Rector 13 Oct, 2015 @ 7:23am 
Fun puzzle! I really like half-clean half-reconstructing themed puzzles and I think you nailed it. The music was nice too, but it's a bit loud.
Sir. Gameboy 12 Oct, 2015 @ 2:22pm 
Nice Chamber really liked the aesthetics. Also liked how you used the cube switching method . Made me think for a while. Overall, very nice chamber. Thanks! :p2aperture:
Adrihfu 12 Oct, 2015 @ 11:52am 
GG easy
Spaceminnow 12 Oct, 2015 @ 4:46am 
I solved the puzzle... Placing the reflective cube on the light bridge. I let it fall to interrupt the laser going to the other cube. It fell in a good position and I was able to exit :D I would like to challege others to try it. I was able to exit on my 1st attempt LOL !!! I went back and used the more solid method of solving the puzzle. I like the look of the test chamber. Very good...
n/a 11 Oct, 2015 @ 2:04pm 
Good nice clever puzzle, liked the lighting, liked the texture variation, and liked the polish. Only a few things I would suggest, which would be to make the geometric structures a little less 128x128 if you know what I mean, I saw you try to do that in some areas, but I think it could benefit from a little more of that. And a grating ledge on the second floor where you have to jump to the light bridge. For the music I would recommend bringing the volume down a tad, or relegating its sources to the laser catchers and emitters, because as it is now, it's a little too dominant. Otherwise, really liked it!
Fox 11 Oct, 2015 @ 10:43am 
First time I enjoyed D=Reconstructing Theme Map 9/10 Realy best map of its kind
76561198153853498 11 Oct, 2015 @ 9:43am 
Music didn't really fit but great map.
Jade BGE 10 Oct, 2015 @ 9:32am 
Fun map! Thanks
kwinten 10 Oct, 2015 @ 5:23am 
Good ambiance, and very well thought ! I don't understand why not rated 5/5
Remove the floor white surface at the beginning of the test to avoid exploits using flinging and this will be perfect !
Malfaction 9 Oct, 2015 @ 5:49pm 
I used the lightbridge.
Ciirulean  [author] 9 Oct, 2015 @ 3:06pm 
Were you able to exploit the puzzle's solution by flinging? I'm fine with the player being able to reach areas without using the light bridge so long as it doesn't have an effect on the actual puzzle itself.
Malfaction 9 Oct, 2015 @ 1:34pm 
I agree with @Free Beer; Still, thumbs up!
Free Beer 7 Oct, 2015 @ 8:42am 
that was a fun puzzle with a really nice feel to it. my only suggestion would be to remove unecessary portable surfaces. was too easy to jump around.
Manifest Breastiny  [author] 6 Oct, 2015 @ 9:23pm 
i like it
Dot Operator  [author] 6 Oct, 2015 @ 7:55pm 
:B1: :bolt: