Cities: Skylines

Cities: Skylines

Vehicle Unbuncher
199 Comments
Meş[sh]ale 10 Mar @ 6:45am 
Doesn't work.
Scott-ish 7 May, 2023 @ 11:20am 
Does not work
mareksuchocki45 18 Feb, 2023 @ 5:36pm 
nie działa zaktualizuj
stephen7890 31 Jan, 2023 @ 3:37pm 
It doesn't seem to do anything for my game? Not sure what the issue is :(
Overhatted  [author] 19 Jan, 2023 @ 12:49pm 
@deptunczyk Do you use other mods?
deptunczyk 17 Jan, 2023 @ 4:56pm 
This mod is not working for me. I don't know what is the reason but I really need it because the herds of trams in my city are driving me crazy.
Snowwie 30 Dec, 2022 @ 9:01am 
Is this mod better than "Transit Vehicle Spawn Delay 1.3"? They seem to do the same, and both have been updated for the latest Financial District dlc.
StayHungryStayFoolish 17 Dec, 2022 @ 4:15pm 
Thank you for the update. This mod cannot overwrite IPT2 Fix, even when IPT2 Fix has unbunching switched off. I did not try it without IPT2 Fix. Please add it to the description.
ronhalljr77 16 Dec, 2022 @ 7:48am 
no not really, vanilla unbunching is horrible
Overhatted  [author] 11 Dec, 2022 @ 3:38pm 
I haven't updated this one since the vanilla unbunching now works pretty well, does it now?
S.Kreator 30 Nov, 2022 @ 8:45am 
Me neither..... The mod doesn't work
Daridun 25 Nov, 2022 @ 5:12am 
After latest game update, I can't recognize any unbunching.
CanadianMarc 25 Oct, 2022 @ 7:03pm 
Works like a charm. Problem is that most of my routes that need unbunching do share stops with other buses, so if there was an option to allow buses to unbunch at stops that are shared between routes, that'd be great!
Cynex 25 Sep, 2022 @ 5:21am 
unfortunately not working. (at least with Traffic Lines Manager)
jq371 8 Sep, 2022 @ 3:19am 
still bunching up... i reduced my buses from 10 down to 4 to try to help them get distance and now the 4 buses just drive behind each other and the other end of the line has no buses for ages waiting for the 4 buses to get back to the start
Overhatted  [author] 20 Jul, 2022 @ 10:51am 
@TheDivineHustle Aren't vehicles waiting in the stations for a few seconds longer? Maybe 10 seconds? Vehicles that have the vehicle in front very close, that is.
TheDivineHustle 16 Jul, 2022 @ 8:56pm 
I don't think this does anything. They are still bunching up
tokrodh189 24 May, 2022 @ 12:51am 
Is this compatible with Express Bus Services?
majin_kratos 7 May, 2022 @ 1:40pm 
What's difference betwenn "transit vehicle spawn delay"?
Overhatted  [author] 12 Apr, 2022 @ 10:34am 
@Morsmember It should work, yes
Morchaste 11 Apr, 2022 @ 11:45pm 
@Overhatted Hello. Is this mod up-to-date ?
DocNo 7 Nov, 2020 @ 9:01am 
@pinkteddy - pretty sure unbunching is part of vanilla functionality now. I have it but none of my mods mention it. Except for IPT who also notes bunching is part of the core game now.
Gold250717 6 Oct, 2020 @ 1:14am 
this mod probably doesnt work with ipt. buses dont make a distance with other buses. am i using correctly?
Overhatted  [author] 1 Oct, 2020 @ 2:16pm 
I recompiled the mod and made an update, I don't know if that fixed anything. Another possibility I found on the internet is that multiple Harmony versions are interfering. If that error happens again can you try disabling other mods and restarting the game to see if it keeps happening?
Penrose 1 Oct, 2020 @ 7:52am 
upon starting a map or loading a save, i always get his error.

ModException: The Mod G:\Steam-Library\steamapps\workshop\content\255710\531401164 [0Harmony.dll, VehicleUnbuncher.dll] has caused an error ---> System.TypeLoadException: Could not load type 'Harmony.HarmonyInstance' from assembly 'VehicleUnbuncher'.
at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
ronhalljr77 30 Sep, 2020 @ 4:25am 
Yes, I do have the 0Harmony.dll in that folder
Overhatted  [author] 29 Sep, 2020 @ 11:39am 
Can you check if you have 0Harmony.dll in the mod's folder? The default directory is:
C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\531401164
ronhalljr77 28 Sep, 2020 @ 7:15pm 
I get the same as Techiexp1969 unfortunately. Any suggestions?
techiexp1969 25 Sep, 2020 @ 9:53am 
For the first time, I am starting to get this error message:

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\531401164 [VehicleUnbuncher.dll] has caused an error [ModException]

Details:
System.TypeLoadException: Could not load type 'Harmony.HarmonyInstance' from assembly 'VehicleUnbuncher'.
at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0

I have removed and reinstalled the game and even turned off MODs that I normally have turned on and I still get the error.
algernon 11 Sep, 2020 @ 9:35pm 
@Overhatted No worries!

Yes, Harmony 2 itself is incompatible with Harmony 1; but boformer's Cities Harmony mod for Cities: Skylines (basically) backpatches Harmony 1.2 to be compatible with Harmony 2 (so you can run Harmony 1.2 and Harmony 2 mods together). The backpatching only goes so far, however, and doesn't work for Harmony 1.0.x instances (which will, in turn, break any attempt to load Harmony 2 afterwards).

boformer's mod was originally intended as an 'enabler' for Harmony 2 with Cities: Skylines, but as more and more mods move to Harmony 2, it's increasingly becoming an 'enable legacy Harmony compatibility for older mods' library.

Anyway, TL:DR - Harmony version 1.2.0.1 is compatible with Harmony 2 with boformer's mod. Earlier Harmony 1 versions aren't.
Overhatted  [author] 11 Sep, 2020 @ 2:41pm 
@algernon Thank you for alerting me. I though I had updated to version 1.2.0.1 of Harmony on all my mods but it seems I forgot one.
Regarding compatibilities with Harmony 2 mods I don't know. The Harmony 2 release notes say it is incompatible with version 1 but all the mods I use use version 1.2.0.1.
Have you had mods with version 2 and version 1 running side by side and working?
alborzka 11 Sep, 2020 @ 5:46am 
Thank you @algernon for pointing this out, hope @Overhatted changes this :)
algernon 10 Sep, 2020 @ 10:28pm 
The version of Harmony bundled with this mod (1.0.9.1) is massively outdated, and (apart from being buggy in its own right) is incompatible with current versions of Harmony, and will intermittently conflict with any Harmony 2 mods (e.g. Intersection Marking Tool, CSUR, Find It 2, Ploppable RICO Revisited, Node Controller, Hide Crosswalks, the upcoming TM:PE 11.6, Lifecycle Rebalance Revisited, Advanced Building Level Control, NoBigTrucks, More Effective Transfer Manager, Garbage Bin Manager, Repaint, etc.).

@Overhatted : Please consider either updating the bundled version of Harmony to 1.2.0.1 (which should be a drop-in replacement with no code changes needed), or at least clearly warning users that they shouldn't use this mod with any Harmony 2 mod.
black_panther559 18 Aug, 2020 @ 2:02pm 
Gotcha! Thank you for your feedback, Overhatted!

I guess I'll just give each of them a solo shot, and see which one is more befitting! I appreciate you! :steamhappy:
Overhatted  [author] 18 Aug, 2020 @ 10:55am 
@black_panther559 This mod does not change the data that is saved so it cannot directly break save games. It could, in principle, interfere with other mods in a way that makes them break the save file but I would say it's unlikely. Regardless, you can just backup the save file and try it.

In the IPT2 description it says that it only configures the vanilla unbunching so it might work. On the other hand it says that it is not compatible with this mod so it might not work.
black_panther559 18 Aug, 2020 @ 6:30am 
I would love to use this mod along with IPT, as I have been using that one, but it doesn't really seem to do much in this area, given that it's more of an overall PT fix, rather than focusing on this in particular, which is a huge problem in-game for all of us, being why we are here. Although, it's very much needed (IPT), for my gameplay at least, with the usage of all the different transportation options at once.

If I can use the both, then that would be AWESOME, but if not, then hey, I would just have to decide which one is more useful for me, right? :steamhappy:

Sorry for the long novel, but thank you for listening, and I'll await your results before subscribing. :steamhappy: :cleanhourglass:
black_panther559 18 Aug, 2020 @ 6:30am 
If it is a compatibility issue, then shouldn't this be logged in your description above, that we would be aware and can therefore decide whether we want to use this, or keep our current one going?

Say for instance, is this mod incompatible with the IPT(2) mod, which also has some form of unbunching option as well? You should probably look into that, then update accordingly for any future potential users, you know what I mean? I'd rather know now, than to break my game(s) just to find out, you know what I mean?

The good thing is, I believe your mod and the IPT from BloodyPenguin are the only two mods that come up when searching for Unbunching options, choosing Relevance as a filter. So, it narrows it down tremendously for you. You're welcome! LOL! :steamhappy:
gregpkennedy 19 Jul, 2020 @ 5:22am 
hey do you think it may be possible to make a mod that allows citizens to crash cars?
Future 29 Jun, 2020 @ 2:04pm 
@Overhatted I'm not too sure...I just find a few busses that way and I can't find a pattern

Do you think that if the segment they are on is too short they could get stuck? I'm thinking that at the terminus station of my metro line might be slightly too short so the metro can't switch tracks and gets stuck and maybe that could break the timeout?...
Overhatted  [author] 29 Jun, 2020 @ 1:37pm 
@Future That latest scenario might be happening but it should timeout and unstuck after a few seconds. Also, how do you get two vehicles to use the same stop at the same time? I've never seen two vehicles occupy the same physical space in this game.
Future 27 Jun, 2020 @ 12:58pm 
I found out that if a bus gets 'stuck' inside of another bus-or when two busses on the same line are trying to use the stop simotaneously, they are immune to unbunching. The problem seems to go away if i delete one or two of those stuck busses
Future 27 Jun, 2020 @ 9:31am 
update: deleted 2 4 lane stations and it seemed to start unbunching for one metro line but not for another
Future 27 Jun, 2020 @ 7:59am 
I'm theorising that it could be either TLM or MOM's 4 track stations
Overhatted  [author] 27 Jun, 2020 @ 12:58am 
@Future An real-time hour should be enough, even for very bunched up cities. Also, vehicles shouldn't be stuck at a station for more than a minute or so since there is a timeout timer. It might be a compatibility problem with other mods you have installed. Maybe try to disable the other mods, reset the game and see if the problem persists.
Future 26 Jun, 2020 @ 6:43pm 
So i just subscribed for it, but metros on my metro line aren't unbunching and now literally each one is in one long line at a station and its been a few hours-should it take this long?
Future 23 Jun, 2020 @ 11:21am 
Is it compatable with MOM, Real City and TP:PE?
Overhatted  [author] 16 Apr, 2020 @ 1:15pm 
@damnselle It seems to be working for me. Did it give an error or was it just not unbunching?
swordcutlass 16 Apr, 2020 @ 7:17am 
Not working with susnset harbor 😢
nhatanh0475 26 Mar, 2020 @ 9:28am 
Improved Public Transport 2?
SalzStange 12 Nov, 2019 @ 2:39pm 
ya doesn t work