Age of Wonders III

Age of Wonders III

No End Game Magic
19 Comments
Star-X 29 Aug, 2017 @ 9:34pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123571727&searchtext=

Figured I'd post it now, as I can always patch it up later if it fails to work.
Star-X 29 Aug, 2017 @ 8:57pm 
Also, to note, I haven't bothered with ultimate spells for this variant. Quite frankly THEY'RE not the issue. Plus, I'm 99% sure those are all done already.
Star-X 29 Aug, 2017 @ 8:55pm 
Scratch that, I did more looking. This isn't a very thoroughly developed mod. Tons of entries that should've been filled, well...haven't been. I'm in the process of creating an upgraded version of this that goes far enough to cover every class, race, dwelling, specialization, and random spell with regards to T4 units. It also changes every T3 unit that can change into a T4 unit by removing the evolving ability from the offending units, PLUS also blocking random summon spells from "accidentally" spawning a t4 unit for much cheaper than normal.

It was not easy, as everything in the base game is HORRIBLY organized, and the two expacs sort things quite differently, but I'm pretty sure I got em all. After some personal testing is done, I'll let you guys try it out.
Star-X 29 Aug, 2017 @ 7:24pm 
I see what's wrong. This was made pre-Eternal Lords. That's why all of the T4 units introduced in that expac are so damn cheap.

Don't mind me, gonna make a mod that fixes that.
Star-X 29 Aug, 2017 @ 6:45pm 
Only partially seems to work now. Summoning t4 units only needs 200 mana and something like 30 mana per turn. Could something else be mucking with the prices in the load order?
Lamecius (lulu) 13 May, 2017 @ 5:03am 
So... players who function with one Capital and everything else a vassal city will be rolling in cash end game and can spam thee expensive T4 units?? lol
liosalpha 15 Apr, 2016 @ 12:37pm 
Allsp you missed the obsidian dragon spell, it was a reward from a treasure location.
liosalpha 12 Apr, 2016 @ 10:23am 
Im not sure if its due to this mod but most of the raoming armies in my game are having 3 to 4 tier IV units in them... its becoming unbeatable. XD
Kris Magi 7 Feb, 2016 @ 6:09am 
I have just finished a gigantic map with three teams on King. It was interesting until we hit the end game when T4 just completely wiped out any interest. I was playing druid and some of the comments about serpents are so true. One of the fun aspects of the game is taking an evolving T1 or T2 unit and levelling them up: the game should focus more on that as it rewards the thoughtful strategist. I am subscribing to the mod as it appears to resolve this specific issue .... so .... thank you for your time and expertise :)
Des 23 Oct, 2015 @ 1:52pm 
Probably the best mod on this site so far according to helping the game make more sense. As a necro only player i literally have to avoid fighting Theocrats. Why you ask? Well because way before i can do much about it i am spammed by those floating smite shrines x6. All they do is hover around and destroying my spirit weak armies. Since I always play king-emp and usually adventure mode i like turning my empire into a blighted lair and making my enemies face the prime evil. This helps thanks! :3
Shaithias  [author] 22 Oct, 2015 @ 6:01am 
Actually there is no higher tier than 4, so I could either disable evolutions or increase the cost to cast the spell.
Star-X 22 Oct, 2015 @ 12:45am 
After playing with this nod, I'd suggest tweaking the druid gargantuan animal summon spell to no longer have t4 snakes as a random possibility. I was playing a hotseat game vs myself, and my Archdruid char was the first one to get a t4 unit...approximately 100 turns early! Random chance should not allow you to obtain a t4 unit for the price of a t3 unit tbh.

Evolving ones can be fixed with high upkeep costs though. Making it so that t4 units obtained via evolving lower tier units have obscene upkeep costs would definitely dissuade people from spamming tons of low tier snakes in the hope that several of them shoot up to t4 for little to no cost.
Star-X 19 Oct, 2015 @ 8:26pm 
The lack of T4 unit variety makes me really want to use this mod tbh. In the very late game, spamming T4 units not only becomes possible, but almost the only way to compete. If the devs wanted you to use nothing but T4 units, they would've included a LOT more of them, instead of giving each class 1 and sometimes 2 t4 units, each dwelling at least 1 t4 unit, often with reskins with differing elements, and alignment specializations 1 t4 unit. In total, that means a player who has a fully developed city, at least 1 dwelling, and is specced in one of the 3 alignment specializations, can have aproximately at most 1 stack of t4 units with each one being unique, led by a hero. That to me is too little variety, since earlier on there's a LOT more units available. This mod thankfully potentially removes that possibility of t4 spam and makes the endgame consist, rightfully so, of t3 units with 1 or 2 t4 units acting as the "big guys" of an army, as opposed to the entire army.
Shaithias  [author] 19 Oct, 2015 @ 8:31am 
Sigh... I am lazy, per user base popular request, this will not require the dark elves. Instead, dark elves don't get ANY manticores :D
Ichthyic 8 Oct, 2015 @ 2:36pm 
When you decide that your audience must follow your lead... you lose your audience.

Just saying... from experience.
Musashi 8 Oct, 2015 @ 1:12am 
Don't merge with it with the dark elves. The two mods have nothing to do with each other and could best be used modular.
Uber-n00bie 7 Oct, 2015 @ 5:40pm 
You're a horribly cold-blooded person. But, I do appreciate your honesty and transparency. In fact, I'd probably vote for you if you ran for president.

And at the very least, I endorse this mod. :)
SaintTodd 7 Oct, 2015 @ 5:36pm 
As head of the Jones family, I resent all of this.
Heather 7 Oct, 2015 @ 4:24pm 
I'm thinking this may have some issues with Druids, their summon gargantuan animal has a chance to summon T4 Snakes, and even the T3 Snakes it summons have Evolve and turn into T4 once they hit gold. One of those same evolving T3 Snakes (Reed Serpent) can also be produced at the Naga dwelling.

Apart from that I like i!