Space Engineers

Space Engineers

Super Gyroscope (DX 11)
28 Comments
Agent 9 16 Oct, 2024 @ 6:01pm 
Incredibly useful mod, even today.
You think we can get an update that adds super proto-gyros now that the prototech update is out?
It'd be pretty neat.
Rolli 4 May, 2024 @ 10:54am 
Use beter the MOD from this:
100000X Gyros
von Howard

Work 100% and you need only 1 Gyros
The Lapis Fox 14 Jan, 2021 @ 3:09pm 
So, I noticed an error when using this mod and come to check it out only to see this error has not been fixed in 2.5 years? I can understand the "author" doesn't seem to know how to fix it since they took code from Keen instead of doing their own work (according to their own admission), but they could at least at for someone else to fix it.
CaveDweller 2 Jan, 2020 @ 12:53pm 
Ok, so since this mod is causing that error message (I got the same one)

:2020-01-02 10:23:29.478 - Thread: 1 -> mod_warning: Super Gyroscope (DX 11)
2020-01-02 10:23:29.478 - Thread: 1 -> in file:
2020-01-02 10:23:29.478 - Thread: 1 -> **WARNING!**
Script for MyObjectBuilder_Gyro is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!

does that mean this mod is dead? I'm also curious about the modder because in order to make a mod involving a script, do you not have to have some degree of knowledge on scripting?
TwitchingPsycho 2 Sep, 2019 @ 9:53am 
Accidentally stumbled here and saw the comments. Don't know if still have same issues but you could use my fixed script. I tried to get in touch, i have a fixed script in a mod that is a modification of your Keen mod pack, you can use any part of it freely of course. There's all the info in the description. :) Sorry again, i really needed it and tried to contact you. My friend request is probably still pending as there is/was a comment on your mod itself.
Rider  [author] 14 Mar, 2019 @ 2:36pm 
@ Copper Boltwire I can't do anything about this warning because the script what I use is from the example mod from Keen it self and I'm not able to fix because i'm not a scripter sry.
Copper Boltwire 14 Mar, 2019 @ 12:04pm 
2019-03-14 19:27:06.260 - Thread: 1 -> mod_warning: Super Gyroscope (DX 11)
2019-03-14 19:27:06.260 - Thread: 1 -> in file:
2019-03-14 19:27:06.260 - Thread: 1 -> **WARNING!**
Script for MyObjectBuilder_Gyro is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING!**

Unsubbed to this old mod... clearly Rider is no longer interested in either SE or maintaining his SE mods...
Copper Boltwire 12 Mar, 2019 @ 7:51am 
Would love if Rider would update the mod so that they appear correctly in the assembler menu for ease of crafting. Assemblers have changed quite a bit recently.
Copper Boltwire 2 Mar, 2019 @ 7:15am 
@Thor
Still seems to work fine tho...

Would be nice is Author (Rider) would look through code and update as appropriate.
Thor_1872 20 Jul, 2018 @ 11:14pm 
Just for info:
**WARNING!**
Script for MyObjectBuilder_Gyro is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
042 5 Aug, 2017 @ 1:37pm 
Tnx , Amazing
Legion 11 Jun, 2017 @ 12:23am 
sorry it was a different mod i find out by lots of trial and error sorry for wasting your time
Rider  [author] 10 Jun, 2017 @ 11:47pm 
@ haydenspieler, I tested it in some worlds and there was nothing to fix except some icons, i uploaded it again maybe it helped.
Legion 10 Jun, 2017 @ 10:34pm 
Rider can you please fix this mod i spent alot of resources on those gyros and i dont want to have to remove the mod such a waste, please fix this mod its a good mod
Snowmech 10 Jun, 2017 @ 10:25am 
Legion 3 Jun, 2017 @ 10:09pm 
Two questions one what upgrade module? and can you fix this mod please it has just broken
Asher 20 Dec, 2016 @ 5:18pm 
not working for me on latest update ship still counting it as 4 gyros depending on if you have it maxed
PhyreFox 19 Dec, 2016 @ 2:57pm 
These really helped make my larger ships a lot more space efficient as well as not having ot render hundreds of gyros. Good work. :D
SimplyBenjamen 2 Jun, 2016 @ 11:57pm 
Now i may ask, do these gryos the x10 and x100 cost the same as x1 or do they cost the same as the name sould say x10 and x100?
Jasperon 25 Mar, 2016 @ 3:25pm 
I also can confirm that even with placing a new booster that it still shows red attached with gyros or not. Thankfully the gyros still are working fine even without boost hehe. :)
Om3gA 20 Mar, 2016 @ 3:51pm 
Boosters broken as of last patch.
rifmouk 18 Mar, 2016 @ 5:10am 
hello,
It seems with the new update that the upgrade module don't work (lights on red)
SioxerNikita 6 Feb, 2016 @ 6:25pm 
Thank you very much :) I will give you a headsup when the mod is release ready then :)
Rider  [author] 6 Feb, 2016 @ 6:24pm 
@SioxerNic, You have my permission
SioxerNikita 6 Feb, 2016 @ 6:06pm 
Greetings Rider.

I am a modder that wants to make an interesting mod for exploration. It will include droppable "blueprints" from exploration ships that cannot be obtained any other way. That component will be used in the construction of different modules. I would like to use your mod (Specifically the models its values will be heavily changed up)

You will be fully credited as well as get co-author of the mod if you so desire :)

I hope to hear from you soon.
Hanckhuhn 18 Oct, 2015 @ 1:10pm 
Mein 80000 block ( 230.000.000 kg) Schlachtschiff braucht anstelle von 4000 gyroscopen nur noch 40+ Booster. cooool
Chris Mars 9 Oct, 2015 @ 3:50am 
long overdue, thx
S.T.A.L.K.E.R. 8 Oct, 2015 @ 3:35pm 
Great mod but the gyro booster doesn't work in combination with the vanilla gyro
can you fix that ?