Arma 3
Harpoon Delta
44 Comments
Luigisiv 10 Nov, 2024 @ 12:21pm 
Found it tough but enjoyable after a couple of goes :steamthumbsup:
Roll a 12 on Presence 7 Nov, 2024 @ 6:50pm 
One of the best vanilla scenarios I've played :profgenki:
marco.toppy 7 Nov, 2024 @ 4:01pm 
good urban fight !
Slice  [author] 29 Mar, 2020 @ 1:48am 
This mission is old. I will need to look it over to check if new updates have resulted in the mission not working as it should. For the time being have changed it to hidden.
KingJ 25 Mar, 2020 @ 4:12am 
hi i think the vip is missing im not running mods. but i can not find the vip at the big hospital kind building...
robbyhippo1st 24 Mar, 2019 @ 6:55pm 
Missing VIP in the mission, editor fail
Slice  [author] 8 Sep, 2017 @ 6:21pm 
Be aware that you may have to disable mods like equipment mods etc as some are known not to be compatible with the missions. Most likely due to eventhandler scripts.
Lexx 28 Aug, 2017 @ 11:46am 
Sadly there's a truckton of undefined variable messages constantly on the screen.
Rage 26 Apr, 2016 @ 10:16am 
Wirklich toll gemacht. Sehr spannend. Kein linearer Ablauf. Deutsche Texte.
jib 63 12 Mar, 2016 @ 11:20am 
Sehr schwierig aber auch sehr gut
Slice  [author] 9 Feb, 2016 @ 5:16pm 
Have updated the mission start. Moved the large boat back away from the smaller boats as this may have been causing insta death at start. Unfortunately this didn't register on my palythroughs. Not sure how tthat happened. Apologies for the late delay. Have been extremely busy and intermittendly overseas.
UkrainianDoomer 28 Jan, 2016 @ 3:44am 
Can't play. Instant death at the start (seems like a big ship runs over my boat)
Rawlo 27 Jan, 2016 @ 4:27pm 
Die and boat sinks as soon as mission starts. No mods.
Lucygnolo 20 Jan, 2016 @ 9:27am 
Died at start...
GoPr0ne 15 Jan, 2016 @ 5:35pm 
Same as RedPerkele. I die at mission start
На аппарате сваги 7 Jan, 2016 @ 8:34am 
Когда я появляюсь, я умераю. ОТЛИЧНО!
Slice  [author] 16 Dec, 2015 @ 5:52am 
Hi Red, that's a possibility that they may be to close. Never had the problem myself since its all placed in the editor but I will try spacing them out a bit more.
FerociousWhiteCat 15 Dec, 2015 @ 10:30pm 
This would've been nice, but I'll never know. I die immediately when the mission begins. I think the small boat is sunk by the larger one
Liberty_Valance 3 Dec, 2015 @ 10:56am 
what is this
Slice  [author] 28 Oct, 2015 @ 10:19pm 
No changes have been made as of recent. I will however change the creation of a logic centre as this is unessecary and could possibly cause conflicts. Currently boats seems to work on my end but all the orders units receive run via a gamelogic. If this gamelogic is not created for some reason then none of the units will do what they're supposed to. I will make an update on this soon.
mikewhelan 28 Oct, 2015 @ 1:16pm 
did you make a change? The boat fails to launch at mission start. thx -
Klem 20 Oct, 2015 @ 5:40pm 
Hey man.. enjoyed the mission.. Only thing I'd like to see would be an inclusion of some of the marksman DLC updates.. mainly the MGs.. This map cried out for some heavy suppressive fire!! Looking forward to see what you come out with next!
Enema 18 Oct, 2015 @ 12:59pm 
That mission was a blast!! I don't know how many times I got hunted down when I was patching myself up ; )

There was one itty bitty error where the AI would walk into a building and face a wall, ignoring me when I walked past them once. I run heavily modded, so I can't rule that out. Thought I'd let you know though.
I wish I had a quarter of your talent, my friend!
Imon Lusk 17 Oct, 2015 @ 10:09am 
Интересная миссия с городским боем. Тут вам и окна и двери, задние дворики и ещё много всяких мест для укрытия.
Slice  [author] 17 Oct, 2015 @ 6:28am 
Hi Steele, glad your liking the mission. I apologize for the difficulty. Currently there are apprx 35 enemies in the city that spawn at the beginning of the mission. Enemies will patrol randomly until an enemy is seen. After that they go by where they think the enemy last known position is and they will house crawl towards that if in close proximity to try and get a drop on enemies. I made the mission mostly to test out scripts etc. I will try and add an option to lower the difficulty by lowering the amount of enemies that spawn sometime in future updates.
steele 17 Oct, 2015 @ 5:05am 
this mission is really great! I love that the enemy seem to be under some scripts that make them even more dangerous. they flank, they take up positions in buildings and seem to be never ending.

my squad are not the greatest and we seem to die pretty quickly. I'm finding this mission very hard, and I can't complete it yet. Im still going through it, its just really really hard.

the semi-automatic sniper rifle (DMR) is the best, it puts enemies down in 2-3 shots, whereas the mk20c takes about 4. great mission, but consider lowering the difficulties a fraction
JGaz-UK 16 Oct, 2015 @ 9:13am 
Could you make this Coop please?
Liberty_Valance 16 Oct, 2015 @ 1:00am 
not good
Slice  [author] 16 Oct, 2015 @ 12:14am 
Are you running any mods? If so try and disable the mods and see if that resolves the issue.
Naim 15 Oct, 2015 @ 10:36pm 
I die instantly as the level loads with the boat spazzing around underwater.
Ow.
Old Chubb 15 Oct, 2015 @ 4:10pm 
Just when I thought it was safe to go back in the water....
JokerZ 15 Oct, 2015 @ 11:59am 
very good
Theo Hardmeier 15 Oct, 2015 @ 4:19am 
Wait...the Rejenorst has finally came to arma 3?

Damn I Ioved your martydom missions.
Subbing to this mission now...
Slice  [author] 15 Oct, 2015 @ 12:49am 
I plan on making some coop urban combat missions with my scripts asap as I would definately like to try my hand at coop.
NOOBKIA 14 Oct, 2015 @ 7:23pm 
needs co op support
Slice  [author] 14 Oct, 2015 @ 2:33am 
Yeah there is a script that checks whether the leader of the group and subordinates are stuck. If leader gets stuck then a new leader is selected until new leader dislodges then it switches back. however if new leader gets stuck as well it will try and setpos him to a new location about 2 to 3 times before killing any perma stuck units. Subordinates that stray to far from the leader and aren't moving may also get setposed onto the leader. This script is part of a larger set of scripts that I've been running to manage my missions so that I only have to input orders. I hope you still managed to finish the mission. If not, please let me know.
Ighten 14 Oct, 2015 @ 1:42am 
Really nice though I ended up at the extraction point with rhe rest of the squad randomly spwaning about
ME TROLL THE MATCH 12 Oct, 2015 @ 12:39pm 
Straight outta armaholic <3 niiiice
refl3xx00 12 Oct, 2015 @ 4:23am 
Very Good :steamhappy:
Slice  [author] 12 Oct, 2015 @ 2:12am 
Thank you very much :)
Oleg Grindstone 11 Oct, 2015 @ 2:42pm 
This mission is fantastic. You make some pretty great missions man. Keep it up!
tom4ktm 11 Oct, 2015 @ 2:00pm 
Thank you. Perfect mission, give it a go! :)
McLupo 9 Oct, 2015 @ 8:14pm 
One of the best mission from Rejenorst. Give it a go. You will not regret it. His knowledge and understanding in gameplay is nearly unreachable and the quality of each mission quite perfect. Play and have fun, but be careful his missions are not made for pussies.
burns 9 Oct, 2015 @ 7:28am 
Any Rejenorst mission is a valuable addition to your SP roster!

He´s proven a great understanding of gameplay (using voice acting to it´s best) already back in ArmA1. Also: Expect epic firefights!