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Appreciate it.
solves that problem. (also bought this game on GOG)
Soon my enemies shall fall under my Embrace Darkness Bonedragons.
Healing Showers Knowledge Cost 400 Tier 4 Mana cost 15 Radius 2 Hit points restored 20 and it targets everything. Great Healing Showers Knowledge Cost 280 Tier 4 Mana cost 25 Radius 2 Hit points restored 12 and only targets friendlies.
I feel like the benefit of only working on allies doesn't call for dropping the heal by 8 points. This spell should be greater and on that note, cost more research points. I'm thinking 600 research points, radius 3, hit points restored 25.
A benefit of 5 hp, a larger radius, and the fact that it heals only your allies. Any thoughts?
As for progress, most of these changes don't take that long, I just have not had the time to look at all the summons.
at least double.
(I play very few hours per week, and it will be a long while before I can see how AI is affected by this mod if at all. So am not sure if this following consideration is actually valid)
These secret spells tend to be just straight up better at whatever they do for the same mana cost when compared to most Specialization / Class variants.
If AI also gets access to these spell and if AI estimates costs/benefit of research it picks, these spells are likely to always be prioritized by AI.
So if you do any more fiddling with this mod, consider making each secret spell 200% or more research cost compared to other same tier/purpose research - hopefully the higher research cost will discourage all AI opponents from just focusing on these and avoid the risk of all AIs essentially turning into a single class of 'secret spell user'.
At a min, the 2 T4 summons costing 600 RP is 1/3 of all other research that grants access to T4s