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However: Is there anywhere where I can read up on this? I can see there are a lot of mods or submods in this pack. However this makes it all slightly bewildering. How does it work? How is it different or better them for instance modular encounters? A starting guide or wiki or something would be appreciated.
Put simply, what I'm looking for is a list of the names of all the stations - if there isn't one, then I guess I'll just begin the process...
This was definitely one of the cargo ships with the mod. I saw a "flee" in the K menu while trying to take over and it belonged to one of the civilian factions.
It was just without any power when I got on board. None of the Reactors had any fuel, but the ship did have a few solar panels. I think I have a save before I tried grabbing a hold of it. I'll see if I can find it and get the name this evening.
I've been away from SE for a while, but Capt. Shack's "Mod all the things" Exploration streams have gotten me back into playing.
I'm using the exploration mod and managed to find a powered down cargo ship coasting through the area. I got a hold of it and stopped its drift.
Now. How the heck do I take ownership of it? Do I have to go through and "hack" everything hackable on the ship or is there something in the exploration mod that I'm not seeing.
Here's it, it was taken from this world, it was unnamed
Find Aragath's "Pilgrim's curiosity", find repair drone inside it and change welder with grinder - done! :D
Moreover, there's many unique ships and other stuff, like wrecks, which was not published
Same code even works in comments
Nope, all written correctly
If you have new respawnships, that mean mod is working, just keep searching