Age of Wonders III

Age of Wonders III

Tower of Magi
7 Comments
Shocky  [author] 27 Jan, 2016 @ 10:49am 
Sure thing, but I don't play and mod actively atm. so it must be up to him if he wants to patch it. :)
buzzshiza 27 Jan, 2016 @ 10:41am 
Really like this addition, but seems to not appear when used in conjunction with the RMG-Decodence mod that also adds World Map structures.

Would there be a way to make this compatible, or possibly combine it if all authors were to agree?
Kris Magi 26 Oct, 2015 @ 3:47pm 
Subscribed. With my moniker .... why not? :-)
Shocky  [author] 17 Oct, 2015 @ 4:42pm 
I can sort of understand why there isn't more defensive structures, if lucky you can stack defensive buildings making it quite challenging for attacker. Unless they use the free city spell or a massive summon spell ofc. Though Crypt defensive building is an excellent counter for that. :)
Etharil 17 Oct, 2015 @ 2:23pm 
I haven't had a chance to capture it yet, but I like the mystical upgrade you made. I feel like there should be more strategic map buildings which grant defensive structures.
Shocky  [author] 17 Oct, 2015 @ 12:29pm 
Goofed with descriptions, should be fixed. Feedback would be lovely regardless.
Grathocke 11 Oct, 2015 @ 8:57pm 
looks good. I'll give it a try.