Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Max Sponsors Increase
27 Comments
Drake M. 13 Oct, 2018 @ 12:10pm 
Please; mod is not working!
Джонни Додеп 30 Jul, 2018 @ 11:30am 
Please, update the mod is not working on the latest version
SquigglyV 3 Dec, 2017 @ 10:54am 
Does this let you use all 12 sponsors on the smallest map sizes too or just standard and massive? I miss being able to do duel-sized maps with a ton of players like in Civ V.
플로아PlLoAr8 16 Aug, 2017 @ 2:26am 
T^T
QUASAR 23 Apr, 2016 @ 10:16am 
Thankyou; more bots could be fun to watch.:)
FiberBeast 28 Jan, 2016 @ 6:31pm 
Can you please remove the cap for all map sizes in the next update? I like small maps with lots of sponsors so you have to battle for land!
KnightOfGloaming 2 Jan, 2016 @ 12:42pm 
Is it possible to play with more sponsors in multiplayer?
Telruna 13 Dec, 2015 @ 10:21am 
Much needed. Thanks!
Darviathar 16 Oct, 2015 @ 10:56am 
Great news about the hall of fame entires. Does this technique work with all mods in general, or just one such as yours, that doesn't make fundamental changes to the game? I've never used mods at all in this game or Civ 5, because I so enjoy measuring my games against previous efforts.
Barrowulf  [author] 16 Oct, 2015 @ 4:13am 
Yes, you'll get Hall of Fame entries too.
Darviathar 15 Oct, 2015 @ 9:11pm 
Will you get additions to your hall of fame using the save after planetfall technique?
Captainbeastfeast (Rat-ee-JiK) 15 Oct, 2015 @ 1:18pm 
couuld you make a 22 player version for massive maps?
[PIGZ]MrTango 15 Oct, 2015 @ 12:28pm 
good mod though, i miss the civ5 22 players, made the ai more warmongering towards me (i miss that :) )
[PIGZ]MrTango 15 Oct, 2015 @ 12:27pm 
Hmm, loaded it on singleplayer... all fine, still crashes by like mid-end turn calc, must be a rising tide fault
[PIGZ]MrTango 15 Oct, 2015 @ 12:20pm 
yes, up to date (always), yes im on rising tide (im duncan hughes), i can play the game i started with your mod... without mods (through singleplayer)? and itll retain the 12 sponsors? it may not crash if so
Barrowulf  [author] 15 Oct, 2015 @ 11:50am 
MrTango, that's odd. I've tested this out a lot and am actually using this in my games now; even with Polystralia as an aquatic sponsor. And I'm earning my achievements.

You just generate the map with these mods, save it right away on turn 0 (or a little later if you want, doesn't matter). Then go back to the main menu and do all your future loadings within the singleplayer screen without any mods active.

Is your game up to date? Are you playing under Rising Tide?
[PIGZ]MrTango 15 Oct, 2015 @ 11:15am 
im getting a game crash on a save with this mod (and only this mod) active, everytime i try to end turn (after loading the save). Doesnt happed on my other save (mod free).
Captainbeastfeast (Rat-ee-JiK) 15 Oct, 2015 @ 10:20am 
i've been looking for a mod that adds players, thanks.
cbdeakin 14 Oct, 2015 @ 10:19pm 
Useful, thanks.
AngryCupcake 13 Oct, 2015 @ 9:54am 
This is amazing, thank you!
Barrowulf  [author] 13 Oct, 2015 @ 6:33am 
This just removes the clamp value of 10 from the Advanced Setup screen, which prevents you from adding more sponsors to the game.

As always, the maximum sponsors you can have on a map is 150% of the default value. If you want to increase the amount of sponsors on the smaller maps, modify the default values.

...\Steam\steamapps\common\Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\GameInfo\

CivBEWorlds.xml >> DefaultPlayers
Hobo Humpin Slobo 13 Oct, 2015 @ 5:55am 
Could you please consider supporting smaller maps, too ?!
Tzyder 13 Oct, 2015 @ 12:56am 
These sound like great ideas! Thanks!
Arcturus 12 Oct, 2015 @ 7:35pm 
Awesome, thank you!
Teknomage01 12 Oct, 2015 @ 7:12pm 
Thank you!
Galgus 12 Oct, 2015 @ 6:18pm 
Good to have this, I look forward to full games.
DarkFire 12 Oct, 2015 @ 5:49pm 
Nice mod, I'll check it out tonight.