The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Elemental Destruction Magic (Dragonborn Version)
109 comentarios
[TTV] ViperNic 18 AGO 2020 a las 9:57 
@Psycho Sabre

Hello,
Does this modification replace the standard spells?
or will new spells be added?
So that I have fire, ice, lightning and additionally through the mod earth, water, wind?
Guru Dipshit 25 FEB 2019 a las 20:41 
@psycho Sabre where did you get the armor in the video? i wana be an airbender too XD
PotatoadZ 1 FEB 2019 a las 20:26 
but then the fire nation attacked........
Sloppy Mcfloppy 17 OCT 2018 a las 9:45 
@TheGrimGriefer and @Psycho Sabre Thank you both for your responses. i have restarted the game roughly 30 times and finally have gotten a start where the spectral form does not attack the convoy. i had also already removed all mods before adding my comment (except a grass texture mod and water texture mod) so i was sure that this mod had some links with the problem, however it appears to just be some random event that had occured that eventually sorted itself out and is currently proving to be an amazing mod to play with! Thank you both again for your responces
TheGrimGriefer 16 OCT 2018 a las 17:51 
@A Disappointing Sandwich
To further support the point made by the creator, mods that do not change npc spawning (which I assume this mod does not) won't have any affect whatsoever on the start of your game.check all of your mods and see which ones change the spawns for npcs (enemies) such as immersive citizens (and for those of us nexus users maybe something like "My Sexy enemies CBBE edition) as it's those sor of mods that typically ruin the start, which I always fight with when I start a new Character.
Psycho Sabre  [autor] 15 OCT 2018 a las 22:08 
@A Disappointing Sandwich
I can assure you, that whatever is causing that to happen isn't because of this mod. At least not by itself. Perhaps it's a weird conflict with another mod you're using, but I've never heard of anyone else experiencing the problem you're describing.
Sloppy Mcfloppy 14 OCT 2018 a las 14:47 
this game has corrupted the start of my game, it spawns an ice mage during the prison cart ride which kills general tullius resulting in the gates of helgen not opening and thus meaning i can't start the game. i have tried using all versions of this mod but none fix this problem. please help!
TheGrimGriefer 7 OCT 2018 a las 14:37 
@bird I know you're probably neevr going to see this, but are you talking of the series that houses Tales of Symphonia?
Zykoth 12 JUN 2018 a las 17:39 
If I may make a suggestion, I think wind magic would make more sense if it was re-textured as wind blades. You know, wind compressed into a sharp edge, because getting wind blown on you doesn't hurt.
Then again, getting sprayed with water doesn't hurt either, and I'm fine with how the water spells look.
ghostmanof501 11 MAR 2018 a las 18:10 
I have played with this mod for a long time, but theres one thing that I'm wondering if its in this mod that either I missed or isn't here. In Dragonborn DLC, there's an interesting enchantment called Cahos Damage, (50% chance to do Fire, Frost or Shock damage). Is there a version of this for Water, Earth and Wind?
Cinderblaze3 4 ENE 2018 a las 21:06 
@fish
*tiny voice" i get it....
Kaisergun 8 NOV 2017 a las 1:53 
The masks don't just spawn in the one chest, they spawn in all Severin Manor chests.
GRUM 17 JUN 2017 a las 13:14 
"tidal wave"
oh no
the blahblahblah flashbacks ° ͜ʖ °
i feel like noone's gonna get that because noone plays the Tales series ( ͡ ͜ʖ ͡)
Derpium X 25 FEB 2017 a las 22:29 
I was a bit skeptical about how well this mod would work, and whther or not the new spells would be over or underpowered? My fears were completely unfounded. The new abilities are balanced, and even make me question why they aren't in vanilla. My only problem with this is that through all my time playing, I've never actually blown away an enemy with a wind spell. That aside, this is a must have mod for any skyrim player.
King Of The Family 9 FEB 2017 a las 23:45 
this is soooooooooooooo cool that i got sick tring them xD. this is so wicked thanks for this
A Lofty 26 OCT 2016 a las 12:25 
I don't get it sorry how can we spells again? :)
matt8004 25 SEP 2016 a las 15:52 
Time to roll an orc shaman. For the Horde!- I mean the Stronghold...
robertson180@hotmail.com 29 JUL 2016 a las 23:56 
Late, I know, but this mod was necessary and brilliant. Great work.
Timesplitter 13 JUL 2016 a las 16:39 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=106745968 .
Sinbad 28 JUN 2016 a las 18:44 
your awesome dood, i hope beathesda learns a thing or two from you before making TES 6,
thanks again
Silver 31 MAY 2016 a las 8:31 
I only have one problem with this mod : I got all spells, except destruction spells, where I only got Gravel, Rapids and Gust. Nobody sells the other spells (I'm 90 destruction), any idea ?
Flora 28 MAY 2016 a las 18:16 
this is honestly so beautiful <3 makes me wonder why these spells arent in the game to begin with...
Duckly Dan 25 MAY 2016 a las 12:20 
Could I get the Perk IDs for the New perks this mod includes? I have a Mod that overhauls the destruction perk tree which erases the perks this mod has on the tree and my computer can't search for them in the command console
Morshu 23 ABR 2016 a las 6:27 
CHERISH THIS MOD
Brome 11 ABR 2016 a las 16:58 
Downloaded this mod, and went to test it out by doing a dungeon, I was quite surprised when i found out that the NPCs get the upgrade as well, which makes it very fun since its something new to have to watch out for, I did find one bug though, if you use Reanimate on an NPC that is of the 3 new elemental types and are far enough away where you dont see their name the reanimate makes them come back to life but not under your control, instead they come back to life and start attacking you, if you kill them a 2nd time then try to reanimate them it works then but not the first time.
Raynel 11 ABR 2016 a las 15:57 
No idea, sorry. I don't usually use the summons from this mod.
Kazimer 11 ABR 2016 a las 14:29 
Any clues as to what's going on? Also I noticed that I have the Potent Atronarch perk but neiter my Frost Thrall or Fire Thrall come up as Potent, I just assume they are but I wanted to make sure.
Kazimer 9 ABR 2016 a las 0:58 
I'm getting all summons to happen fine. I now have mod that alllows as many conjurations as i want, so I can summon one of every elemental Thrall. However, if I summon the Wind Thrall last, all other summons simply die off no matter what. Now if I wanted to summon 2 Wind thralls I simply can't because the first one gets cancled out by the second, but I can summon as many other types as I want.
Raynel 8 ABR 2016 a las 7:25 
Are you getting two of the other summons? I vaguely recall something about storm thralls not summoning correctly before the patches. Since I imagine the wind thrall is based on the storm thrall, that might be the problem.
Kazimer 8 ABR 2016 a las 7:02 
Soooo... when ever I summon a Wind Thrall AFTER any other types of conjuration or the other Wind Thrall, they're expelled. Yes I have the perk that allows 2. Any clue if its a possible bug?
Raynel 1 ABR 2016 a las 9:43 
How good are the summons and do they work with conjuration tree perks? I have been having a difficult time finding a mod that gives extra summons and works with conjuration perks. This mod has water magic which I really like and was wondering if it would also give me the extra summons with perk interaction I was looking for.
MADCrow 30 ENE 2016 a las 16:00 
finally i can be the avatar! :D
Lunarwolf150 25 ENE 2016 a las 13:43 
I actually think it might be a problem with Dragonsreach in my game, I went in to test it in different places, but as soon as I left dragonsreach it was fine, also they seem to disappear upon entering a new zone, so it's not much of a problem. The vanilla runes were fine, and it seemed to happen on both the wooden walls and the stone walls in Dragonsreach.
Psycho Sabre  [autor] 24 ENE 2016 a las 22:34 
@Lunarwolf150

I'm not sure what to tell you. You're the only one who has reported such an issue. I tested the runes in my own game any they disappear after activation regardless of surface orientation. Does this happen on every material such as wood, stone, dirt, etc? Have you tested the vanilla runes as well?
Lunarwolf150 24 ENE 2016 a las 20:54 
Don't know if anyone has brought this up or not, but when the runes for each element are cast on a vertical surface (walls and door and such), the markings don't go away after the rune is triggered. I can cast new ones fine, but on vertical surfaces the image sticks, even recasting a new one doesn't get rid of it
terracotta 15 ENE 2016 a las 14:34 
no one is selling the spellbooks for these elements!


i did subscribe to the mod!
Changeling 10 ENE 2016 a las 18:54 
arch mages with earth magic are flipping terrifying
Alter Luin 25 DIC 2015 a las 17:12 
How about adding a higher chance to freeze enemies with ice magic after using water magic?
(i know it might not happen but as long as there's a chance, i'll try :P
ОДКРОВЕННЯ 24 DIC 2015 a las 5:33 
i think that anyone that plays TES: Skyrim needs to be subscibed to this mod.
no question about it.:steamhappy:
fresh 24 DIC 2015 a las 4:21 
Yes you are
ОДКРОВЕННЯ 21 DIC 2015 a las 9:19 
earth magic benefits from augmented flames,water magic benefits from augmented frost,and wind magic benefits from augmented shock. am I correct?
Psycho Sabre  [autor] 16 DIC 2015 a las 18:22 
@The Tunnel Snakes

Yes it is fixable, and it only happens with earth spells. Basically it happens because earth spells use a keyword that allows them to be strengthened by the augmented fire perk. I will be releasing a new version of the mod next week that will give the new spell types their own perks, which will also fix the issue you're talking about.
Princess Kay 16 DIC 2015 a las 10:39 
I'm loving this mod, it's very immersive how random npcs will use these types of magic and gear enchanted with the new enchantments. My only qualm is how npcs will call you out on having fire magic ready ("Woah, don't burn anything down!") if you have earth magic prepped. I've no idea if this happens for wind and water magic as well. Is this fixable?
Psycho Sabre  [autor] 13 DIC 2015 a las 11:46 
@Daglez

I'll be releasing a new version on the workshop in about a week or so that includes custom perks.
Daglez 13 DIC 2015 a las 2:39 
when will you do skill tree?
[DD] Deadlistzed ↓↓ 11 DIC 2015 a las 18:58 
I know you prob won't, but it would be cool if it was compatible with the Fire and Ice mod, just so it could put out the fire in a immersive way
Infibutt 11 DIC 2015 a las 17:14 
What would be cool is if water could make your targets wet and increase the damage they take from lightning spells.
Duna 10 DIC 2015 a las 11:46 
What about heart? Can I have a pet monkey?
auston_smith 9 DIC 2015 a las 10:24 
Would it be possible to add a list of the new elemental enchantments into the description as well. I'm sort of a completionist and I'd like to make sure I get all of them. Or is it just the three new elemental damage types?
Psycho Sabre  [autor] 30 NOV 2015 a las 22:16 
@Alalminore

There was a bug in a recent update that caused a few of the spells to not grant experience for the destruction tree. I've pushed out another update that should resolve the issue. Thanks for reporting the problem.