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Hello,
Does this modification replace the standard spells?
or will new spells be added?
So that I have fire, ice, lightning and additionally through the mod earth, water, wind?
To further support the point made by the creator, mods that do not change npc spawning (which I assume this mod does not) won't have any affect whatsoever on the start of your game.check all of your mods and see which ones change the spawns for npcs (enemies) such as immersive citizens (and for those of us nexus users maybe something like "My Sexy enemies CBBE edition) as it's those sor of mods that typically ruin the start, which I always fight with when I start a new Character.
I can assure you, that whatever is causing that to happen isn't because of this mod. At least not by itself. Perhaps it's a weird conflict with another mod you're using, but I've never heard of anyone else experiencing the problem you're describing.
Then again, getting sprayed with water doesn't hurt either, and I'm fine with how the water spells look.
*tiny voice" i get it....
oh no
the blahblahblah flashbacks ° ͜ʖ °
i feel like noone's gonna get that because noone plays the Tales series ( ͡ ͜ʖ ͡)
thanks again
I'm not sure what to tell you. You're the only one who has reported such an issue. I tested the runes in my own game any they disappear after activation regardless of surface orientation. Does this happen on every material such as wood, stone, dirt, etc? Have you tested the vanilla runes as well?
i did subscribe to the mod!
(i know it might not happen but as long as there's a chance, i'll try :P
no question about it.
Yes it is fixable, and it only happens with earth spells. Basically it happens because earth spells use a keyword that allows them to be strengthened by the augmented fire perk. I will be releasing a new version of the mod next week that will give the new spell types their own perks, which will also fix the issue you're talking about.
I'll be releasing a new version on the workshop in about a week or so that includes custom perks.
There was a bug in a recent update that caused a few of the spells to not grant experience for the destruction tree. I've pushed out another update that should resolve the issue. Thanks for reporting the problem.