Age of Wonders III

Age of Wonders III

Terraforming Plus
23 Comments
Bobfinfur 13 May, 2021 @ 3:55pm 
any chance you could make a cleanse the land spell for underground?
Loboramdk 9 Jun, 2020 @ 3:55am 
Confirmed, when used in conjunction with (https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=226840&requiredtags []=Skills+%26+Spells) it stops working.
Cid Silverwing 12 Aug, 2019 @ 8:53am 
This mod appears to be incompatible with the Deluxe Specializations mod. When I choose Creation Adept+Master then Keeper of the Peace Adept+Master, I don't get the option to research the terraforming spells or Mass Heal included in this.
Naetell  [author] 10 Mar, 2016 @ 9:18am 
@diademic111: With this mod, you no longer need the creation specialization. The landscaping spells are open for everyone, while creation gets a new spell to replace the old one.
diademic111 9 Mar, 2016 @ 5:39pm 
this may be a stupid question but does this mod allow you to change the landscape without the creation specialization? I usually just keep the creation specialization to alter my landscape just to keep my cities content as I spread over blighted terrain
alexej 25 Feb, 2016 @ 10:57am 
I surely tried to use it in my capital city! And it didn`t worked before now it does so thank you :)
buzzshiza 24 Feb, 2016 @ 10:00am 
Thanks for fixing the Mass Heal to work outside of domain, defninitely makes it way more useful!
Naetell  [author] 24 Feb, 2016 @ 4:46am 
@alexej: Mass Heal did in fact work, but only in your domain. Outside of it, the targeter would show up but not be able to select any units. This was confusing, and I've changed it to allow being cast outside of your domain.
alexej 23 Feb, 2016 @ 9:14pm 
I love this mod and play all my games using it though the Mass Heal spell is not working. I can not cast it on my own nor friendly wounded group. Clicking at party does nothing.
Naetell  [author] 25 Jan, 2016 @ 5:35am 
Take a look at the cleanse the lands spell already in the game. These are modelled after that spell to a T.
ThehipsterGoron 22 Jan, 2016 @ 4:27pm 
how do these work exactly?
Naetell  [author] 15 Jan, 2016 @ 9:52pm 
I'm not in a capable state at the moment. I do hope someone is willing to take a look at it if no one has yet.
buzzshiza 15 Jan, 2016 @ 11:21am 
I don't suppose you'd be willing to create a water tile conversion mod? Even if the AI goes crazy with making oceans and bridges, I'd be willing to bear a bit of that chaos just to see. :D

I believe it would be a fairly popular mod, even if it is more sandbox-y than balanced.

Either way, thanks for responding!
Naetell  [author] 15 Jan, 2016 @ 1:49am 
It's possible, but I think the AI wouldn't take well to the ability to create and remove water tiles ^^;
buzzshiza 13 Jan, 2016 @ 4:56pm 
Great mod, thank you!

Is there any way to terraform the water tiles, creating them from any land type but mountains and lava, or filling them in to make barrens?

One reason this would be advantageous is to build an extended chain of bridges.

Also, a moat around a city (not the first set of tiles obviously, but the second set: would help with Cosmic Event mobs in particular).
jconsort 12 Dec, 2015 @ 7:53am 
Link to cosmic Happening expanded?
bawser 4 Dec, 2015 @ 4:17pm 
i just want to say thank you for giving your time for this well done
Crazy Alchemy 1 Dec, 2015 @ 7:04am 
Yes Please! Dear god the game needed this I've been complaining about the weak terriforming for ages. Finally, finally I'm not forced to put two mastery points in Fire, Air, Destruction or Creation to theme my freaking kingdom to a terrain type.
Star-X 19 Oct, 2015 @ 8:04pm 
Can rapids be removed with this?
Naetell  [author] 15 Oct, 2015 @ 3:39pm 
There's no raising and flattening mountains in this mod at the moment.
Beggar 15 Oct, 2015 @ 2:33pm 
That's cool, does this include stuff like raising and flattening mountains?
Naetell  [author] 14 Oct, 2015 @ 2:58pm 
I had to remove them from that mod because else the spells would show up twice in your spellbook, and that would just clutter it up for no real reason ;)
Furin 14 Oct, 2015 @ 12:12am 
I know these features from the cosmic event mod, by the same author, and they are super useful. Check them out!