Team Fortress 2

Team Fortress 2

Moonshine Event
137 Comments
Join Castaways.tf SG Server! 15 Oct, 2024 @ 1:37pm 
Escape underworld contract would be nice here:steamthumbsup:
ShadowMan44 8 May, 2023 @ 10:50pm 
What did you update for this?
Pretty solid if i do say so myself
N_O_N_T_U 21 May, 2022 @ 3:44am 
to the person below me, yes there was, and it didn't look much different to the halloween version.
Th3M4nW1thN0N4m3 21 Aug, 2021 @ 9:42pm 
There was a non-Halloween version, correct?
понтовый пирожок 13 May, 2021 @ 5:15am 
please tell me how to get into the drunken skull portal?
RetroSniper 6 Oct, 2020 @ 4:24pm 
This map is the worst for my opinion, a lot of water, realy hard to rocket jump
yorp 19 Sep, 2020 @ 8:34pm 
Great map, but there was a HUGE missed opportunity to call it "Doomshine"
UEAKCrash  [author] 27 Oct, 2017 @ 4:16am 
Thanks :)
Hobo Bobo 26 Oct, 2017 @ 8:17pm 
This is my fav halloween map along with helltower :D
Rotom Wash 5 Sep, 2017 @ 6:07pm 
Want to play this map ? 72.204.87.176:27015 connect to our server! We have it in our rotation, just type !nominate and select the map you want to play on!
Chockyboy 11 Sep, 2016 @ 4:08pm 
dnundudnudnudndudnu
UEAKCrash  [author] 20 Aug, 2016 @ 2:32pm 
Yeah. Items stay on the workshop after they are added, too.
Go touch stinging nettle 20 Aug, 2016 @ 2:57am 
Didn't it get added?
UEAKCrash  [author] 19 Aug, 2016 @ 2:48pm 
Why not?
Go touch stinging nettle 19 Aug, 2016 @ 1:56pm 
Why is this still in the workshop?
Chockyboy 19 Aug, 2016 @ 1:24pm 
DUNDUNDUNDUNDUDNDUNDUDNUDNDUND YEAHHHHHHHHHHHHHHH
Hey You  [author] 27 Nov, 2015 @ 11:43am 
Thank you to everyone for the support with all of the stamp and filter purchases. We really appreciate it.
Stric_Matic 29 Oct, 2015 @ 6:57am 
Map generally runs smoothly, but for some reason, when the Wheel of Fate triggers, the movement gets really jittery and my client suffers from noticeable microstuttering, even at 80 fps, so it's not low framerate.

It's noticeably unsmooth, then goes back to running smoothly once the Wheel of Fate stops doing its thing.

Is the Wheel's logic affecting the server or client somehow?
[PH]TheNeiljoseph 28 Oct, 2015 @ 7:07pm 
Crash, Moonshine Event is now part of Scream Fortress VII. Congratulations!
Ebony Drakeling 25 Oct, 2015 @ 7:17pm 
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John 25 Oct, 2015 @ 4:15pm 
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Fartigan Gaming 24 Oct, 2015 @ 4:17pm 
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popo 22 Oct, 2015 @ 1:52pm 
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hache 22 Oct, 2015 @ 5:45am 
Valve will add this in the halloween event, I guess?
Flamingknight1 21 Oct, 2015 @ 9:26pm 
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Sound 21 Oct, 2015 @ 10:46am 
It would be. But i'm just saying you can play it with friends right now you don't need to wait till the halloween update (if valve adds this).
UEAKCrash  [author] 21 Oct, 2015 @ 10:23am 
Because it would also be cool if Valve added this?
Sound 20 Oct, 2015 @ 10:19pm 
Why are people commenting "Valve please add this" It has a subscribe button YOU CAN PLAY IT ON YOUR OWN RIGHT NOW.
Mr.Lorddudnum 20 Oct, 2015 @ 9:23pm 
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videogameplayer 20 Oct, 2015 @ 8:37pm 
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The Wizard of Gauze 20 Oct, 2015 @ 8:20pm 
>Subscribe button
>"Valve add this"
:steamfacepalm:
Tabby3456 20 Oct, 2015 @ 7:42pm 
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76561198128998588 20 Oct, 2015 @ 6:54pm 
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Triss 20 Oct, 2015 @ 3:47pm 
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- 20 Oct, 2015 @ 3:17pm 
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LVN 20 Oct, 2015 @ 1:06pm 
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RenRenRan 19 Oct, 2015 @ 7:12pm 
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Robot Enjoyer 19 Oct, 2015 @ 12:52pm 
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Juniper 19 Oct, 2015 @ 8:16am 
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Douudge 19 Oct, 2015 @ 1:03am 
Je trouve ça énorme *_*
navman 18 Oct, 2015 @ 9:25pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS FRANK
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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navman 18 Oct, 2015 @ 9:24pm 
This is...............AWESOME!!!
:steamhappy:CHEERS!
Razorbomb3 18 Oct, 2015 @ 7:37pm 
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UEAKCrash  [author] 18 Oct, 2015 @ 5:53pm 
Bot support NAV file now in the to description, all new screenshots added, and here's the full changelog:

-Drastic optimization/fps improvements (removed expensive/ fancy water, sadly)
-Added chance of warps appearing after capture that suck you into the underworld (listen for the bell)
-No-build added to water
-Lighting re-pass
-Skybox improvements/ adjustments
-Prop optimization
-Small visual improvements and tweaks
-Pumpkin bomb spawns adjusted
-Bot support added
tfudge1 18 Oct, 2015 @ 5:43pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS FRANK
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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IKON LEADER CARLTON HANKS 18 Oct, 2015 @ 1:49pm 
5089sopooky362u
Hey You  [author] 18 Oct, 2015 @ 1:04pm 
also:
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ArrowFlint22 18 Oct, 2015 @ 10:22am 
I also believe the map is not really made for engi. There are some good spots to place buildings, but the problem is that it is easy for the buildings to get destroyed. I put a sentry by the balcony at the building next to the one with the entrance to the bridge and it only survived for a few seconds. That is another problem to keep in mind: Engineer cannot really adapt to the map.
ArrowFlint22 18 Oct, 2015 @ 10:18am 
The bridge entrance is the only thing you have to fix on this one really. IT IS TOO CONFUSING FOR ME TO GET TO THAT BRIDGE BY THE WATER FALL. Maybe you should like put something there that will the entrance stand out and easier to find?