Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Corrected normals [i.imgur.com]
On the left is the old tree and on the right side is corrected normals with your sphere method and Slide's script.
Now I have some work to do, thanks God I have only few models published so far ;-)
See this example...
http://ericchadwick.com/img/tree_shading_examples.html
On that page there is a small link which leads to this tutorial...
http://wiki.polycount.com/wiki/VertexNormal#Editing_Normals_in_3ds_Max
Thanks for making some cool trees!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=482056487
thank you, Thumbs up