Cities: Skylines

Cities: Skylines

Industrial crane
19 Comments
The Sinking Sun  [author] 28 Oct, 2015 @ 10:47am 
@Baleur yep, but sadly you'll have a lot of them in the farming zones.

I want to add few more construction machinery and with this game would have a vehicle type not specific to any zone. So they can rarely appear every so often here and there. For the future models I guess I should spread them on every vehicle template.
Baleur 28 Oct, 2015 @ 9:18am 
Its a good idea to use Tractor templates for unique vehicles like this, as that template is rarely spawned in the city except sometimes :)
The Sinking Sun  [author] 21 Oct, 2015 @ 12:30pm 
I've added simple prop version of this thing here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=539287942
DRen72 19 Oct, 2015 @ 3:35pm 
+1 for a prop version
Captain-No 16 Oct, 2015 @ 5:52pm 
fits well in many of my collektions,
thumbs up
templeofdoom 16 Oct, 2015 @ 3:22pm 
Yeyeyeaahh!! Aweomse overlaps - glad we could team up to make this file size a bit more optimized. I use as many assets as I can and have found that VRAM is a limiting factor here - I Have 8GB but I want to use like 1000 assets hehehe - the smaller the sizes these assets are, the less VRAM they use, and the more you can manage to use in game without breaking stuff! :D
The Sinking Sun  [author] 16 Oct, 2015 @ 3:18pm 
@Static yeah that's a great idea. It will allowed to visually spread this guys into common industrial zone.

@templeofdoom yep, thanks! Found that guide too. I guess textures was a problem. Their weight actually pretty small, but after converting into asset size grows up to these 13megs. Donno what's heppend to make such a difference, but still. I reduced their size with almost no visual difference. Fixed. Thanks again for note.


templeofdoom 16 Oct, 2015 @ 3:09pm 
Nice idea @static - I agree!
templeofdoom 16 Oct, 2015 @ 3:09pm 
OH and when I say "remove" I just mean to cut and paste it into a temporary "storage" folder for updating the asset (since you must subscribe to your asset and doing so will create 2 of the same files in your local directory if you don't remove the local file from the folder so it does't get recognized).
Static 16 Oct, 2015 @ 3:08pm 
You should make a prop or a park version so it can be placed parked around construction sites and stuff
templeofdoom 16 Oct, 2015 @ 3:08pm 
aweesssommmeeee @overlaps! Follow this guide - I ran into sporadic problems updating when I First started and after reading this guide I have cleared all of that up. Key - remove your local asset (same asset you're updating) before updating. This caused me problems to no end with in game errors of duplicate meshes. Anyway - here's the guide link:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=424748932

:)
The Sinking Sun  [author] 16 Oct, 2015 @ 2:54pm 
@templeofdoom just reduced size down to 4mg. figuring how I can update this thing here
templeofdoom 16 Oct, 2015 @ 2:40pm 
Thanks for checking @overlaps - I would REALLY like to use this asset :) You did a great job.
The Sinking Sun  [author] 16 Oct, 2015 @ 2:14pm 
@templeofdoom
hm, that's really weird. Content files overall size is less than 3mb.
I'll check how I can fix it. Thanks for noticing!
The Sinking Sun  [author] 16 Oct, 2015 @ 2:12pm 
@giovanni thanks. I'd like to make few more industrial vehicles in a two weeks or so
templeofdoom 16 Oct, 2015 @ 2:10pm 
Dang with only 1000 tris why would this vehicle by over 12mbs? Most vehicles, even the ridiculously large & unoptimized ones can be done under 5mbs. Are you using super big textures for this vehicle? A truck/van/car in the game is very small and if you are using anything greater than 1024 it's probably way too much. Just my 2 cents - beautiful asset but just too large for my blood. Thanks for sharing!
Eva 16 Oct, 2015 @ 2:01pm 
@overlaps, damn thats great. awesome vehicle man !
The Sinking Sun  [author] 16 Oct, 2015 @ 2:00pm 
1074 tris
Eva 16 Oct, 2015 @ 1:57pm 
amount of poly's