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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=609289183&searchtext=
it shows a "not connected to road" sign on it, although it doesnot need to be near road. could you fix it ? :)
@MrMaison: Regarding the fences... I already thought of that reason too. :D Absolutely logical - at least to me! It's maybe just that the fences do not look very mobile in terms of realism (as we already reached that point) - no one would build up fences in concret just for a mobile device - but hey, that's complaining on a high level. ;-) So happy testing, modeling and coding...
I just also want to add something about my decision to add the gate prop: I added wires to the back which forced the asset to take up 2 zone units. Without wires, it takes up 1 zone unit. To me the unit looked unrealistic just sitting there without any kind of wiring to supply the power some how. And the gate protects the wires and control panel from the neighborhood kids :)
And thanks for tanking my suggestions into account... maybe some day... :D and regarding investigations on mobile power units... found s.th. that is similar to yours... supports up to 1 MW (1000KW):
http://www.infrastructures.com/0808/cummins.htm
So 2 MW would be fine... and hey... if somebody needs more so he calls the company for 2 or 3 of them... mobile startups should not be that cheep. :D They already have the advantage of beeing mobile... However, nice job so far!
Not talking about realism... (then MW = lol and KW would suit better ;) - no, just talking about ingame balance. Just a suggestion... ;-)