Sid Meier's Civilization V

Sid Meier's Civilization V

Byzantium Civilization Pack
59 Comments
JEELEN 11 Apr, 2019 @ 2:55am 
@DJSHenninger: Love this modpack, but why does Byzaniium start on the Ankara location on YnAEMP (only checked Giant map)?
butlerw 18 Mar, 2019 @ 6:26am 
Update on WARNING. Have replaced three files that were affected after verifying file integrity. Started playing with mods (had deleted mod from computer after unsubscribing, etc.) and files again became affected. Uninstalled game, deleted all files from computer, reinstalled steam and game. Started fine but modification to Theodora re-appeared.
butlerw 15 Mar, 2019 @ 12:09pm 
WARNING I tried this and decided to unsubscribe due to changes to Theodora. Theodora would not revert to original format. Currently trying to fix this. No reason Theodora should have been changed. Otherwise I would have kept this mod.
JEELEN 16 Jan, 2019 @ 2:43am 
@DSJHenninger: I'm sure this has been mentioned already, but on Giant map Byzantium and the ottomans both start at Ankara location.
Kaaarai 28 Jul, 2017 @ 5:08pm 
Don't you think that Manuel II Deserves this?
TallestDavid 19 May, 2017 @ 11:16pm 
Empire of the romans are so underpowered and underrated in this game!
Adamantius 5 Feb, 2017 @ 5:53am 
Great job mate!Finally,someone that admires Byzantium,to the point where he/she spents time to make a mod about this graceful empire!Long live Byzantium!
Kaboom 12 Jan, 2017 @ 8:41pm 
Great mod for introducing us to these leaders in the game. With a thousand year history that outlived Rome, it is due to the great leaders of the Byzantine Empire.

The empire did not fall until 1490 to the Ottoman Turks. Which in turn, Columbus searched for a western trade route to bypass the eastern trade route now controlled by Muslims. They had a jihadist war against the West at the time.
The Order(SD) 10 Dec, 2016 @ 3:42pm 
Does the varangian guard retain its unique promotion upon upgrading?And how does the tagma lose all of its promotions upon respawning or do you simply reselect them?Thank you in advance for aswering and thank you for this excellent mod whose multiple portrayals of the great,near-impregnable Byzantine empire far surpasses that of the vannila game.
DerigarsChairman 26 Mar, 2016 @ 11:09am 
Can i get an alternate download, I follow directions and for whatever reason it is still not working. I'm doing a battle royal with all possible units for all the basegame civs (plus Norway, Israel, the Confederate States, The USSR, Australia, Yugoslavia and Mali?
Mercure250 25 Mar, 2016 @ 8:35pm 
Are other languages than english included?
If not, I can help to translate into french.
xnunu5 19 Mar, 2016 @ 6:54pm 
What was updated? Can't seem to find any chane log. Still enjoying your mod.
Mojave Neon 12 Mar, 2016 @ 3:17am 
Just finished a game with Justinian, and it was rather enjoyable. The UA fits a tall playstyle wonderfully. The UU is solid, and the fact that it's cheaper while still having the same combat strength as the pikeman was a wonderful thing. The UB's pretty sweet as well. Unfortunately the whole victory mosaic/ column of Justinian aspect didn't appear at all during my playthrough, but even without that part the Tetraconch was still a valuable building, thanks to its artist slot in combination with the increased production from specialists part of the UA. Overall, I enjoyed it quite a bit more than Firaxis' Byzantium civ.
Faysal 28 Feb, 2016 @ 12:41am 
Awsomeness!

Plating Ottomans in the game with the 3 Byzantine civs (I know it makes no sense, dont care) and I will eat them up!
xnunu5 21 Feb, 2016 @ 2:18pm 
I jsut saw the post where you know of this issue. I should read more first!
xnunu5 21 Feb, 2016 @ 2:17pm 
First off I like the MOD. I am playing as Basil. Everytime I upgrade my Tagma more spawn at the Capitol. If I upgrade these to Cavalry, then more spawn. I tried to just delete them and they spawn more. Also gave one to a City state ally, and another spawned.
Civmaster54 21 Dec, 2015 @ 1:10pm 
Justianian and Theodora are the same era/rulers... They were husband and wife.
Osiris 25 Nov, 2015 @ 10:36am 
I can't seem to build the Tetraconch while playing Justinian. Is there a sollution?
Mr. Ken Tucky 24 Oct, 2015 @ 4:10pm 
I FUCKING LOVE YOOOOOOOOOOOOOOOOOOOOUUU
BigDaddyBulge 22 Oct, 2015 @ 4:12pm 
I would get a good idea of what you want the finished project to look like, and then go from there. As for what files to use first, i would work on my xmls first, and then focus on art. If you don't have any photo editing software, GIMP is free and not too terribly hard to use. And as far as the UA for Ivar the Boneless, i did a little reading (Wikipedia, sorry if anything is wrong) and here is what i came up with: For every city-state you own that is a puppet, land unit maintenance cost is reduced by 5%. The reason for this is because the Danes appointed Ecgberht as king of Northumbria in the middle of the ninth century (around 850 or 870 AD) as their tax collecting puppet king. I can try to think of another later if you would like.
BigDaddyBulge 21 Oct, 2015 @ 11:10pm 
@ryanjames There are some places you just don't want any splinters.
BigDaddyBulge 21 Oct, 2015 @ 10:28pm 
@ianandsue5 Try opening them from the Documents\my games\Sid Meier's Civilization 5\MODS folder using notepad, and use them as a guide for your own project.
RJ 21 Oct, 2015 @ 2:30pm 
@Sheriff McGyro
Hey McGyro, you dun killed our boys the other day, we come to get us some revenge, say your prayers sheriff!
DJSHenninger  [author] 21 Oct, 2015 @ 5:38am 
@Space Kush Sounds like a bug I thought I fixed. The function I used for the respawn was quite bugged, but I thought I found a workaround. I may need to come up with a new effect for them.

@YuenHsaioTieng You can't assess the balance of a civilisation based on a bug and/or mod conflict, but I had one report of a Gatling Gun respawning. When originally testing the code, I got 3 Tagmata when one Tagma was killed, for instance. At one time, I had an infinite number of Tagmata, but that was a different code lol. It seems the code's still broken, might not be able to fix it, which means I have to come up with a new effect.

@Duke Devorak Here's Alexios: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=453121673&searchtext=Alexios
Besides, I would rather choose a different leader from a different period/dynasty, since John II's already here, such as Leo or Heraclius.
Duke Devorak 21 Oct, 2015 @ 5:21am 
No Alexios I? I am of disappoint.
JEELEN 21 Oct, 2015 @ 4:29am 
@YuenHsiaoTieng Perhaps not play with 3UPT? ;)
YuenHsiaoTieng 20 Oct, 2015 @ 10:21pm 
Basil is seriously overpowered. Anytime any one of my units dies, not just my tagmas, 3 new ones spawn near the capital!!! Possibly a consequence of playing with 3 units per tile. His other ability effectively gets rid of unit maintenance. My army and navy keep growing and even I can't stop them.
BigDaddyBulge 20 Oct, 2015 @ 2:58pm 
I misunderstood the last question, sorry. Original XML files are cluttered together, meaning that all units are in Civ5Units.xml, all buildings are in Civ5Buildings.xml, etc. Those downloaded files from the link i gave just show how each individual unit, building, civilization, and improvement look in their respected xml files. For instance, in Civ5Units.xml you have to scroll down fairly far to see table data for units, whereas in the downloaded files, the author made an idividual xml file for each unit, to show what they WOULD look like in the original xml file.
Brasicano 20 Oct, 2015 @ 2:58pm 
I tried the mod. Continents, Diety, huge map, with 10 others civs. I tried out Micheal VIII, cause culture. Going well, biggest army, economy (mah crabs), and trade. Then I met Basil II. We were genuine at first, sharing wine and laughter. Our friendship solidified and we split the land between us. I, the north and he, the south. But then, his army grew exponentially. I thought little of it seeing as I have too suitable army with vastly superior technology.

Then he came. First, the pikemen, covering my southern border. They came in ones, tens, and then, the Tagmas. They joined beside the pikemen to the south and I envied their glorious numbers. At that moment I knew this was to be my finest moment. I planned to move my men to the south and defend my land to the last if need be. Death or Glory! But the north...by the name of the old gods and the new, the north.

(1/2)
Brasicano 20 Oct, 2015 @ 2:57pm 
Every. Single. Tile. covered with Tagmas. They didn't care for the bitter cold that covered their hooves, nor for my musket men that stood ready. They didn't care that their economy was collapsing at -600 gold per turn, they wanted to kill, feast, devour.

I didn't know what happened next. The game froze before I could even make the first step. I like to think that my men shoved their rifles up their horse’s ass before smiling as their god takes them into the eternal light.

Take heed my brothers...for the Tagmas come...and they are without mercy.

Fear the Tagmas...fear them.

10/10, would crash for again.

(2/2)
BigDaddyBulge 20 Oct, 2015 @ 1:46pm 
Mod files are downloaded automatically when you subscribe, and are found in C:\Users\USERNAME\Documents\my games\Sid Meier's Civilization 5\MODS.(on the USERNAME------------------^ you type whatever the user on your computer is) When you get to that folder, look at a mod for a civilization you have downloaded if you plan on making your own civilization so you can see what it should look like. There will usually be xml files along with other files, and there will always be a .modinfo file. Open up a few of the xml files from the mod you opened and you can see pretty much what yours should look like. Hope that helps.
SIRWilczek #TF2SP 20 Oct, 2015 @ 9:33am 
To many Constantinopols
DJSHenninger  [author] 20 Oct, 2015 @ 2:59am 
@JEELEN Thanks, will look into it, even though I've never seen them spawned. The problem with visibility is that it still counts as the resource being there, so when Luxuries are distributed, some civs might start with just a single luxury. I think there's an easy way to stop them from spawning, just need to figure that out.

@Chronos Titan of Time Thanks :)
Devuluh 19 Oct, 2015 @ 9:09pm 
This is awesome, I've been learning about this in my history class, so to see this in Civs is great! Keep up the good work!
BigDaddyBulge 19 Oct, 2015 @ 6:44pm 
As far as i know, the guide is up-to-date. As for the MyNewMod file, i re-read the part about that and he hasn't released it yet, he said it wasn't ready. You can look through the files of an existing mod as a guide if you need to. BUT i did not come empty handed, here is the link to a page that shows the xml files for standard civs, units, buildings, and improvements- http://forums.civfanatics.com/showthread.php?t=490901
JEELEN 19 Oct, 2015 @ 11:38am 
@davey_henninger The problem is not that you need a GP. In another game I did have Rumney Wine and simply improved it with my worker. In case you haven't noticed, the custom Dido/Hannibal civ uses a unique luxury that only Dido can see (ir spawns with each city founded). Perhaps an idea?
BigDaddyBulge 19 Oct, 2015 @ 10:40am 
@jackmyer37 Here is a link to using modbuddy, http://forums.civfanatics.com/showthread.php?t=493900

@ianandsue5 Civ 5's XML files are usually found in C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\Gameplay\XML
DJSHenninger  [author] 19 Oct, 2015 @ 9:59am 
That's a rather abstract question, most game objects are referenced in the game files in XML. What you'll exactly need, depends on the type of mod, but for a civilization mod, you should probably download and look at the files (if the mod is written in XML).
player1 19 Oct, 2015 @ 2:36am 
THX
DJSHenninger  [author] 19 Oct, 2015 @ 1:32am 
@JEELEN Found the problem, added a new City name that was already in the list.
DJSHenninger  [author] 19 Oct, 2015 @ 1:13am 
@Kannic Thanks.

@JEELEN That's the thing, I can't find any mistakes. Must be something obvious, will attempt to fix it in the next update. I suspect this is the case with all new City names.

@scottjhebert True, that must be it. Still, it suprises me that the AI favours both the UU and the plantation over anything else.
scottjhebert 18 Oct, 2015 @ 5:58pm 
Haven't played this yet, but generally CCs that gift GP (by completing Patronage) generally can gift any GP in the game. E.g., in BNW, they can gift both Merchants of Venice and Khans, so if one gifted a Rumney Wine Merchant to Persia, they can use it
JEELEN 18 Oct, 2015 @ 2:58pm 
@davey_henninger You're welcome. I also noticed the Huns founding a city named TXT-KEY-CITY-ATTALEIA. I suspect tthis is wrongly referended in a Byzantine city list (instead of Attaleia).
Kannic 18 Oct, 2015 @ 12:44pm 
oh i love this
DJSHenninger  [author] 18 Oct, 2015 @ 11:01am 
I've no idea, sorry. I learned by just copy/pasting from other mods and change what I thought I needed to change. But such a process takes a long time.
DJSHenninger  [author] 18 Oct, 2015 @ 10:27am 
@jackmyer37 I don't use any guides, but you can click on the link in my previous post; there's a guide. And thanks.

@JEELEN That's strange, since this Plantation Improvement can only be built by Michael's Great Merchant replacement, which, PErsia should not be able to obtain. Perhaps, I think I've seen such cases, other Civilizations are somehow able to choose the Rumney Wine Merchant when they can choose a free Great Person. Also, if a City is conquered and a Rumney Wine Plantation was constructed, the Civ that conquered the City gets the Rumney Wine. I'll look into it, thanks.
JEELEN 18 Oct, 2015 @ 10:09am 
@davey_henninger Great work.. but: Rumney Wine "can only be obtained by Micahel VIII". Yet I just met Persia which has...Rumney Wine. (I can see some of that too, even though I'm not playing as Michael at the moment.)
DJSHenninger  [author] 18 Oct, 2015 @ 9:28am 
@ianandsue5 Apart from the Civilization V SDK, you should join the CivFanatics Forums and take a look at the guides, since these are very helpful. There is a guide on modding, but it's rather outdated; some vital things remain unmentioned. Also, you should probably stick to XML for the time being; and move onto Lua later. If you want to make art, either use Gimp or Photoshop, if you have access to that program.

You can download a ton of stuff on CivFanatics for your mods. What's also very helpful is to look at a simple Civilization Mod and all of the files, preferably one that uses XML. This looks useful:
http://forums.civfanatics.com/showthread.php?t=493900
DJSHenninger  [author] 18 Oct, 2015 @ 9:04am 
@ianandsue5 Do you mean stuff that aids in creating mods, or just any random mod I personally can appreciate?

@TempusInFacto Hope you'll like them! :)
TempusInFacto 18 Oct, 2015 @ 8:21am 
Are my eyes playing tricks on me? four...FOUR new Byzantine Civs? Liked, favorited, subscribed! Many, many thanks!