Gunpoint

Gunpoint

Underground Facility
28 Comments
Franco514 5 Jan, 2016 @ 2:31pm 
Really cool, great idea.
kiflon 27 Dec, 2015 @ 2:52am 
Thanks! This will help me out alot with my maps!
Zulu 26 Dec, 2015 @ 1:22pm 
kiflon, I would love to know that too!
kiflon 26 Dec, 2015 @ 12:14pm 
Where do you get PointEdit 1.6 from? great map by the way!
SorbCubed 1 Nov, 2015 @ 4:06pm 
oh ok
M o t h a F l i p p i n  [author] 1 Nov, 2015 @ 4:04pm 
@SorbCubed
I used PointEdit 1.6, a fan-made level editor
SorbCubed 1 Nov, 2015 @ 3:43pm 
how do you get all those cool decorations?
M o t h a F l i p p i n  [author] 21 Oct, 2015 @ 7:54pm 
@sorE
Should come up with some more of these, glad you liked them :)
ElectricEye 21 Oct, 2015 @ 12:14pm 
This one was more challenging than Satellite Station. Keep up the good work :)
Baderbal 18 Oct, 2015 @ 3:23pm 
ok, thanks
M o t h a F l i p p i n  [author] 18 Oct, 2015 @ 3:20pm 
Some staircases and alternative elevator's dont work properly, just place one right above the other, and if it doesn't work I don't know how to fix it, sorry
Baderbal 18 Oct, 2015 @ 3:15pm 
did i say doors? oh god, i meant staircases
M o t h a F l i p p i n  [author] 18 Oct, 2015 @ 3:14pm 
You are likely just placing doorframes, you have to add dores to the doorframes.
Baderbal 18 Oct, 2015 @ 2:59pm 
one more thing, my alternate doors seem to not work, why?
Baderbal 18 Oct, 2015 @ 2:39pm 
oooh thanks
M o t h a F l i p p i n  [author] 18 Oct, 2015 @ 2:22pm 
@SnazzyDangle
You put a Zone Resizer and then put a normal zone in the middle of the zone resizer and then the zone resizer will treat that zone as a bigger or smaller zone.
Baderbal 18 Oct, 2015 @ 2:10pm 
thanks dude,you helped me a lot, i'm off to make the 3rd episode of the francis case...oh one more thing...do the zone resizers actually adapt to the size of the place, if not how to they work?
M o t h a F l i p p i n  [author] 18 Oct, 2015 @ 2:07pm 
@SnazzyDangle
You put them in the same zones.
However this doesn't allow anything to connect with anything.
Certain things will by default connect with another certain things, like:
Cameras will automatically connect to Alarms, Movement Detectors will Automatically connect with Doors, Lightswitches will automatically connect with lights...
Baderbal 18 Oct, 2015 @ 2:04pm 
ooh,so if i want o connect something i put them close together?
M o t h a F l i p p i n  [author] 18 Oct, 2015 @ 2:03pm 
@SnazzyDangle
It works just like the normal editor, the circuits will connect themselves, except PointEdit provides the ability to create ONE custom connection by placing the "Source Maker" and the "Reciever" that can be found in the Circuits tab!
Baderbal 18 Oct, 2015 @ 2:01pm 
well it helped a little bit but my real problem is that tricky wiring, i dont have any idea how to do it
M o t h a F l i p p i n  [author] 18 Oct, 2015 @ 1:59pm 
@SnazzyDangle
It's pretty simple and self-explanatory, upon running the app you will have a grid with a yellow square - the yellow square is the level that the player will play.
Up above there should be a bar with "Decorations, Walls, Circuits... etc" and from that you should be able to open menus and add identities to your map.

After you are done editing it, you save the level in your Game Directory Folder, inside the "Levels" Folder, and then you should be able to open it from ingame! It's kinda hard to explain any simpler then this :s

Good Luck! :steamhappy:
Baderbal 18 Oct, 2015 @ 1:56pm 
no, i mean i'm really having dificulties with the mechanics of the editor, so if you could know of a tutorial article or something..it would be great
M o t h a F l i p p i n  [author] 18 Oct, 2015 @ 1:52pm 
@SnazzyDangle
What are you having difficulties with?
It should just be a download-and-run thing
Baderbal 18 Oct, 2015 @ 1:51pm 
though even if you wont or dont feel like it, i wanna ask you something..could you tell me how to use pointedit? because i cant seem to get it right
Baderbal 18 Oct, 2015 @ 1:45pm 
Greetings fellow human, i'm making a kind of "novel" of levels in gunpoint and i would apreciate if you checked it out(that spam though) :P
M o t h a F l i p p i n  [author] 17 Oct, 2015 @ 2:43pm 
Feel free to play it, and comment on the level for future improvements! :steamhappy: