Left 4 Dead 2

Left 4 Dead 2

Hunting Rifle Overhaul
92 Comments
Savage Salty Dad 23 Mar, 2024 @ 4:04pm 
Just realized this is part of the game now lol.... I've been using this mod since forever. I even got it on l4d1 like what..... unsubcribing and still seeying it felt wrong
GI1TcH!mg G@M3R (R.A.Sudios) 21 Jun, 2021 @ 7:28am 
@CTriggerHurt I have found an issue if your still working on this mod
- I see that the survivors in worldmodel do not take out the magazine when reloading the Hunting Rifle with this mod on can you please fix that?
CTriggerHurt  [author] 12 Feb, 2021 @ 9:41am 
Firstly, please read the top of the description where I stated that I won't be updating this mod. Even if I wanted to, this is both a model and a texture, and it would therefore conflict with the 4k texture mod. Frankly the model in the game is higher quality than this one now because, should you read the description, you'd know that it became part of the game, so unless it's the weird floaty animations that you're after, you may as well not subscribe to this.
GI1TcH!mg G@M3R (R.A.Sudios) 12 Feb, 2021 @ 7:24am 
There seems to be a conflicting issue with this mod, There should be no issues it's just the texture right? making it 4K it should be compatible
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1984995102
CTriggerHurt  [author] 26 Nov, 2020 @ 11:05am 
No, this one exists mostly as a legacy mod. I do intend to make a new submission that follows the same guidelines as the rest of the overhauls, though.
Snake Foolery 26 Nov, 2020 @ 10:43am 
Do you have any plans on updating this mod any time soon?
🏖 SUMMER NEKO ☀ 26 Oct, 2020 @ 2:50am 
I remember I use this before last stand update. Now they add your model in game :D
The Renegadist 10 Aug, 2020 @ 2:12pm 
The old animation thing was my bad but the point about the animations still stands which you acknowledged.
CTriggerHurt  [author] 10 Aug, 2020 @ 7:12am 
@The Renegadist i have no idea what you're talking about, this hasn't been updated since early 2016, and it always had custom animations. i agree that the animations i made for this are way too floaty, but i'm not gonna update a 5 year old mod with new animations at this point, even if i had the time to do so. if i ever make new animations for this gun, it'll be a new submission.
The Renegadist 9 Aug, 2020 @ 11:51pm 
Didn't this use original animations at one point, big disappointment if you they did and you removed them because the current anims are floaty as hell.
T626 3 Jan, 2020 @ 2:20am 
I love this mod overall. But I wish it was skin compatible and that the flashlight was in it's original position as it is on the default hunting rifle. :steamsad:
CTriggerHurt  [author] 12 Dec, 2019 @ 10:56am 
like i stated in an earlier comment, i see no reason to overwrite this version simply because it's so old now. if you're so inclined then absolutely go for it, all i ask is that if you reupload it then link back to this one somewhere
antiplayer 12 Dec, 2019 @ 10:49am 
bruh, want me to upload this again but skin compatible?
CTriggerHurt  [author] 12 Dec, 2019 @ 10:28am 
this skin is over 4 years old now. i don't even have the source files to this anymore, and i don't care to extract them again just for this.
antiplayer 12 Dec, 2019 @ 9:45am 
remove the fucking custom skin so it can be compatible with hunting retextures
Rudy The Fox 8 Dec, 2019 @ 10:13pm 
Going to wait About the G3 Animation to your work that I want to see it putting right now
🏖 SUMMER NEKO ☀ 8 Dec, 2019 @ 12:19am 
the world model ammo clip is not moving??
Savipää | cs4skins.bg 3 May, 2019 @ 4:38am 
Thank you Master!
chippu 7 Aug, 2018 @ 7:53pm 
Can you upload all the textures seperatly, so these textures work with other hunting rifle mods?
Ducky 1 Apr, 2018 @ 8:25am 
I think the reload animation is a bit slow, since I usually start firing once the reload animation has fully ended. Because you can start shooting before the reload animation is fully over, it throws me off whenever I reload the weapon. Other than that, I think this overhaul is great.
CTriggerHurt  [author] 1 Sep, 2017 @ 8:16am 
Mm. I never did update this one. A new version will be released soon enough with a new model, but I won't be overwriting this one, as there's a lot of people who like this one that might not find the changes welcome.
ihcorochris 31 Aug, 2017 @ 8:55pm 
Still no detachable mag? Rip
CTriggerHurt  [author] 24 Jun, 2017 @ 1:37pm 
Actually, hell, THIS one is pretty old. I no longer like this one's animations, and could really do much better now, if I didn't have so many other guns to finish first.
CTriggerHurt  [author] 24 Jun, 2017 @ 1:36pm 
Most of my animations are very old, and I don't feel comfortable releasing them yet. The next one up is for the M16, as it's very close to completion.
Rudy The Fox 24 Jun, 2017 @ 1:24pm 
it's ok but do you still have the military sniper rifle animation on you?
CTriggerHurt  [author] 24 Jun, 2017 @ 1:21pm 
@ Rudy The Fox™
I don't have a pump shotgun animation that's anywhere near ready for use. The ones I DO have are very old, and are from a long time ago. I no longer like them whatsoever.
toxic 15 May, 2017 @ 4:23pm 
Really?:steamfacepalm:
Upways 24 Feb, 2017 @ 12:29pm 
20K polygons is alot to work with, did you have to create them for the model or did you already have them?
CTriggerHurt  [author] 12 Nov, 2016 @ 10:31pm 
@TFKnight
This is an animation bug on Valve's end. Without the source files to the L4D2 characters' animation sets, I can't correct it completely.

Also this submission is old, thus I do not intend to fix anything. This is primarily a first person adjustment anyway. A newer version, hopefully with an ejecting magazine, will come out soon enough alongside a bunch of other guns.
CTriggerHurt  [author] 5 Nov, 2016 @ 6:05pm 
@gunsandpugs18
They're on their way. I'm trying to get all of the weapons rigged and animated well before releasing them. I have a few ideas for new pistol reloads that I'd rather release than the current ones. The closest weapon to completion is probably the AK-47; I'm very satisfied with its current animations and will probably not make further changes to the mesh/texture. The source files for all weapons will be released once I've gotten all of the weapons completed and compiling.
Train11450 5 Nov, 2016 @ 2:27pm 
@#!/trigger_hurt #ktds When are your other reanimations are coming ?
CTriggerHurt  [author] 20 Oct, 2016 @ 5:32am 
@THE LORD SUPER SAIYAN GOD 1OOOOO
Yes, only the hunting rifle.
THE LORD SUPER DEMON GOD 1OOOOO 19 Oct, 2016 @ 6:01pm 
is only for sniper right?
CTriggerHurt  [author] 27 Sep, 2016 @ 9:58pm 
@The Black AHHHH
That would be hard to say. There are some notable changes:
1. ALL pistols are the same kind of pistol. This fixes consistency problems.
2. There are 3 pistols to choose from, which will be separate submissions:
A. P220 (By default, this is the pistol on the right)
B. Glock (By default, this is the pistol on the left)
C. Colt 1911 (As seen in Left 4 Dead 1, but updated with a HQ model and somewhat-improved texture)
3. World models will be hacked together from the view models, which will be completed meshes.
4. (very) Subtle up/down aiming
There are more changes, obviously, mostly to the rigging of the weapons, but I don't have the patience (or time) to list them all right now.
Once I fnish all of the weapons, I'll release the source files so that anyone who wants to build off of them is more than welcome to.
Fesko 27 Sep, 2016 @ 9:52pm 
Oh and a question I forgot to ask, what will be the changes to the new overhaul weapon?
CTriggerHurt  [author] 27 Sep, 2016 @ 9:51pm 
@The Black AHHHH
Of course. In fact, here, a (quite unfinished) recording of just those:
https://puu.sh/rqgV6/4a2049aa1f.mp4
Fesko 27 Sep, 2016 @ 9:49pm 
Will the final version include a dual animation?
CTriggerHurt  [author] 27 Sep, 2016 @ 8:34pm 
@The Black AHHHH
It's doing surprisingly well. Here, have a preview of some sketchup, unfinished but still somewhat usable animations:
https://puu.sh/rqgHU/4ffee17ccc.mp4
Fesko 27 Sep, 2016 @ 4:52pm 
How's the pistol overhaul doing? Are you almost finishing it?
CTriggerHurt  [author] 8 Sep, 2016 @ 2:27pm 
@asura
Unless you're talking about something that changes the model. In which case, you'll have to actually grab the source files from GameBanana, hack a model onto my existing one, recompile, then re-pack the VPK.
CTriggerHurt  [author] 8 Sep, 2016 @ 2:25pm 
@asura
I'm not going to bother with this old one any more, simply because it's more of a legacy thing. I've updated my formats since then and am now re-doing a lot of other guns in a more efficient format.
If you're that desperate to make it skin-friendly, you can just download and edit the VPK itself, removing the existing "materials" folder and re-pack it. I have no intentions to update this any further.
Asura 8 Sep, 2016 @ 1:57pm 
could u make it so its skin compatable thoe? cause more detailed stock model is cool and all but i think we both know people use skins much more these days :/
CTriggerHurt  [author] 7 Sep, 2016 @ 5:58pm 
@asura
No. I modified the texture slightly.
Asura 7 Sep, 2016 @ 4:54pm 
is this compatable wit skins or naw?
B O O G I E ™ 6 Sep, 2016 @ 5:15am 
Amazing! Very Nice :steamhappy:
Mince 17 Aug, 2016 @ 7:39pm 
Cool, I look forward to whatever you put out.
CTriggerHurt  [author] 16 Aug, 2016 @ 5:22pm 
@Mince
Sorry I didn't reply sooner, I was caught up in stuff.
Yes, I am in fact still alive and still working on these overhauls. In fact, I have a Pistol Overhaul nearing its release. I won't spoil all the details, but it includes massively improved animations (Even superior to the animations in this mod), consistency improvements, a re-done world model (that's ripped directly from the view model, much like this mod), and an optional re-implementation of an (updated) Left 4 Dead 1 pistol (The Colt 1911).
I can't give you a release date, though, other than it being pretty close to completion. College won't start for about a year, which, inbetween work, will give me a lot of time to continue creating overhauls.
Mince 18 Jul, 2016 @ 11:40pm 
Hello, I still use this mod faithfully. I thought I would check in to see if you had any updates as far as overhauls for other weapons? I understand if you don't, there's more to life during the summer especially haha. Just wanted to check.
Rachel Ferrier 🏳️‍🌈 21 May, 2016 @ 7:32pm 
Can you do the M16 and the AK-47 and the Uzi
CTriggerHurt  [author] 13 May, 2016 @ 12:55pm 
@[ThatGenericPyro]
I can't directly use these animations on any other weapon, including the default weapon mesh, due to bone location differences and animation styles.
I CAN, however, style some animations that are similar for the military rifle. I'll get to that eventually.