Tabletop Simulator

Tabletop Simulator

Trees and Bushes
15 Comments
Emily Mewens 30 Jul, 2021 @ 5:05pm 
Replace the collider if its broken, and the trees wont fall through things anymore :T
iSoul_ 19 Jul, 2021 @ 5:16am 
15 files from michaelbrandeberry.com are no longer valid.
Sleepy 3 Jan, 2021 @ 1:06am 
objects still broken. great models would love to use them but cant
IG-JF-CF 13 Mar, 2020 @ 4:33pm 
I keep trying to use this, but all of the trees just infinitely fall through the table :(
rafeki97 31 Jul, 2019 @ 2:48pm 
hey just checking back in several of the objects are still broken :(
Tyrant 10 Dec, 2015 @ 8:29am 
I'll also fix Haunted Castle Part 1, which has 2 missing OBJ files.
Tyrant 10 Dec, 2015 @ 8:28am 
Hey Vess, I'll fix this mod for you if you zip up your 'Models' folder and link it. There's 18 broken OBJ files that need to be rehosted.
Vess  [author] 30 Nov, 2015 @ 8:03pm 
@Cat: Thank you for letting me know, i'll update the files soon :MrSkull:
Cat. 29 Nov, 2015 @ 7:20pm 
The logs and most of the trees do not load, but the bushes and flowers work great!
Luthervian 25 Oct, 2015 @ 6:47pm 
Also, i went ahead and sent that friend add invite.
Luthervian 25 Oct, 2015 @ 6:46pm 
I have made collision meshes for each of the trees and a single flat collisoin base that can be used for ground folliage. They aren't perfect by any means - but they are all still box meshes, so I don't think they should hurt physics performance.

Only the one dead tree that is standing on its roots did I pass on collision for. It was over 10k polys for it and I wasn't likely to use one that heavy for my games to help keep performance and file size decent.

I broke the 3 dead trees model into individual dead trees.. each has its own collision so you won't need to deal with the big dead space inbetween them with the new setup.

you can see a preview here:

www.michaelbrandeberry.com/images/Minis/Trees/forest_collision_work_preview.jpg

I don't really fully understand the Steam Workshop but I will be happy to share my tree save file with you so that you can update your collection. I think it would be better than me reposting the work you took in exporting these.
Vess  [author] 25 Oct, 2015 @ 5:51pm 
Luthervain -- That is definitely one of the more common problems I encounter with a lot of models imported into TTS. Normally resizing locked objects near other locked objects makes them ignore their respective collision boxes (Which can be neat for creating some stuff in game) but if you want to make custom ones that'd be awesome! You can always feel free to add me and hit me up if you would like to chat. :MrSkull:
Luthervian 25 Oct, 2015 @ 4:58pm 
Vess -- The larger trees are proving to be difficult to manage because of the default box collision being as large as the foliage crown. I am making custom collision boxes for just the trunks so that they are more friendly to placement at the game table.

Is this something you'd be interested in having for your main collection?
Vess  [author] 22 Oct, 2015 @ 1:11am 
@Chucky: Thanks! Glad you like it, i'll try to get some more terrain stuff up soon! :MrSkull:
Chucky 18 Oct, 2015 @ 1:47am 
Awesome! Ty.Keep up the good work.