Space Engineers

Space Engineers

Gantry ( DX11 )
79 Comments
Aizen 1 May, 2020 @ 10:06pm 
My only question is, "Do they weigh less than light armor for such minimal structure?"
Archadiuss 21 Apr, 2020 @ 4:35pm 
Right, Thanks for the explanation FlakMagnet!
FlakMagnet  [author] 21 Apr, 2020 @ 11:39am 
no. The way the deformation works would not work with a more complex mesh. The process uses what are effectively a load of extra vertices on each block face, which the game deforms in a crash. None of the stock non-flat faced blocks are deformable ... it just doesn't work with a more complex mesh
Archadiuss 21 Apr, 2020 @ 6:17am 
Are these blocks deformable?
Lance 15 Apr, 2020 @ 6:20pm 
Mod posted {LINK REMOVED}. Glad I can help keep my favorite gantry/scaffolding block alive.
FlakMagnet  [author] 15 Apr, 2020 @ 3:46pm 
Feel free to post it on the workshop. Not a problem. IF you used my meshes just mention that...and let me know the link...I can put a comment on here that an updated version has been done to bring the textures up to the current specs.
Lance 15 Apr, 2020 @ 2:58pm 
@FlakMagnet I have an updated version of your mod which uses the vanilla textures (skinnable) and various data file changes (block variant group, research, mount point changes, component changes). I can send it to you or post it on the workshop.
DMMWolf 28 Sep, 2019 @ 6:23pm 
I miss this mod
Diminius 1 Aug, 2017 @ 8:50am 
when do you think you wil have time to work on this mod? i also noticed that mirroring seems funky
SpaceGeek 8 Jun, 2017 @ 1:53pm 
Thanks, FlakMagnet! This is the only mod of its kind and I really think it should be in the base game considering how often this type of decor is simulated with partially-complete blocks. Keep up the good work! I will be interested to hear about any future improvements.
FlakMagnet  [author] 8 Jun, 2017 @ 4:56am 
Badly needs an update..which will be done as soon as I get some free time. There are quite a few block mods affected by the most recent patch....and it will get done :) I will also try and make use of the new textures and give the models a bit of an overhaul too, as I have encountered a few areas where they could be better. I also want to add in the 2-part slopes and
SpaceGeek 7 Jun, 2017 @ 11:49pm 
Broken as of last update!
FlakMagnet  [author] 7 Oct, 2016 @ 10:16am 
Was my first go at modding, and I had a lot to learn :) When I get some time I am going to go back through this lot and tidy up the issues
Mainframe 7 Oct, 2016 @ 2:12am 
nice blocks, look great if you can hide the edges. The hitboxes really need some work, slopes with a full block hitbox feels a bit sloppy.
FlakMagnet  [author] 25 Sep, 2016 @ 3:04am 
The textures were intended for DX11 ... I have not played on DX9 since the developers stopped work on it. Sorry. If I get time, I will try and throw together a version for DX9 if there is a call for it.
Manic 12 Apr, 2016 @ 6:53pm 
Really nice
FlakMagnet  [author] 30 Mar, 2016 @ 3:15pm 
Something I will have a look at :) Didn;t really get my head around the collision models before, but I think I can do better now!
Carnaxus 29 Mar, 2016 @ 11:08pm 
These blocks need just one thing to be perfect: Proper collision models! Currently they're *all* cubes, physically.
sigmarizz98 15 Jan, 2016 @ 5:03am 
ok, tx
FlakMagnet  [author] 14 Jan, 2016 @ 10:43am 
Works fine in creative and survival
sigmarizz98 14 Jan, 2016 @ 8:25am 
Does this work in creative?
CDR.Kitten 11 Jan, 2016 @ 4:33pm 
Uh, I think, unless you know already, it depends on the block's solid parts, I could be wrong. Like where the blocks can connect to.
FlakMagnet  [author] 31 Dec, 2015 @ 3:05am 
To be honest....I am still not 100% sure what makes a block seal or not seal! Soon as I know, I will fix it on here :) Got to be something in the config. Thanks for the comments.
Mattacon 30 Dec, 2015 @ 7:38pm 
I find it odd that all of the Gantry blocks can seal O2 despite having very obvious )2 holes. Are you going to change this around in a future update?
It's not a knock on your mod, I am still *extremely* impressed that this is your first mod and it has already been so well received. :)
Pez 4 Dec, 2015 @ 7:27pm 
This is much nicer than than the dodgy version of vanilla grinded things. It's a pain to weld those blueprints that do that, so this is a welcome change.
FlakMagnet  [author] 26 Nov, 2015 @ 1:30pm 
they are not as strong as armour...but stronger than the unwelded armour block that I used to have to use.
IonicCake 25 Nov, 2015 @ 10:54pm 
@flakmagnet how strong are these blocks? how do they compare to standard armor blocks?
Goldobsidian 5 Nov, 2015 @ 6:29pm 
Very understandable and glad to hear it, cant wait to see the results.
FlakMagnet  [author] 5 Nov, 2015 @ 9:59am 
working on the other 2 :) Not had much time over the last week or so, but I am on it!
Goldobsidian 5 Nov, 2015 @ 7:04am 
very nicely done, but the other 2 basic shapes need to be included to make it really complete.
OSA 2 Nov, 2015 @ 12:51am 
still an good idea.
OSA 2 Nov, 2015 @ 12:51am 
pls make it lighter then a normal block, cheaper but less durable.
Grumphy_Bear 30 Oct, 2015 @ 4:04am 
awesome and it looks great.
Seven 30 Oct, 2015 @ 12:20am 
I have to say, this mod is fantastic. Simple, elegant, useful for both decoration and funcional "reactive" armor against missile attacks. That said, I do agree with @msmoser85 in that it definitely needs the other two shapes. Aside from that this mod works very well.
msmoser85 29 Oct, 2015 @ 5:44pm 
Very cool. Please add the other 2 basic shapes.
NightReaper 28 Oct, 2015 @ 3:24pm 
tis noice, do lik :D
GenJackO 28 Oct, 2015 @ 9:42am 
awesome :-) love the mod... probably gonna love it more after that
FlakMagnet  [author] 27 Oct, 2015 @ 2:27pm 
For Col Shepherd and anyone else having slowdowns using large numbers of these blocks..I am currently working on a lower poly version which I will add to the pack, giving a high and low poly version. Poly count is down from 360 quads to 190 .... so that's nearly a 50% reduction. Same look..same textures...so you will be able to use both together. These plus the corner blocks should be done by the weekend :)
Knight of Trousers 27 Oct, 2015 @ 1:20pm 
Looks great, can't wait to use it
FlakMagnet  [author] 26 Oct, 2015 @ 3:29pm 
Nice scaffold :)
GenJackO 26 Oct, 2015 @ 12:59pm 
its a noticable dip but still playable
FlakMagnet  [author] 26 Oct, 2015 @ 2:39am 
Be interested to see a screenshot of what you made. Possibly I need to try and lower the poly count a bit more. I'll give it a look.
GenJackO 25 Oct, 2015 @ 6:39pm 
question would making girder blocks that are 5 ,10 , and maybe 15 blocks long be less demanding graphics wise? cause i made a huge construction scafold for a cruiser and have a noticable dip in fps.... looks great tho
Audiopulse 25 Oct, 2015 @ 2:39pm 
My only worry with it would be that it could stress the pc a lot, considering gantries are something often used in raw masses.
Other than that it looks nice.
FlakMagnet  [author] 25 Oct, 2015 @ 4:15am 
I'll have a look at mirroring ... no idea what makes it happen, but I guess it muct be in the text files somewhere :)
Loki 25 Oct, 2015 @ 3:09am 
Mirroring doesn't work, but overall a very nice looking mod!
Chaos Uncensored 24 Oct, 2015 @ 10:07pm 
Sorry just saw someone else asked for this as well, hope to see it soon :)
Chaos Uncensored 24 Oct, 2015 @ 10:06pm 
Any chance on the corner and inverse corner being added?
Jellvi VR 24 Oct, 2015 @ 12:11pm 
Awesome, some of us out here love the "construction" type look. Added and great work! :steamhappy: