X Rebirth

X Rebirth

Project TOBS
70 Comments
Daveotw 27 Oct, 2023 @ 7:21pm 
Can anyone help with: How to use "Project TOBS". I wish to build the Haunt, Den and Foundry. The Telardi Outreach will not sell Construction Vessels? Any help would be great. Thx
eMYNOCK  [author] 5 Jan, 2018 @ 9:46am 
ok ok... but only because you called me "the storm of the night"
aladinaleks 5 Jan, 2018 @ 4:26am 
Hi eMYNOCK - Friend, brother, comrade, the storm of the night, rename the builder ship pls, pls, pls, pls, pls, pls, pls, pls, pls, pls, pls, pls, . :steamhappy:
aladinaleks 4 Jan, 2018 @ 5:45am 
Hi eMYNOCK

alexalsp_emy_tobs\assets\units\size_xl\macros\units_size_xl_builder_ship_te_macro.xml

stationsmod\assets\units\size_xl\macros\units_size_xl_builder_ship_te_macro.xml

Rename the files for compatibility.

alexalsp_emy_tobs\assets\units\size_xl\macros\units_size_xl_builder_ship_tobs_te_macro.xml

units_size_xl_builder_ship_tobs_te.xml


mod StationMod - https://forum.egosoft.com/viewtopic.php?t=397803

I wrote to the author, but he is still drunk, as it seems to me))

I think that to avoid such unpleasant moments, it's better to rename the file yourself.
bioscmos303 9 Dec, 2017 @ 1:13pm 
tnx 07 :)
eMYNOCK  [author] 9 Dec, 2017 @ 11:48am 
if not stated otherwise the mod works with 4.30.

i did not noticed any weird behaviors while finally correcting some macro discrepancy.

any further questions?
bioscmos303 8 Dec, 2017 @ 6:32pm 
still works? for 4.3 ?
eMYNOCK  [author] 15 Sep, 2017 @ 7:32am 
Hallo Schlaubi,

warum bei meinem Werft Mod Drohnen verschwinden ist mir bis heute ein Rätsel.
Die betreffenden Ship Dealer Dateien stammen alle aus dem Player Shipyards Mod von BlackRain und ich habe nicht die geringste Ahnung wie genau sie funktionieren.

Eine lösung um den Drohnenschwund zu verhindern ist das Manuelle Abrüsten der Drohnen über das Frachttransfer Kommando vom Betreffenden Schiff.
locutus87 28 Jul, 2017 @ 4:59am 
@eMYNOCK hat sich erledigt, wollte dir einen Screenshot schicken, aber jetzt sind die Module wieder da. Trotzdem danke für die schnelle Antwort :-)
eMYNOCK  [author] 27 Jul, 2017 @ 3:35pm 
in wie fern sämtliche stationen?
ich habe nur die MK2 nicht mehr baubar gemacht und einen neuen bauplan für eine MK3 gefummelt.
locutus87 27 Jul, 2017 @ 3:14pm 
Seit deinem Update fehlen bei sämtlichen Stationen die Nahrungsmittel-Module.

Since your update, the food modules are missing at all stations.
eMYNOCK  [author] 10 Jul, 2017 @ 4:17am 
Regards fellow Subscribers.

Due to recent Mod Changes i recomment to recycle your existing Mk2 Overwatch Stations and setup a brand new Mk3 Overwatch instead.

All Changes are listed in the description and in the Discussion Part of this Mod.

I wish you all happy Trading.
eMYNOCK  [author] 15 Jun, 2017 @ 3:07am 
thanks, fixed
aladinaleks 15 Jun, 2017 @ 1:08am 
in the file

alexalsp_emy_tobs\assets\structures\economy\collectors_water\generic\macros\

struct_econ_cw_generic_te_water_macro.xml

not closed tags

</replace>
</diff>
locutus87 14 May, 2017 @ 4:52am 
Die anderen 3 Stationen sind Top, da gibt es bei mir keine Probleme. ;-)
locutus87 14 May, 2017 @ 4:51am 
Vielen Dank, schönes arbeiten mit dir :-)
eMYNOCK  [author] 14 May, 2017 @ 1:21am 
Bitte unbedingt die Baupläne für alle Teladi Stationen Prüfen.

Eine zusätzliche Bauphase würde keinen wirklichen Sinn ergeben.

Am besten ist es den Bauplan und die ganze Struktur mit dem verlinkten Mod zu "reparieren".

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=685713911
eMYNOCK  [author] 14 May, 2017 @ 12:47am 
Ich werf einen Blick auf die fehlenden URV Starter... ich verspreche aber nicht das es heute noch ein Update gibt.. hab zu lange nicht mhr in den Dateien gefummelt.
locutus87 13 May, 2017 @ 9:01pm 
Hallo,

könnt ihr bitte noch ein URV-Werfer in den Bauplan der Teladi Wassersammler Station hinzufügen? Vielleicht sogar als seperates Modul?

Irgendwie fehlen da Drohnen und eine Instandsetzungsmission ist leider auch deswegen auch entstanden.

Danke schonmal im Vorraus.


Hello,

Can you please add a URV launcher to the Teladi water collection station? Maybe even as a separate module?

Somehow drones are missing and a repair mission was unfortunately also for this reason also arose.

Thanks in advance.

eMYNOCK  [author] 3 Feb, 2017 @ 3:20pm 
Always a pleasure if someone find the Mod Usefull.

I hope you docked at the fresh constructed Platforms that are linked to their respective Shipyard Modules... that will trigger the creation of their Ship Dealers.

To be honest, there should be 1 XL, 1 L, 2 M and 2-3 useless Ship Dealers onboard the Station after it is fully Build.

And i still do not know why the useless Dealers are Created or how i could prevent that.
Zaxius 3 Feb, 2017 @ 3:15pm 
Actually the XL dealer finally showed up when the station was completely built. However there is a second medim shipyard on the build list that wont build. I think this is that mising dealer too. But now the XL guy is working Yay! And over all this mod is awesome. Love the three new stations too. Actually very useful. I built two forges side by side and they actually linked together. Pretty cool looking double forge.
eMYNOCK  [author] 31 Jan, 2017 @ 4:18pm 
I can sadly confirm that this is a bug since the beginning of my mod, in fact there are multiple Capital Ship Dealers without a designated Ships Class.

But the real and functional Traders are present on their designated L or XL Shipyard Docks.

I am sorry that i still not know how to prevent the useless Traders from Spawning.

I will note it in the describtion to inform others about this oddity.

Anyway, thanky you for your observation.
Zaxius 31 Jan, 2017 @ 3:28pm 
Potential Bug Report: Not sure why but the capitol ip dealer XL Isnt showing anything in his list of available ships. In fact I get a wierd clicking sound that repeats but the enu is empty. And I noticed next to his name the XL is not there. The L ship dealer is working fine. Any ideas what the issue may be? I wanted to build the XL Ships. And yes I have shipbuilder mod. Thanks for any help. Really LOVE this mod by the way all the stations are very cool. And the foundaries will make a fortune selling teladianium.
Martin 2 Jul, 2016 @ 8:54am 
great many thanks :)
eMYNOCK  [author] 2 Jul, 2016 @ 8:52am 
It should be compatible.
Martin 2 Jul, 2016 @ 4:18am 
Is this mod compatible with CWIR?
eMYNOCK  [author] 25 Apr, 2016 @ 7:49am 
can you provide me with screenshots of the URV production modules, container storage AND your entire station storage?
Klecan84 25 Apr, 2016 @ 7:44am 
There is more than enough cargo space for all kinds of wares.I have resources to build 4 hours URV's. Do I need a spacialist or something else? All the other products are working fine.
eMYNOCK  [author] 25 Apr, 2016 @ 7:06am 
can you verify that the stations storage isn't full?

sometimes it is just the container storage that is pretty much full of podkletnov generators or food.

if the storage is full... simply sell some wares.
Klecan84 25 Apr, 2016 @ 3:21am 
I need help! I have built the URV- shipyard of the Overview Station, but it won't start the production. I have all resources it needs. I also loaded an older savegame an built again but same problem.
What can/should I do?
Drako 24 Apr, 2016 @ 3:52am 
Could we add one ship to this shipyard : The Marauder Phoenix ?
afederowicz 23 Apr, 2016 @ 11:25am 
I WILL ADD MORE AFTER i BUILD IT, FOLLOWING ALL BUILD PLAN CONSTRUCTIONS OF ADDITIONALLY NEEDED STATIONS / SUBSTATIONS ETC.... THAT YOU FIGURED THIS ALL OUT IS REALLY QUITE IMPRESSIVE !!! DEFINITLY BEYOND THE CALL OF DUTY HERE...
afederowicz 23 Apr, 2016 @ 11:17am 
Ok ! In all sincerity, I have finally completed the Original main quest with Yisha, that URV forge was a bugger to finish, until I got used to the idea, that complete mission specs simply were not ever going to apear for the Forge extentions in a complete and sequential manner... Only sometimes... So I wrapped my head around the idea of just creating the sequence in my own head assigning the correct trade orders for building materials. Etc... That in itself is a real issue, because one hopes for stupid but common sense things, such as, "Hiring complete and reasonably compitent crews for a full set of ships, that cover all needs of station, to then be used by station to go grab the material it needs etc..." Wow, was I in for an eye opener... Well I finally figured out how the GAME NEEDED ME TO HOLD IT'S HAND !!!! NOT THE OTHER WAY AROUND !!!!!!!.............
afederowicz 23 Apr, 2016 @ 11:16am 
That alone must be a pretty tough issue for a lot of gamers... The set of internal commands for the AI, that it can use seems to simply not be there... Rather the Player must switch hats , and play, "(((A.I.))) JACK of ALL TRADES, and master of NONE"... Ironically yet one still must master even that.... Well, it is a good experience in that some pretty good reasoning skills must be applied... However, for anyone educated with the new common core teaching, they are probably going to be helpless, because no one hands them answers labels , {A,B,C, ...} Litterally, if you want to understand their dilemna, look up Charlotte T. Iserbyte online about the dumbing down of America's Students.....
afederowicz 12 Apr, 2016 @ 1:35am 
OK I subscribed and looking forward to Building Away with these !!!! Thanks A Bunch !!!
eMYNOCK  [author] 11 Apr, 2016 @ 6:45pm 
No problem.. but i have to say.. the extra Ship Dealers are just an accident i can't get rid of.

They are linked with the non functional extra L/XL Ship Cradles.

They won't harm you but they are just there.
afederowicz 11 Apr, 2016 @ 5:41pm 
that extra dealers for atmospheric effect is nice idea... accidental or intentional both are good !
thanks for responding so quick, and i'll give it a run right away !
eMYNOCK  [author] 9 Apr, 2016 @ 9:37am 
Well, i use it my self... during the beta.. and still with 4.0.

you can assume that it is working under 4.0.

the only strage thing that will happen is the fact that you will have too much Ship Dealers on this Station, the Working Dealers are marked with (L / XL) the not working are just decoration.

Regards
afederowicz 9 Apr, 2016 @ 8:21am 
Please verify this is okay with game version 4.0 so I know I can use it without bugs...
Game Watch - 735 6 Mar, 2016 @ 10:46am 
Nice Mod this has been needing to be done by somone for a long time. I've been wanting this station the first time I saw it in TOP dlc, But to only be dissapointed that it can never belong to the player. :steamhappy:
Fazer 6 Mar, 2016 @ 9:29am 
No problem man, I've builded a warehouse nearby so I can store the drones there ;)
eMYNOCK  [author] 6 Mar, 2016 @ 7:08am 
Sorry about the too small Storage Capacity... can't do much about that because i've only re arranged the entire buildplan to make it a bit more logical.

In fact, the Station should be "ready to use" when all Modules are build... and the Storage should be the very last thing to Build.

It simply looks weird if i arrange everything into a single Buildphase with stages from 1 to.. what ever.

As far as i remember there should be only 4 Phases for the Podkletnov Fab and everything else shuold be 1 or maximum 2 Phases.
Fazer 6 Mar, 2016 @ 6:07am 
May be that the stage 3 "Stufe 3" thing is only in the german translation.
Fazer 6 Mar, 2016 @ 5:53am 
The fault is on the first module, stage two is assigned as stage three and the normal headar isn't clickable, but clicking one line deeper is possable.
My problem is more that the storage is very small , espacially the drone storage is much to small for a shipyard.
However, I love the look of the Overwatch and what it is producing.
eMYNOCK  [author] 9 Feb, 2016 @ 11:15am 
Greetings AC,

wich Modules do you men with Stage 3 to be Exact?

There is actually only one Module Group that has 3 Stages and this would be the Podlketnov Fabs.

So, i have actually no idea what you want to get Build.

So far:

Did you followed the build Order? (even if it is not truly existent )

And what are you supposed to Build right now?


If you are registered at egosoft.com it would posiblly helpfull to leave me a PM with a link to your actual save.

Regards
AC_Black 9 Feb, 2016 @ 8:58am 
Hi eMYNOCK nice mod thanks :) I seem to have a small problem with the Overwatch... stage 3 is greyed out,, the expandable is there, but after clicking the upgrade, expand is all greyed out? Is there a work aroound ?
jojobe 16 Dec, 2015 @ 10:26pm 
Thank i got it.
eMYNOCK  [author] 16 Dec, 2015 @ 6:53am 
Relating the Trade station i am happy to give this Link away.

But i don't think that Vanilla Shipyards will never happen in X Rebirth.
jojobe 16 Dec, 2015 @ 6:34am 
I have no clue as to why players can not have a trade station in this game. the game will not allow the player to have a ship yard or a trade station but its what most players want... go figure
Darkmoon 13 Dec, 2015 @ 4:05pm 
Danke für die nützlichen Tips :steamhappy: