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-rep
jk love it <3
"Refract"
{
"$model" 1
"$nodecal" 1
"$refractamount" ".02"
"$REFRACTTINT" "{246 250 255}"
"$scale" "[1 1]"
"$normalmap" "you must specify path to a normal map here"
}
Your normal map must match the cube's texture. The $refractamount should cause a displacement in all that passes through the ice cube while the $normalmap should give that displacement a shape.
A warning about Refract: SFM has a bug which causes an object to see a reflection of its back into this texture if it gets in front of it. Also, refract does not process Volumetric light, so make sure not to put it in the way of such light.
I think you can change refract tint to make it blueish.