Source Filmmaker

Source Filmmaker

Ice Cube
14 Comments
CINATITSMR 2 Jan, 2024 @ 9:46am 
wow I sure hope this chunk of ice doesn't get in the way of a random ship on it's maiden voyage!
Zeus Tsuyu Frogussy Owner 27 Apr, 2023 @ 9:23am 
Messi:
Alicia 11 Aug, 2019 @ 4:14pm 
I can use it as an ice burg :steamhappy:
wraty 9 Jan, 2017 @ 1:14am 
A-MEI-ZING MODEL, NOW I CAN ANIMATE MEI'S A-MEI-ZING ICEWALL IN SAUCE SHITMAKER !
Atlan 24 Jan, 2016 @ 8:46pm 
Today was a good day.
bytheton  [author] 30 Oct, 2015 @ 1:06pm 
@Spooky Koizoku. No -_-
Koizoku 27 Oct, 2015 @ 2:05pm 
Is This item straight outta Compton?
Gentlemaniac 24 Oct, 2015 @ 5:08am 
SO ICY
Ghoul Blaster (Wu-Tang) 23 Oct, 2015 @ 4:43pm 
STRAIGHT OUTTA WORKSHOP! CRAZY MOTHERFUCKER NAMED ICE CUBE!
ko 20 Oct, 2015 @ 5:00pm 
no skin to replace the texture with the rapper?

-rep

jk love it <3
Detonatress 20 Oct, 2015 @ 2:04pm 
Here is what you'd need for transparency in your VMT if you are to take Nefnoj's suggestion:

"Refract"
{
"$model" 1
"$nodecal" 1
"$refractamount" ".02"
"$REFRACTTINT" "{246 250 255}"
"$scale" "[1 1]"
"$normalmap" "you must specify path to a normal map here"
}

Your normal map must match the cube's texture. The $refractamount should cause a displacement in all that passes through the ice cube while the $normalmap should give that displacement a shape.
A warning about Refract: SFM has a bug which causes an object to see a reflection of its back into this texture if it gets in front of it. Also, refract does not process Volumetric light, so make sure not to put it in the way of such light.

I think you can change refract tint to make it blueish.
Nefnoj 19 Oct, 2015 @ 7:34pm 
Good show! You should see if you can find out how to make it transparent or shiny. For the former, I'm sure it's just a line or two in the texture file thingy.
Kris 19 Oct, 2015 @ 4:42pm 
Noice.
die 19 Oct, 2015 @ 1:45pm 
Looks pretty good for a first SFM Model