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Just for that nice comment, I decided to upload the new version of the ship, hope you like it! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733034698
The developers seem keen to following the hype train which wants them to release planets. Personally, I would prefer bugfixes and performance stability over new content. We will just have to wait and see :)
Also TY for all the fast responses, I have subbed all your stuff and have such plans
No point releasing a miner when people can't mine.
Another bug is that the voxel doesn't get removed when mining and the ship collides with invisible object. Although we aren't personally experiencing that bug, we know that a lot of others are.
We're just hoping that the autopilot and mining bugs will get fixed with todays patch. Then we can release more content related to the Orpington line.
A good idea is to remember to set it to depressurise whenever you want to open the hangar doors, however, as this will save a large amount of oxygen from being vented into space.
Currently the warning light is not set to flash/ blink, but merely to toggle on. You can tweak this at your own desires, simply by adjusting the "Interior Light 9" to behave/ look as you want it to, whenever the pressure drops to 0%/ hangar doors are opened :)
Happy flying!
Find the interior light named, "Interior Light 9" (we forgot to rename the lights of the Destroyer, it seems).
Drag that one down to the GUI of the air vent - you will notice two options - and in the left select "Turn block off"
Drag it down again and select "Turn block on"
Now you should have one of the two air vents in the hangar bay area be set to "Toggle Block OFF" in the left, and "Toggle Block ON" in the right.
Whenever the airlock detects a 100% pressure it will turn OFF the block selected (in this case, interior light 9, which is the red lamp), and when it senses a 0% pressure (If the room is ordered depressurised or if the hangar doors are opened) it will turn the block on.
2/3
You are indeed correct about the red light in the Destroyer's airlock being meant to be linked to the air vent.
In the released version of our destroyer I had the light set up to one of the hangar bay airlocks, but for some reason that control is not transferred to the Steam workshop version.
I'm assuming that all controls such as this are reset upon releasing/ publishing, as with controls in button panels/ GUI of control stations.
But fret not!
To set up the airlock light is quite simple. Access a control panel (even the blue panels on doors work for this), and press K for control panel section.
Find the air vent called "Hangar Bay Pressure" (Without quotation marks), and click it.
This is in fact an air vent, but renamed to fit with the LCD panels in the CIC/ Hangar Controls Station.
In the middle of your screen, somewhat low, should be a section called "Depressurize ON/OFF" and underneath that a "Setup actions".
Click "Setup actions"
1/3
Is there any plan to build a carrier one? Not necessarily bigger but one with a bigger hanger to hold 1-4 small ships rather than drones?
The airlocks were made by EnjoyCoke, the way I understand it the lights are linked to the hangar vents. As when the vents detect vacuum the red light will then turn on to indicate the lack of pressure. In the 05 and 04 we additionally added LCD panels to display that information. I'll poke him to give more info on it. :)
Also I assume that the airlock door flashes red to indicate the hanger is not preasurised, how do I control that?
That and these ships are overpowered for survival mode seeing as they have everything onboard already.
However, stripping down the aft section would still only bring it to about 1500 or so, which means either the hangar or production section needs to be sacrificed as well. And at that stage, I believe a entirely different ship would suit the 1000k block limit better as the Orpingtons are primarily meant to be endgame moveable armored and armed platforms :)
Thanks for your swift and extensive reply.
With all the basic blocks that were needed to fill it out, I think there are only but a few places that you could find inside where placing a block is still actually possible.
If we were to sacrifice the gravity engines and jump drives, we would probably be able to shorten it down a full section from four to three, ut then again, we really wanted those things inside the ship. As such we both agreed that we wouldn't make the ship any smaller.
BUT! There is no stopping you from loading it in creative mode and personalizing it for your own taste :)
That they then turned out to be absolutely devastating in combat is really just a bonus.