Total War: ATTILA

Total War: ATTILA

Sebidee's Better Battles Mod
65 Comments
Jethrow Klampit 5 Jul @ 11:46am 
Is this compatible with Ancient/Classic Empires mod?
jabbothehut 31 Dec, 2024 @ 9:25am 
Is this mod designed to be used for the main campaign or does AOC and TLR benefit from it too?
sharapov27 8 Oct, 2023 @ 4:02pm 
Greetings. Could I use the resources of your mod to create my own . Thank you.
Arlou9876 12 Dec, 2022 @ 8:40am 
is this mod also for AOC and TLR??
dimych177 10 Jun, 2021 @ 8:38am 
does this mod affect both land and naval battles?
seaton_88 8 May, 2020 @ 8:00am 
Is there any attila mod that gets the units to form one continuous battle line when you drag and drop several units together rather than having gaps in your line?
TheDodgyUkrainian 12 Jan, 2020 @ 5:29am 
Hi Seb is this mod compatible with the medieval 1212 mod.Thank you.
RexJayden 21 Aug, 2019 @ 6:33pm 
Thank you so very much for updating your mods!!! :cleanseal:
PrinceOfRohan 21 Sep, 2018 @ 5:15am 
Archers are to OP against cav in mele.
[NTB]Unclutch 11 Sep, 2018 @ 2:32pm 
is there an opposite one? For quicker melee engagements
TMXFroZeN 1 Jun, 2018 @ 12:48pm 
Yo man, is this mod compatible with the mod "animated_fights.pack"?
Buck_Breaker 16 Dec, 2017 @ 12:23pm 
Is it compatible with Age of Vikings?
Yellow Bear 12 Oct, 2017 @ 10:59am 
I find this mod buffs morale too much for my taste. all units fight to the last man. If you want that then yeah this mod is good.
M33tballa 11 Jul, 2017 @ 2:07pm 
ya how do archers compare? ive played other slower battle mods and ranged units end up being useless,
PrinceOfRohan 8 Apr, 2017 @ 5:12am 
are archers attack increased to take into consideration the armour value beign doubled ?
Buck_Breaker 12 Mar, 2017 @ 5:39pm 
Can you pls upload this mod in the TW Center?
Buck_Breaker 8 Mar, 2017 @ 3:30pm 
Is this avainable without the steam workshop? (the problem is that it requires me to be online to enable them)
=El Chapo= 13 Dec, 2016 @ 11:44am 
is this radious compatible
Delicia Suprema 23 Oct, 2016 @ 7:45am 
did ou remove the heart attack ?
luckfury 22 Oct, 2016 @ 8:36am 
Hi , is it save game compatible and other mods like radious mod (units and overhaul )
compatible? thanks in advance
Axeface 6 Aug, 2016 @ 6:40pm 
Does this work with all dlc's, etc? All up to date and working?

Thanks in advance!
Snafu 27 Jul, 2016 @ 1:05pm 
could you use a replay video when showcasing this mod? all you can see in that vid you posted is you micromanaging a bunch of sprites while zoomed out all the way. how can we tell what's going on in the battle, on the ground, watching the units fighting it out when you don't show it?
XTERMIN 16 Jun, 2016 @ 11:19am 
Aoc Compatible ? :)
Bosseruper 17 Apr, 2016 @ 3:10pm 
Is this compatible with your AOC mod
Rav_007 12 Mar, 2016 @ 5:06pm 
Thx for this mod i like it ,but archers and crossbowmen are overpowered.
JohnDenver'sSister 27 Feb, 2016 @ 3:22am 
Is it compatible with AoC ?
SANCHOsRANCHO 26 Feb, 2016 @ 2:16pm 
thank you very much for this work!
daefke 15 Feb, 2016 @ 2:14am 
Hi, I like how the pace of the battle is slowed down by reducing the hit chance, is it possible to further reducing the hit chance? I like the mechanics of vanilla combat but the pace of the actual melee is way to fast. A normal battle should at least last 10- 15 minutes instead of 5-10 minutes as it is in vanilla. Also, increasing the towers capture rate is not such a good idea for the defender because towers are a great advantage for the defender against an opponent wich has greater numbers.
Wendersnaven 7 Feb, 2016 @ 5:22pm 
Sid, may I call you that? Sid, I played vanilla for a bit after I got the game yesterday. Installed many of your mods. This battle mod is well done.

I haven't been able to simulate the problem below, so don't know if it exists. Cavalry can still get speedy, but thankfully not Benny Hill style. What happens if you lower their speed a point? I'm sure you've twead it already, but if not it worth a test run. The balance is just right and this is synergizing with my other mod choices. Thanks. :KneelingBow:
Sebidee  [author] 4 Feb, 2016 @ 8:21pm 
I'll look into it, thanks for letting me know
chopper [FD] 16 Jan, 2016 @ 8:36am 
On several other occasions I noticed disembarked naval units didn't take damage from cavalry charge impact or be affected by charge bonus. Again, the cavalry was Bucelarii Guard, so it may be unit specific.
chopper [FD] 14 Jan, 2016 @ 8:00pm 
On first battle with this mod I noticed cavalry in wedge formation (Bucelarri guard cavalry) didn't do any impact damage and didn't seem to have charge bonuses on a unit of Vandal Light maruader (a naval unit on land - medium melee infantry)
chopper [FD] 14 Jan, 2016 @ 6:26pm 
Sort of answered my own question. The Fall of the Eagles mod is full of bugs still. Now I can try this :).
chopper [FD] 14 Jan, 2016 @ 9:44am 
*use
chopper [FD] 14 Jan, 2016 @ 9:43am 
I'm torn between using this mod and FotE. I already just most of your other mods.
Ah, one question, does this mod include changes similar to Cinematic Combat mod? Thx
andimorlock 7 Jan, 2016 @ 3:14pm 
just one question, do these changes also apply to a custom or quick battle?
Black Stabbath 6 Jan, 2016 @ 4:51pm 
a very welcome addition to atilla, thank you.
Sebidee  [author] 6 Jan, 2016 @ 9:45am 
@Daefke, yes

@Jupita, Yes, compatible with Charlemagne
daefke 5 Jan, 2016 @ 10:06am 
Have you also decreased the melee hit chance for longer battles?
JupitaJuice 17 Dec, 2015 @ 6:01pm 
Is this compatible with Charlemagne DLC campaign?
Archmagos YD 13 Dec, 2015 @ 11:53am 
no longer those OP charges by shock cav...also horsecav spam isnt as OP as before. seriously, i am playing attila again because of this mod because the battles arent such a joke anymore (it made me ragequit several times after watching my braced spearmen in shieldwall getting overrun by hunnic shock cav in 5-10 seconds). thanks for this :)
Tw1tch 10 Dec, 2015 @ 9:33pm 
Great stuff. That didn't take too long. Thanks for the update. Are the battle mechanics updated for TLR and AoC DLC? Regards.
Swords 10 Dec, 2015 @ 5:12pm 
Thanks for updating Sebidee, really enjoy battles a lot more with this mod.
Tw1tch 10 Dec, 2015 @ 10:25am 
Sebidee, I'm sure you're going to update this mod for AoC. Looking forward to what you bring out next.
Choccy Starfish 1 Dec, 2015 @ 1:05pm 
Nah, I just won't use the mod. It's very well thought out imo. Thanks for trying though :)
Sebidee  [author] 1 Dec, 2015 @ 10:39am 
Ah, hate to correct you man but the Palatina Guard have heavy armour and big shields. You shouldn't be using missile cavalry against them at all.
Choccy Starfish 1 Dec, 2015 @ 7:21am 
Tested it, missile cav versus palatina guard. 5 kills for the missiles. Needs work.
Sebidee  [author] 1 Nov, 2015 @ 3:00pm 
Nope! Still waiting :)
Blackstorm 1 Nov, 2015 @ 12:03pm 
has Bethesda sued you yet?
Avocadolf 27 Oct, 2015 @ 2:09am 
When the time comes, could you prevent the razing of other factions they destroy the campaign