Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Rising Tide of Mods
11 kommentarer
jktz122 14. juni 2019 kl. 18:34 
the game is too easy without this mod
Inventor378 2. jan. 2018 kl. 10:31 
This modpack looks amazing,I can't wait to try it out.I'll give you some feedback once I try it.
VernumNitor  [ophavsmand] 4. nov. 2015 kl. 6:27 
Well, dead dwarf edition is just different version of the same mod not a different mod ;)
It is not possible, I set block to stop that ;) Since they change the same lua file you would get crash, and even if you wouldnt, only one of them would be (really) active, depending on load order, since they change (almost) the same things, they would simply overwrite themselves.
Draghash 4. nov. 2015 kl. 6:15 
So I just downloaded your mods. Haven't even booted the game up yet. But when I downloaded them, I thought I was supposed to have all 3 on at the same time.

It is possible/what would happen if I had both versions of rising tide of aliens on
VernumNitor  [ophavsmand] 31. okt. 2015 kl. 9:46 
Thank you, I will :) Next will probably be the much needed AI re-work. Though it likely will be about 2 weeks until I get to that :P Midterms and all that... :/
Commissar-kun 31. okt. 2015 kl. 9:43 
I like your mods by the way
please make more and keep going
Commissar-kun 31. okt. 2015 kl. 9:43 
I just got killed by siege worms never mind
VernumNitor  [ophavsmand] 31. okt. 2015 kl. 9:27 
Well what are your seetings? Do you play with frenzied aliens? What difficulty? From my experience as soon as I make aggresive move against aliens they start killing everything they can :/
Commissar-kun 31. okt. 2015 kl. 9:15 
i agro the aliens 5 of them near me and they never attack?
VernumNitor  [ophavsmand] 30. okt. 2015 kl. 19:48 
Are you sure? :) From my experinece siege worms will take basically any city with one attack. I think its OK to let them move randomly :P
Commissar-kun 30. okt. 2015 kl. 19:36 
nice mods now all you have to do is make siege worms actually siege