Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Rising Tide of Mods
11 Comments
jktz122 14 Jun, 2019 @ 6:34pm 
the game is too easy without this mod
Inventor378 2 Jan, 2018 @ 10:31am 
This modpack looks amazing,I can't wait to try it out.I'll give you some feedback once I try it.
VernumNitor  [author] 4 Nov, 2015 @ 6:27am 
Well, dead dwarf edition is just different version of the same mod not a different mod ;)
It is not possible, I set block to stop that ;) Since they change the same lua file you would get crash, and even if you wouldnt, only one of them would be (really) active, depending on load order, since they change (almost) the same things, they would simply overwrite themselves.
Draghash 4 Nov, 2015 @ 6:15am 
So I just downloaded your mods. Haven't even booted the game up yet. But when I downloaded them, I thought I was supposed to have all 3 on at the same time.

It is possible/what would happen if I had both versions of rising tide of aliens on
VernumNitor  [author] 31 Oct, 2015 @ 9:46am 
Thank you, I will :) Next will probably be the much needed AI re-work. Though it likely will be about 2 weeks until I get to that :P Midterms and all that... :/
Commissar-kun 31 Oct, 2015 @ 9:43am 
I like your mods by the way
please make more and keep going
Commissar-kun 31 Oct, 2015 @ 9:43am 
I just got killed by siege worms never mind
VernumNitor  [author] 31 Oct, 2015 @ 9:27am 
Well what are your seetings? Do you play with frenzied aliens? What difficulty? From my experience as soon as I make aggresive move against aliens they start killing everything they can :/
Commissar-kun 31 Oct, 2015 @ 9:15am 
i agro the aliens 5 of them near me and they never attack?
VernumNitor  [author] 30 Oct, 2015 @ 7:48pm 
Are you sure? :) From my experinece siege worms will take basically any city with one attack. I think its OK to let them move randomly :P
Commissar-kun 30 Oct, 2015 @ 7:36pm 
nice mods now all you have to do is make siege worms actually siege