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2024-02-29 19:21:54.276 - Thread: 1 -> MOD_CRITICAL_ERROR: (THYA) Shield HUD Graphics Pack 1%
2024-02-29 19:21:54.276 - Thread: 1 -> in file: Unknown
2024-02-29 19:21:54.276 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
Not sure what would cause this in a texture pack though.
In the comments for the (THYA) Shield HUD Script mod, jTurp shared a link for updated THYA Shield HUD code on Pastebin that fixes some of these issues:
https://pastebin.com/0VK6CgbE
I checked the sandbox config and it is in the load list along with all other mods. It also shows up in the server start log. Would be a shame if I had to use the ugly looking text based shield readouts instead of the images.
Looking good!
=P
Read the description. =)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=540003236&tscn=1634321437
Then load it in a program block and follow the instructions.
It is 100% client Side, In fact installing it on your server can cause issues.
If you are using the script the color changes with your shield's remaining % and the size scales to whatever LCD you are using.
I'm sorry this graphics pack and the script that uses it are not for installation on servers. Each user that wants to use our script must install this pack.
Any idea ?
It is planed for the new script version 1.7.0 which is in the works thanks to JTurp.
Long time indeed my friend! Thank you very much for finding and reporting this issue. We'll look into it.
The Shield with Better Hit Sounds wasn't working properly.
Went back to the original and works fine.
I keep getting "Named Block Not Shield Generator" in my PB.
Done
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1365616918