Space Engineers

Space Engineers

Firstofficered's Oxygen/Hydrogen Consumption Mod
47 Comments
firstofficered  [author] 14 May, 2018 @ 6:50am 
Well, try them out and let me know on their respective mod pages. Some of them, I know about, but some I'm not sure about.
JDaremo Fireheart 13 May, 2018 @ 11:07pm 
A few months ago, a whole bunch of mods got broke with an update. Ramps had no collision, turrets didn't work, etc.
I haven't tested the warp cores, only went by word from others. the ramps & turrets I witnessed first hand.
firstofficered  [author] 13 May, 2018 @ 10:33pm 
Lare: Hmm, sounds like they modded the thrust amounts then. I'll look into it.

JDaremo: They should still mostly work. They do need some updates, like the Star Trek Weapons mod, which is getting a full rewrite whenever I can pull myself away from my personal projects, but for the most part, the Warp Cores should work.
JDaremo Fireheart 13 May, 2018 @ 3:33pm 
Hey, FO. Have all your mods been updated and checked?
I love the look of ones like the trek warp core, etc.
Apns 13 May, 2018 @ 3:15pm 
Haven't been to space. It only has issues with the space key direction.
firstofficered  [author] 10 May, 2018 @ 11:51pm 
Interesting. Were you still able to move side-to-side, and does it do this in space as well as on a planet, or just a planet?
Apns 10 May, 2018 @ 9:07pm 
I couldn't fly up. The hydrogen was full and it wasn't running out any quicker than usual, as far as I know.
firstofficered  [author] 10 May, 2018 @ 7:36am 
As in the jetpack didn't turn on, the H2 ran out too quickly, or it didn't have enough force to move you? Telling me about screenshots don't help me...besides, I can't look on your page. :P

Remember, the more I know, the more I can fix.
Apns 9 May, 2018 @ 8:44pm 
I couldn't fly with my jetpack, after I subscribed to your mod. The screenshots of my modlist are on my steam page.
firstofficered  [author] 3 Oct, 2017 @ 12:01am 
It should still work. If not, please let me know.
JDaremo Fireheart 2 Oct, 2017 @ 2:51pm 
Has this been tested lately to see if it still works. Be really cool if it does
jwagne51 19 Aug, 2016 @ 5:11pm 
I don't mean to badger if it seems that I am; I just wanted to finish explaning what it was. I was going to post the picture earlier but I got sidetracked with other things. This will be the last time I talk about this topic, I promise.
jwagne51 19 Aug, 2016 @ 5:06pm 
Have [i970.photobucket.com] a picture because I am not explaining it right, sorry.
firstofficered  [author] 19 Aug, 2016 @ 4:43pm 
meh, not my thing. Anyway, this mod'll get fixed sometime soon, whenever I get around to it.
jwagne51 19 Aug, 2016 @ 12:03pm 
WinMerge is just a support tool. All it does is compare two files or documents, lets you change them however you want, and also highlights the differences between the documents/files. It also makes it so that the same lines of code line up so all you have to do to add the differences is just hit a button on the WM GUI while having that difference in focus.
firstofficered  [author] 18 Aug, 2016 @ 5:06pm 
hmm...that might eliminate the modded parts as well, plus it would probably modify your base game file, which would prevent you from going on servers, and when SE updates, the file is changed back, eliminating the changes all together.

all in all, not good. If it did modify stuff, then your screwed, as I can't provide tech support. Sorry.
jwagne51 18 Aug, 2016 @ 3:30pm 
http://winmerge.org/?lang=en

WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.

Basically you open WinMerge and then using WM you open two files and WM compares them. I used it to compare the Characters.sbc files in the mod and the original one and also copied the changes between them.
firstofficered  [author] 17 Aug, 2016 @ 7:47pm 
WinMerge? What's that?
jwagne51 17 Aug, 2016 @ 5:29pm 
I was able to fix it using WinMerge.
firstofficered  [author] 14 Aug, 2016 @ 8:38am 
Really? Hmm...

Well, I'll look into it sometime later. For now, I'd say to try to keep it under 4000kg, so when I do change it, it doesn't destroy anything. ('cuz it will)
jwagne51 13 Aug, 2016 @ 6:20pm 
This mod causes the infinite Survival inventory bug and also doesn't change the thruster color anymore.
firstofficered  [author] 31 Jan, 2016 @ 11:42pm 
Crash? 1 min...*Sticks head in game, has computer blown up in face* Ok, I see the problem.

Ok, I think I've fixed it. I hadn't updated the code to have the current bit. Let me know if it's still giving you problems.
DarkInferno 30 Jan, 2016 @ 9:46am 
Hey just a note, this mod was crashing my DS upon player spawn...
JakeBarrage@TTV 29 Oct, 2015 @ 9:16pm 
i will thank you for your mods
firstofficered  [author] 29 Oct, 2015 @ 8:15pm 
I doubt it, but if you notice any problems, let me know.
JakeBarrage@TTV 29 Oct, 2015 @ 5:37pm 
the new patch they did will you still need to update ?
Babaj 27 Oct, 2015 @ 6:09am 
it looks nice,, thank you..
firstofficered  [author] 26 Oct, 2015 @ 9:44pm 
Alright, the thrusters have been changed. Hope it looks good.

Now, I tried to add the images that identify the separate bottles, but the game is refusing to use them. As such, I won't be able to do that. Sorry that I can't, but it's what the game wants in this case.
firstofficered  [author] 26 Oct, 2015 @ 1:41am 
More like they cant right now. As cool as it would be, there is no setting for energy. There isn't even an energy value in the character code, which means everyone has the same energy no matter what.
Gorodoff-BE 26 Oct, 2015 @ 12:27am 
thanks
funny nobody though of pocket batteries to refill the suit ... yet
Babaj 25 Oct, 2015 @ 7:42am 
np thanks...
firstofficered  [author] 24 Oct, 2015 @ 7:43pm 
i can, but not till tomorrow night.
Babaj 24 Oct, 2015 @ 7:05am 
very nice mod.. can you change the blue jetpack flame in to orange yellow flame ??
firstofficered  [author] 23 Oct, 2015 @ 5:40pm 
Actually, looking it up, real life astronauts can stay out for 8 hours, 8 and a half if you include the back up tank.
firstofficered  [author] 23 Oct, 2015 @ 5:38pm 
Foan, if you think about it, three hours is about right. Our astronauts today, when not using an umbilical, are able to stay out for several hours before they need to go in for a refill, so why cant our astronauts in game? What does he have in that backpack? A pair of tiny tanks and a load of rubber duckies?

Thinking about it, that would look hilarious if he tore open his pack.
firstofficered  [author] 23 Oct, 2015 @ 5:25pm 
Might wanna check the version your running. If there's no meter, somethings wrong, and its not my fault.
KalashniFox 23 Oct, 2015 @ 4:22pm 
After thinking about it I have to agree wioth you, And also, in my survival world i have just realized that there is no hydrogen meter on my ui. and i have gotton the update becasue im using hydrogen thrusters fine. Guess I dont have to worry then :)
firstofficered  [author] 23 Oct, 2015 @ 3:36pm 
Lets answer your questions one at a time.

The Oxygen usage has been lowered so you last longer and don't need as much. This is because Keen set it up so high, its just unrealistic.

Now, for hydrogen, the answer is no, you will consume it whenever you move. Now, I can make it so it take several YEARS, but it CAN'T be removed.

Just a note, I will NOT be making it so your fuel supplies last a few years, so don't ask.
Reverberant Duck 23 Oct, 2015 @ 3:23pm 
@firstofficered Thanks a lot for the estimated numbers! 3 hours sounds a bit much, gameplay-wise, but your jetpack numbers sound about right!

@Erstaunlich I'd say the jetpack quite clearly uses hydrogen thrusters because it consumes hydrogen. The only reason the jets are blue is because all jets have always been blue, and they just haven't changed it to orange/yellow yet. I would guess that's something that could be modded? I'll have to look into that as well.
KalashniFox 23 Oct, 2015 @ 2:27pm 
*there*
KalashniFox 23 Oct, 2015 @ 2:27pm 
is tere a version that leaves the oxygen normal (default) and hydrogen consumption to none? The jestpack quite obviously uses ion thrusters not hydrogen. JUst some thoughts.
firstofficered  [author] 23 Oct, 2015 @ 2:21pm 
To be honest, astronauts of the future, which SE is set in, should have an oxygen recycler in their suits, and all they would have to worry about is changing out the filters that remove the carbon from any CO2 that you produce. However, since you can turn Oxygen off, you can say that the CO2 filter is in place.

I'll be making a picture for Hydrogen bottles soon, so you can tell the differences. Also, I will probably make a mod that will reduce the amount of Hydrogen your rockets use, but I'm busy on another mod that I'm working on. Hint: 2H
firstofficered  [author] 23 Oct, 2015 @ 2:21pm 
I never actually tested how long it takes before depleation, but figure this. Energy-wise, you can only stay out for maybe 30 minutes, maybe a little longer. Hydrogen will last twice that. (maybe a little more, but I may increase it a tad bit.)

Oxygen, on the other hand, is a little easier to do, as there are actuall numbers that make sense.
I modified it so, while you store less oxygen, (only 10 units) your oxygen tanks take much longer to empty, or you could say that I made them larger, or something. Figure you have almost 3 hours of air in your suit, three times that if you take an O2 bottle. This can be reduced, but that's up to all of you.
Reverberant Duck 23 Oct, 2015 @ 10:10am 
So we can get a sense of the comparison here: How long does a 100% charge of oxygen last with these rates? How about 100% hydrogen with a single suit thruster on full speed?
Kahlas 23 Oct, 2015 @ 9:41am 
Ah gotcha. Yeah that part didn't bother me. It was the whole single thruster each direction tiny mining ship barely being able to mine half as much hydrogen as it used. Though I guess this stuff can be seen as luxury only for driving ships.
firstofficered  [author] 23 Oct, 2015 @ 12:07am 
I only changed the astronauts rate of consumption. Thruster will still take the same amount, but you wont have to worry as much about your jetpack going out.
Kahlas 22 Oct, 2015 @ 11:57pm 
What's the rate that this changes Hydrogen consumption(specifically for ships). I liked the idea of a ship that needs fuel, but I noticed that the tiny little miner I made(10k Kg) uses 50% of the ice it mines as fuel.