Space Engineers

Space Engineers

[DX11] Tiered Hydrogen Thrusters
105 Comments
Fullercloth2201 12 Feb, 2021 @ 2:02pm 
i used this and both vanilla and modded large hydrogen thrusters would not work
Dougan Ironfist 2 Mar, 2017 @ 11:46am 
Is there any reason why just having this mod installed makes vanilla hydrogen thruster sound strange? I ultimately had to remove this mod because I mainly use vanilla hydrogen thrusters anyway for lightweight vehicles as these are much too powerful (like that is a bad thing). lol
Visentinel  [author] 10 Sep, 2016 @ 5:33pm 
Already did those ages ago :P
Kryptmann 10 Sep, 2016 @ 12:35pm 
MexPex Revamped Thrusters soon?
Visentinel  [author] 5 Sep, 2016 @ 9:29am 
should work fine yes :)
sieyono 29 Jun, 2016 @ 9:37am 
question. is this updated to the new gpu particles
Visentinel  [author] 24 May, 2016 @ 9:50pm 
yup
Lydon Rayleonard 24 May, 2016 @ 9:26pm 
These teired thrusters, do they consume more hydrogen? Like the teir 4 says it outputs x16, is it using x16 hydrogen?
Visentinel  [author] 7 Apr, 2016 @ 6:48am 
Yeah with Ions its like that but with hydrogen the gas usage scales even into T4 :)
van Grunz 5 Apr, 2016 @ 12:34pm 
@autistmeister:
There're some bugs I've encountered with hydrogen thrusters at all, no matter if tiered or vanilla. Sometimes it helps removing some of them or all, and attaching them again. They often refuse to work if one is misaligned. Maybe cycling power could help. Just tested them in an empty world, all 4 types with a new built large ship in creative, having 1 reactor, some gyros, one hydrogen tank (without any generator) and conveyor blocks underneath any thruster -- no problems.

If you like, take a look at the "Tiered Thrusters", those with T4 "Angel Fire". They don't have significant less power than these tiered hydrogen thrusters.
Archangl 5 Apr, 2016 @ 11:38am 
Hey I am back here and have a few problems. First the lvl 4 thrusters because they need a factory to make injectors are useless in creative could that be changed anyhow? Second I dont seem to get these thrusters to work (all in creative). They dont work even when I have full hydrogen tanks siting right beind them (of course there is a conveyor block between these two because of airtight seal...
><> DarkUncle 5 Apr, 2016 @ 9:36am 
@Visentinel - That's awesome news! Thanks so much :)
Visentinel  [author] 5 Apr, 2016 @ 6:33am 
MexPex Revamped Thrusters comming to a Tiered Hydro Thrusters mod soon :)
nukeguard 1 Apr, 2016 @ 11:52pm 
that is correct
Archangl 1 Apr, 2016 @ 11:39pm 
These multipliers are meant as it has eg. 16x the power of the vanilla engine?
Visentinel  [author] 31 Mar, 2016 @ 9:33pm 
I will have a chat with him and see if hes ok with me doing that, i already have him on my freinds list ;)
><> DarkUncle 31 Mar, 2016 @ 3:38pm 
@Visentinel I love the mod, but was wondering if there was any possibility of you getting together with Mexpex to integrate his graphics revamp work, like in this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=638040622&searchtext=
Visentinel  [author] 15 Feb, 2016 @ 3:12pm 
yep scales up with the thrust
Veesus 15 Feb, 2016 @ 2:10pm 
Does this use more hydrogen?
Visentinel  [author] 8 Feb, 2016 @ 5:57pm 
@cen2050 i just posted an old colors version :) link in the description of this mod or check my workshop.
Visentinel  [author] 8 Feb, 2016 @ 5:46pm 
I’m thinking it’s likely the conveyor related v to v etc error which keen is aware of and has made progress in fixing but sometimes occasionally still rears its ugly head. If you don’t know how to get the log it’s in C:\Users\XyournameX\AppData\Roaming\SpaceEngineers and spaceengineers.log just paste here the last few lines with the exception.

One of the ways to get around the bug is disconnect the conveyor line to where you’re placing the thruster, place the thruster then reconnect the conveyor line.
Visentinel  [author] 8 Feb, 2016 @ 5:42pm 
thats..... odd

can u provide the log so i can see what the error is
cen2050 8 Feb, 2016 @ 3:40pm 
also placing large versions of your thrusters makes my game crash
cen2050 8 Feb, 2016 @ 3:18pm 
I miss the old colors, particularly the green :( but that's just me
Visentinel  [author] 7 Feb, 2016 @ 5:44pm 
I will need to update the icons at some point lol its not that important really but il do it when im bored.
Tofuman 7 Feb, 2016 @ 5:40pm 
Awesome!
Visentinel  [author] 7 Feb, 2016 @ 5:37pm 
Updated and now this and Nukes new mod match colors :)
Visentinel  [author] 3 Feb, 2016 @ 4:55pm 
Nuke will most likely be allot more sensible than me with the color choices, il use his colors on this after he posts the tiered armor hydrogen thrusters so the colors match perfectly on ships when armor and non armor tiered hydros are used :)
Xero 2 Feb, 2016 @ 10:21pm 
Love this, any chance you could change the green into something that makes more sense, like a dark blue flame?, the green just doesn't fit in the color selections.

If possible, T1 -Yellow, T2 -Orange, T3 -Darker Orange/Red, T4 - Dark Blue/Dark Purple or White

Those stages symbolizing the heat coming off the thrusters since it is hydrogen, If not maybe just another simply edited mod for color choices :)
Tofuman 29 Jan, 2016 @ 10:23am 
Sweet! You are fast as always nuke
nukeguard 29 Jan, 2016 @ 9:31am 
Thanks Visentinel, will definitely do that for the tiered ones.
Visentinel  [author] 29 Jan, 2016 @ 8:15am 
awesome Nuke =D !
if u want an easy way out of the cubeblocks im all good with u just taking this ones xml and replace-all on the model lines with notepad++ ;)
nukeguard 29 Jan, 2016 @ 8:12am 
@Tofuman, I am working on the Armor Hydrogen models
Tofuman 29 Jan, 2016 @ 7:44am 
Well the API keeps changing. Most of the recent atmos thruster mods are broken by it.
Visentinel  [author] 29 Jan, 2016 @ 6:55am 
iv noticed thruster mods in general have slowed down allot.
Tofuman 29 Jan, 2016 @ 5:25am 
So far no takers for now as people hated hydrogen thrusters. Sad
Visentinel  [author] 29 Jan, 2016 @ 5:07am 
oh, i dont make models so unless someone makes an armoered hydrogen thruster model (with the conveyor port) i cant make what your asking.
Tofuman 29 Jan, 2016 @ 3:00am 
Like the armor thruster and the armor atmospheric thruster that blends easily with ship design. Few of the examples:

(DX11) Tiered Armor Thrusters
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=405182053

(DX11) Round Armor Thruster
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=405004158

(DX11) Tiered Armor Atmospheric Engines
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=609020322

Btw, your hydrogen balancer really helps to balance when there are others tiered thruster around
Visentinel  [author] 29 Jan, 2016 @ 1:02am 
what do u mean ?
Tofuman 29 Jan, 2016 @ 12:28am 
Could you make the armor version? Cheers
Visentinel  [author] 27 Jan, 2016 @ 4:01am 
yup
HotShot 26 Jan, 2016 @ 10:45am 
Is hydrogen consumption also more for each level?
TX 30 Dec, 2015 @ 3:39pm 
Oki, ill give it a test when i have the chance.

Good info on Atm./Ion thrusters though, didnt know that.
Visentinel  [author] 30 Dec, 2015 @ 7:33am 
for clarity, atmospheric thrusters are actual;ly just ion thrusters set to require atmopshere and have an atmospheric influance scale :P they arent a 3rd type of thruster in the game just made to seem like one.
Visentinel  [author] 30 Dec, 2015 @ 7:32am 
What you need to do on your end guys is dont have only hydrogen thrusters on the bottom and only say ion thrusters on the top, i have done what i can on my end just make sure you have both types of thrusters on the bottom vs the top for example.

the bug occurs because the ions only provide 30% in atmosphere but the hydrogen provide 100%, this inbalance is not been worked out correctly by the game in the dampeners so i have equaled this out by giving the ions 100% then all you need to do is only use hydrogens or only use ions but do not mix and match unequally.
Visentinel  [author] 30 Dec, 2015 @ 7:23am 
Ok i figured out the bug

not my mod, its just made worse by my mod because these thrusters are more powerfull, its a game bug and i have thrown in game bug fixes in this mod to mitigate the issue for now :)
Visentinel  [author] 29 Dec, 2015 @ 9:44pm 
Been that i built these of the vanilla code thats very strange :P what i will do is check that there hasnt been any new code changes.

also il mention lastnight i was checking out a new blueprint of the workshop and just vanilla hydrogen thrusters on the bottom the ship was falling =\
TX 29 Dec, 2015 @ 1:32pm 
@ Visentinel Found a bug in your thrusters (maybe other of your tiered thrusters too) that would be good if its fixed.

If u place these thrusters with vanilla or other "updated" thrusters, these ones here break the dampening thrust. This means a ship cant even keep itself a float (on planets), and also have less "self stopping" thrust.

Let me explain.
- A ship that has enough thrust to fight gravity on a planet for ex, say 1-2x needed amount.
- Put a single one of these thrusters in this mod on the same ship, and suddenly that ship will not keep itself up with dampeners on. U still have the same lift ability, but only if u self push it in that dir.

I saw a youtube video that had this same issue, and a comment on it said this issue. And now it happened to me, almost causing one of my ships to plummet to the ground. It has something to do with them not being updated to the new dampening code, witch makes the entire ship bug out.
nukeguard 16 Dec, 2015 @ 4:57am 
Ah, I haven't played MP in quite some time
Visentinel  [author] 16 Dec, 2015 @ 4:39am 
its a multiplayer crash that occurs randomly when loading into or going into view distance of a ship with gas thrusters