SOMA
Amnesia-Style Inventory Management System
7 Comments
Sovereign 10 Nov, 2020 @ 12:50pm 
it has potential maybe if a map was made with this gameplay in mind
Holy Shit 28 Feb, 2017 @ 12:23pm 
This is really awsome

You think you vould remaster the whole Amnesia story?

I already seen one guy make the Rainy Halls part 1 remade into Soma just as a test. Imagine if all amnesia levels where remastered into soma I would die of excitment atleast :D
Abion47  [author] 6 Nov, 2015 @ 1:58pm 
@KO55U1 Well, theoretically if you drop the script and graphics folders into the main SOMA directory, that should make it work right there. The problem, though, is that the SOMA levels weren't designed to use an inventory system like this, so all it would really do is give you a different way to see what items you are carrying. But even then, you aren't ever really carrying more than three items at a time, and the items will be pulled up automatically when you're in front of the thing you use them on.

The journal system would also be in the same boat. Actually, it would be even more useless, as you would have to recode every map so that you would get stuff like audio logs appearing in your journal. Otherwise, you would have an empty journal during the entire game, which wouldn't be very exciting.

TL;DR, The inventory system should work as is, but it wouldn't add anything to the core game experience.
Majoneesimies 6 Nov, 2015 @ 6:28am 
Can you make an update on this that amnesia inventory works on original SOMA-game?
Hypercube 26 Oct, 2015 @ 3:16pm 
@Abion47 might as well start learning some as well.
Abion47  [author] 26 Oct, 2015 @ 1:14am 
@Aquamarine Oddly enough, this (and SOMA modding in general) has been a great excuse to property learn C++. :P
Hypercube 25 Oct, 2015 @ 9:14pm 
This is pretty great. Must've had experience with c++ right?