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The servers were migrated and now the DNS is updated with the new iPs.
Then you see the combo box "Master server: ..." between the game tabs and the server list.
You can enter either an ip:port of a master server or a Steam Web API key there.
I haven't found any announcement as to the current and future status of this master server.
Also, my own personal Steam Web API Key seemed to have been disabled (again).
I was able to request a new one at https://steamhost.cn/steamcommunity_com/dev/apikey and use my new key in the "Master server" text input field. With that I can see the server list again.
Normal use now requires to use the legacy master server "hl2.steampowered.com"
Europe / Asia / Middle East / U.S / Australia
that will be awesome :) and for ping results coming out 0 sometimes maybe set the delay not-responding duration maybe set a release/renew netcode to establish another connection with local connection in a diff port this will allow the app to perform again better , even if windows blocks ports for some people who have firewall on , the app will refresh back to original port after u shut it down or after looping at a range of 5 ports changes only. this is for optimum fix of not responding pings , anyways great work dev +100
Ich hab den Browser im QuakeLive und im TOXIKK workshop drin.
Von TOXIKK kann man auch eine Gratisversion runterladen.
ich weiß, dass ich ihn auch über guthub bekommen kann, aber ich wollte die "aktuel halten"-funktionalität des steams haben.
überigens DANKE für das tool! :)
tho steam also has built in server browser
I uploaded a new version just now, which uses an undocumented Steamworks Web API to query the server list instead. Seems to work fine so far.
I have a suggestion though. Would you consider adding a feature simillar to steams server browser simplified list. (Mostly simplyfying some maps names / Adding map thumbnails / Change the font) I just want to be able to add some thumbnails for maps that I play often. This would just make the ui look cleaner in my opinion.
It's already great as it is but I think this would improve it greatly.
That was a workaround because reflex didn't support the standard steam connection URLs.
But it looks like the current build does, so that keystroke workaround is no longer needed.
That "extraQL" stuff in the options dialog is rubbish... forgot to delete it :)
reflex list shows and when double clicked , the game doesnt connect me to it , so i usually copy and paste the ip in console , will their be an update soon to this awesome advanced server list , i miss the days of udpsoft * The All Seeing Eyes :'(
good job on this app dev , and i wish this gets promoted to steam and u get the kudos ;) u deserve it.
to reproduce:
- click Quake Live and hide a column
- click Reflex
- click Quake Live again and the hidden column returns.
I see, I tried typing "sven co-op" in there, but steam app id works, awesome. Thank you.
...Aww, and I see now that there's a hint about that. I guess a solution for silly people like me is to rename "Game" to "Game\Steam App ID". Then it would be obvious enough.
Make sure to show all 3 option panels, then click the yellow + symbol and choose "new master server query" (or press F10).
In the "Game" input field enter "225840" (that's Sven Co-Op's steam App ID) and press "Find Servers".
or you can download it from github: https://github.com/PredatH0r/SteamServerBrowser/releases
It gets download to your standard steam workshop download location
As long as anything is using steam, steam doesn't download any updates or workshop items.
If you configured your steam library to use a different drive/folder than the default, you'll have to look up that location instead of the path above.
and i thought this browser here will give something like that...
Mine allows you to set up all sorts of filters, uses advanced logic to determine if there are free slots on a server, it removes "ghost" players from the player counts, shows skill rating information for servers, shows team information in the player list, allows you to find players by their nicknames, ...
also i dont understand why is this advanced browser? i didnt see anything, the default ingame browser can do the same things, but more actually: it has pw protected and vac option as well
- improved "ghost player" filter
- no more row jumping when sorted data is updated
- hopefully no more error popups
I recommend to enable the option "update selected row" for the best experience. Whenever you select a server, the browser will combine data received from the QL server and from qlstats.net to provide team and rating information and filter out non-existing players.
When searching for servers or reloading the whole list it will also get summary information from qlstats.net about the real count of players on the servers.
- remove "ghost players" from player counts
- "Skill" column
Players with score 0 and >= 4h connection time are no longer counted (but still visible in the list). Most empty servers will now show up as empty with this hack.
Servers which are tracked by qlstats.net now show a max/avg/min rating. Numbers are round(Glicko/100), e.g.1478 => 15. Players need at least 5 rated matches before they are included in the server's rating.
(This only works for servers where stats port = game port)
The version you had was quite old and there were several changes to the config format in the meantime. Each new version was able to convert the config from the previous version, and the conversion code was then later removed again to prevent bloating up the code. Skipping from 2.12 to 2.19 caused the loss of the configuration.
While an update is running, the data in the table is refreshed every second. As a side effect it's not really possible to scroll, enter filter criteria, or drag/resize columns during the update.
With rows being reordered, inserted, deleted it's not really possible to have any sort of consistent scrolling during an update. You can stop a running update or set auto-update to Off to prevent undesired updates.